Files
Claude-Code-Game-Studios/.claude
Donchitos 01722ad790 Add godot-csharp-specialist agent and Godot language selection to /setup-engine
- New agent: godot-csharp-specialist covering partial class requirement,
  [Export]/[Signal] attributes, SignalName emit pattern, ToSignal async,
  Godot.Collections vs .NET collections, [GlobalClass] resources, .csproj config,
  and C#-specific anti-patterns
- /setup-engine now asks GDScript vs C# vs Both before showing the Technology
  Stack when Godot is chosen; choice determines CLAUDE.md template, naming
  conventions, and specialist routing
- Refactored Godot-specific variants (3 CLAUDE.md templates, naming conventions,
  3 routing tables) into Appendix A at the bottom of the skill — main flow stays
  clean for Unity/Unreal users
- argument-hint updated to include engine-only invocation mode
- Section 5 collaborative step and Section 12 summary output updated for language
  awareness

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-27 20:40:59 +11:00
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