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Removes the deprecated skill entirely and updates every reference across: - README.md, UPGRADING.md (skill count + file lists) - docs/WORKFLOW-GUIDE.md (pipeline diagrams, step descriptions, command reference) - docs/examples/skill-flow-diagrams.md, session-*.md - docs/architecture/tr-registry.yaml - tests/skills/catalog.yaml - .claude/skills: adopt, content-audit, create-control-manifest, skill-test, story-readiness - .claude/docs: skills-reference.md, quick-start.md Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
57 lines
1.9 KiB
YAML
57 lines
1.9 KiB
YAML
# Technical Requirement ID Registry
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#
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# PURPOSE: Persistent, stable IDs for every GDD technical requirement.
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# Prevents TR-ID renumbering across /architecture-review runs, which would
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# break story references.
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#
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# RULES:
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# - IDs are PERMANENT. Never renumber, never delete (use status: deprecated).
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# - Add new entries only at the END of each system's list.
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# - When a GDD requirement is reworded (same intent): update `requirement`
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# text and add a `revised` date. The ID stays the same.
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# - When a requirement is removed from the GDD: set status: deprecated.
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# - When a requirement is split or replaced: set status: superseded-by with
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# the new TR-ID(s).
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#
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# WRITTEN BY: /architecture-review (appends new entries, never overwrites)
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# READ BY: /create-stories (embed IDs in stories)
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# /story-done (look up current requirement text at review time)
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# /story-readiness (validate TR-ID exists and is active)
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#
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# ID FORMAT: TR-[system-slug]-[NNN]
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# system-slug = short slug matching the GDD system name
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# NNN = three-digit zero-padded sequence per system, starting at 001
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#
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# STATUS VALUES: active | deprecated | superseded-by: TR-[system]-NNN
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version: 1
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last_updated: ""
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requirements: []
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# --- EXAMPLE ENTRIES (remove when first real entries are added) ---
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#
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# - id: TR-combat-001
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# system: combat
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# gdd: design/gdd/combat-system.md
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# requirement: "Player takes damage from enemies based on attack power minus defence"
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# created: 2026-03-10
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# revised: ""
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# status: active
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#
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# - id: TR-combat-002
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# system: combat
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# gdd: design/gdd/combat-system.md
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# requirement: "Combo window timing is 0.4 seconds between hits"
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# created: 2026-03-10
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# revised: "2026-04-01"
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# status: active
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#
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# - id: TR-combat-003
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# system: combat
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# gdd: design/gdd/combat-system.md
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# requirement: "Old damage formula using raw stats"
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# created: 2026-03-10
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# revised: ""
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# status: superseded-by: TR-combat-001
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