Files
Claude-Code-Game-Studios/.claude/docs/hooks-reference/post-merge-asset-validation.md
Donchitos e289ce906f Release v0.2.0: Context Resilience, AskUserQuestion, /design-systems
* Add context resilience: file-backed state, incremental writing, auto-recovery

Prevents "prompt too long" crashes from killing sessions by persisting work
to disk incrementally instead of relying on conversation memory.

Changes:
- pre-compact.sh: dumps session state before context compression
- session-start.sh: detects active.md for crash recovery
- session-stop.sh: archives and clears active.md on clean shutdown
- context-management.md: file-backed state as primary strategy
- 9 agents updated with incremental section writing protocol
  (game-designer, systems-designer, economy-designer, narrative-director,
   level-designer, world-builder, writer, art-director, audio-director)
- CLAUDE.md: trimmed redundant imports (10 → 5) to reduce token overhead
- design-docs.md rule: enforces incremental writing pattern
- .gitignore: excludes ephemeral session state files
- directory-structure.md: documents session-state/ and session-logs/
- COLLABORATIVE-DESIGN-PRINCIPLE.md: documents incremental writing pattern

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add AskUserQuestion integration across collaborative protocols

Explicitly reference the AskUserQuestion tool in all collaborative agent
definitions, protocol templates, team orchestrator skills, and the master
principle doc. Introduces the Explain-then-Capture pattern: agents write
full expert analysis in conversation, then call AskUserQuestion with
concise labels to capture decisions via structured UI.

26 files updated:
- 3 protocol templates (design, leadership, implementation)
- 14 agent definitions (10 design + 3 leadership + writer)
- 8 orchestrator skills (brainstorm + 7 team-*)
- 1 master principle doc (COLLABORATIVE-DESIGN-PRINCIPLE.md)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Add /design-systems skill: concept-to-GDD decomposition workflow

Bridges the gap between game concept and per-system design documents.
Professional studios use systems enumeration + dependency sorting between
concept and feature docs — skipping this step is one of the most expensive
mistakes (systems discovered during production cost 5-10x more to add).

New files:
- .claude/skills/design-systems/SKILL.md — 7-phase orchestration skill
  (enumerate systems, map dependencies, assign priorities, write GDDs)
- .claude/docs/templates/systems-index.md — master tracking template

Flow integration (7 existing skills updated):
- brainstorm, start, setup-engine, design-review, gate-check,
  project-stage-detect, game-concept template all reference /design-systems
  at the appropriate workflow touchpoints

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

* Fix cross-platform bugs, add missing tool permissions, and update docs for v0.2.0

Hooks: fix \s → [[:space:]] in grep -E fallbacks (3 files), fix detect-gaps.sh
empty-variable bug, fix log-agent.sh field name (agent_name → agent_type),
harden validate-push.sh with explicit $MATCHED_BRANCH, convert for-in loops
to while-read for space-safe iteration, add POSIX head -n syntax, increase
PreCompact timeout, widen session-stop log window.

Skills: add AskUserQuestion to 10 skills and TodoWrite to 8 multi-phase skills.
Fix project-stage-detect template/output paths, tech-artist → technical-artist.

Docs: add /design-systems to all references (README, quick-start, workflow guide,
skills-reference), update skill count 35 → 36, remove stale AI artifacts from
COLLABORATIVE-DESIGN-PRINCIPLE.md, add AskUserQuestion note to examples README.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-20 20:52:35 +11:00

2.5 KiB

Hook: post-merge-asset-validation

Trigger

Runs after any merge to the develop or main branch that includes changes to assets/.

Purpose

Validates that all assets in the merged branch conform to naming conventions, size budgets, and format requirements. Prevents non-compliant assets from accumulating on integration branches.

Implementation

#!/bin/bash
# Post-merge hook: Asset validation
# Checks merged assets against project standards

MERGED_ASSETS=$(git diff --name-only HEAD@{1} HEAD | grep -E '^assets/')

if [ -z "$MERGED_ASSETS" ]; then
    exit 0
fi

EXIT_CODE=0
WARNINGS=""

for file in $MERGED_ASSETS; do
    filename=$(basename "$file")

    # Check naming convention (lowercase with underscores)
    if echo "$filename" | grep -qE '[A-Z[:space:]-]'; then
        WARNINGS="$WARNINGS\nNAMING: $file -- must be lowercase with underscores"
        EXIT_CODE=1
    fi

    # Check texture sizes (must be power of 2)
    if [[ "$file" == *.png || "$file" == *.jpg ]]; then
        # Requires ImageMagick
        if command -v identify &> /dev/null; then
            dims=$(identify -format "%w %h" "$file" 2>/dev/null)
            if [ -n "$dims" ]; then
                w=$(echo "$dims" | cut -d' ' -f1)
                h=$(echo "$dims" | cut -d' ' -f2)
                if (( (w & (w-1)) != 0 || (h & (h-1)) != 0 )); then
                    WARNINGS="$WARNINGS\nSIZE: $file -- dimensions ${w}x${h} not power-of-2"
                fi
            fi
        fi
    fi

    # Check file size budgets
    size=$(stat -f%z "$file" 2>/dev/null || stat -c%s "$file" 2>/dev/null)
    if [ -n "$size" ]; then
        # Textures: max 4MB
        if [[ "$file" == assets/art/* ]] && [ "$size" -gt 4194304 ]; then
            WARNINGS="$WARNINGS\nBUDGET: $file -- ${size} bytes exceeds 4MB texture budget"
            EXIT_CODE=1
        fi
        # Audio: max 10MB for music, 512KB for SFX
        if [[ "$file" == assets/audio/sfx* ]] && [ "$size" -gt 524288 ]; then
            WARNINGS="$WARNINGS\nBUDGET: $file -- ${size} bytes exceeds 512KB SFX budget"
        fi
    fi
done

if [ -n "$WARNINGS" ]; then
    echo "=== Asset Validation Report ==="
    echo -e "$WARNINGS"
    echo "================================"
    echo "Run /asset-audit for a full report."
fi

exit $EXIT_CODE

Agent Integration

When this hook reports issues:

  1. For naming violations: fix manually or invoke art-director for guidance
  2. For size violations: invoke technical-artist for optimization advice
  3. For a full audit: run /asset-audit skill