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- NEW /content-audit skill: GDD-specified content vs implemented content gap report with COMPLETE/IN PROGRESS/EARLY/NOT STARTED per system - balance-check: Fix & Verify Cycle phase (fix → re-verify → propagate-design-change) - perf-profile: Scope & Timeline Decision phase for M/L effort optimizations - playtest-report: Action Routing phase categorizes findings → design/balance/bugs/polish - review-all-gdds: Phase 4 Cross-System Scenario Walkthrough (multi-system sequences) - story-done: Test-Criterion Traceability (each AC mapped to a test, BLOCKING if >50% untested) - code-review: ADR Compliance Check (ARCHITECTURAL VIOLATION / ADR DRIFT / MINOR DEVIATION) - setup-engine: upgrade subcommand (pre-upgrade API scan, migration plan, VERSION.md update) - story-readiness: Asset References Check (verifies referenced asset paths exist) - validate-assets.sh: invalid JSON now exits 1 (blocking); naming issues exit 0 (warning) - workflow-catalog.yaml + sprint-plan: /scope-check wired into production phase Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
306 lines
10 KiB
YAML
306 lines
10 KiB
YAML
# Workflow Catalog
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# Used by /help to determine where a user is and what comes next.
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#
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# Artifact checks:
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# glob: file glob pattern — complete if ≥1 file matches (or min_count)
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# pattern: text pattern that must appear in the file (checked after glob)
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# min_count: minimum matching files required (default: 1)
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# note: human-readable fallback when completion can't be auto-detected
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#
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# required: true → blocks progression to next phase (shown as REQUIRED)
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# required: false → optional enhancement (shown as OPTIONAL)
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# repeatable: true → runs multiple times (one per system, story, etc.)
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phases:
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concept:
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label: "Concept"
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description: "Develop your game idea into a documented concept"
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next_phase: systems-design
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steps:
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- id: brainstorm
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name: "Brainstorm"
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command: /brainstorm
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required: false
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description: "Explore the game concept using MDA, verb-first, and player psychology frameworks"
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- id: engine-setup
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name: "Engine Setup"
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command: /setup-engine
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required: true
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artifact:
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glob: ".claude/docs/technical-preferences.md"
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pattern: "Engine: [^[]"
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description: "Configure engine, pin version, set naming conventions and performance budgets"
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- id: game-concept
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name: "Game Concept Document"
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command: /brainstorm
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required: true
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artifact:
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glob: "design/gdd/game-concept.md"
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description: "Formalize concept with pillars, MDA analysis, and scope tiers"
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- id: design-review-concept
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name: "Concept Review"
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command: /design-review
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required: false
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description: "Validate the game concept (recommended before proceeding)"
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- id: map-systems
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name: "Systems Map"
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command: /map-systems
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required: true
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artifact:
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glob: "design/gdd/systems-index.md"
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description: "Decompose concept into systems with dependency ordering and priority tiers"
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systems-design:
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label: "Systems Design"
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description: "Author a GDD for each system in the systems index"
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next_phase: technical-setup
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steps:
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- id: design-system
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name: "System GDDs"
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command: /design-system
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required: true
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repeatable: true
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artifact:
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note: "Check design/gdd/systems-index.md — each MVP system needs Status: Approved"
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description: "Author per-system GDDs (guided, section-by-section). Run once per system."
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- id: design-review
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name: "Per-System Design Review"
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command: /design-review
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required: true
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repeatable: true
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description: "Validate each GDD (8 required sections, no MAJOR REVISION verdict). Run per system."
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- id: review-all-gdds
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name: "Cross-GDD Review"
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command: /review-all-gdds
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required: true
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artifact:
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glob: "design/gdd/gdd-cross-review-*.md"
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description: "Holistic consistency check + design theory review across all GDDs simultaneously"
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technical-setup:
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label: "Technical Setup"
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description: "Architecture decisions, UX foundations, engine validation"
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next_phase: pre-production
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steps:
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- id: create-architecture
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name: "Architecture Document"
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command: /create-architecture
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required: true
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artifact:
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glob: "docs/architecture/architecture.md"
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description: "Author the master architecture document covering all systems"
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- id: architecture-decision
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name: "Architecture Decisions (ADRs)"
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command: /architecture-decision
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required: true
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repeatable: true
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artifact:
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glob: "docs/architecture/adr-*.md"
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min_count: 3
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description: "Document key technical decisions as ADRs. Minimum 3 Foundation-layer ADRs required."
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- id: architecture-review
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name: "Architecture Review"
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command: /architecture-review
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required: true
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artifact:
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glob: "docs/architecture/architecture-review-*.md"
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description: "Validate completeness, dependency ordering, engine compatibility"
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- id: control-manifest
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name: "Control Manifest"
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command: /create-control-manifest
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required: true
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artifact:
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glob: "docs/architecture/control-manifest.md"
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description: "Flat programmer rules sheet generated from all Accepted ADRs"
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- id: accessibility-doc
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name: "Accessibility Requirements"
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required: true
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artifact:
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glob: "design/accessibility-requirements.md"
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description: "Commit accessibility tier (Basic/Standard/Comprehensive/Exemplary) and feature matrix"
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- id: ux-design
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name: "UX Specs (key screens)"
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command: /ux-design
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required: true
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repeatable: true
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artifact:
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glob: "design/ux/*.md"
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min_count: 1
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description: "Author UX specs for main menu, core gameplay HUD, and pause screen"
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- id: ux-review
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name: "UX Review"
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command: /ux-review
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required: true
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description: "Validate all key screen UX specs for accessibility and GDD alignment"
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pre-production:
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label: "Pre-Production"
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description: "Prototype the core mechanic, define stories, validate fun"
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next_phase: production
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steps:
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- id: prototype
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name: "Prototype"
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command: /prototype
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required: true
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artifact:
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glob: "prototypes/*/README.md"
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min_count: 1
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description: "Build throwaway prototypes in isolated worktree to validate core mechanic"
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- id: create-epics-stories
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name: "Epics and Stories"
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command: /create-epics-stories
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required: true
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artifact:
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glob: "production/stories/*.md"
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min_count: 1
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description: "Break GDDs + ADRs + control manifest into implementable story files"
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- id: sprint-plan
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name: "First Sprint Plan"
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command: /sprint-plan
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required: true
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artifact:
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glob: "production/sprints/sprint-*.md"
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min_count: 1
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description: "Plan the first sprint with prioritized stories from epics"
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- id: vertical-slice
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name: "Vertical Slice (playtested)"
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required: true
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artifact:
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glob: "production/playtests/*.md"
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min_count: 1
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description: "Playable end-to-end core loop, playtested with ≥3 sessions. HARD GATE."
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production:
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label: "Production"
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description: "Sprint-based feature development — pick, implement, close stories"
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next_phase: polish
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steps:
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- id: sprint-plan
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name: "Sprint Plan"
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command: /sprint-plan
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required: true
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repeatable: true
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artifact:
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glob: "production/sprints/sprint-*.md"
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description: "Plan the current sprint with prioritized, ready stories"
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- id: story-readiness
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name: "Story Readiness Check"
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command: /story-readiness
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required: false
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description: "Validate a story is implementation-ready before a developer picks it up"
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- id: implement
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name: "Implement Stories"
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required: true
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repeatable: true
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artifact:
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note: "Check src/ for active code and production/stories/ for In Progress stories"
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description: "Pick the next ready story and implement it. Then run /story-done."
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- id: story-done
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name: "Story Done Review"
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command: /story-done
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required: true
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repeatable: true
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description: "Verify all acceptance criteria, check GDD/ADR deviations, close the story"
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- id: scope-check
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name: "Scope Check"
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command: /scope-check
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required: false
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repeatable: true
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artifact:
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glob: "production/sprints/sprint-*.md"
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note: "Run when stories are added mid-sprint, or before sprint retrospectives"
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description: "Detect scope creep by comparing current sprint scope to original epic scope. Run (a) when stories are added mid-sprint, or (b) before sprint retrospectives."
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- id: sprint-status
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name: "Sprint Status"
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command: /sprint-status
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required: false
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description: "Quick 30-line snapshot of sprint progress without a full report"
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polish:
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label: "Polish"
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description: "Performance, balance, playtesting, bug fixing"
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next_phase: release
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steps:
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- id: perf-profile
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name: "Performance Profile"
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command: /perf-profile
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required: false
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description: "Profile and optimize CPU/GPU/memory bottlenecks"
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- id: balance-check
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name: "Balance Check"
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command: /balance-check
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required: false
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description: "Analyze game balance formulas and data for outliers and broken progressions"
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- id: asset-audit
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name: "Asset Audit"
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command: /asset-audit
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required: false
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description: "Verify naming conventions, file format standards, and size budgets"
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- id: playtest-polish
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name: "Playtest Sessions (×3)"
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command: /playtest-report
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required: true
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artifact:
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glob: "production/playtests/*.md"
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min_count: 3
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description: "Cover: new player experience, mid-game systems, difficulty curve"
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- id: team-polish
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name: "Polish Team Pass"
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command: /team-polish
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required: true
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description: "Coordinated polish pass across performance, audio, visual, and UX"
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release:
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label: "Release"
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description: "Launch preparation, certification, and ship"
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next_phase: null
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steps:
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- id: release-checklist
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name: "Release Checklist"
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command: /release-checklist
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required: true
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description: "Pre-release validation across all departments: code, content, store, legal"
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- id: patch-notes
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name: "Patch Notes"
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command: /patch-notes
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required: false
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description: "Generate player-facing patch notes from git history and sprint data"
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- id: changelog
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name: "Changelog"
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command: /changelog
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required: false
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description: "Auto-generate internal changelog from commits, sprints, and design docs"
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- id: launch-checklist
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name: "Launch Checklist"
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command: /launch-checklist
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required: true
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description: "Final launch readiness — last gate before shipping to players"
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