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- NEW /content-audit skill: GDD-specified content vs implemented content gap report with COMPLETE/IN PROGRESS/EARLY/NOT STARTED per system - balance-check: Fix & Verify Cycle phase (fix → re-verify → propagate-design-change) - perf-profile: Scope & Timeline Decision phase for M/L effort optimizations - playtest-report: Action Routing phase categorizes findings → design/balance/bugs/polish - review-all-gdds: Phase 4 Cross-System Scenario Walkthrough (multi-system sequences) - story-done: Test-Criterion Traceability (each AC mapped to a test, BLOCKING if >50% untested) - code-review: ADR Compliance Check (ARCHITECTURAL VIOLATION / ADR DRIFT / MINOR DEVIATION) - setup-engine: upgrade subcommand (pre-upgrade API scan, migration plan, VERSION.md update) - story-readiness: Asset References Check (verifies referenced asset paths exist) - validate-assets.sh: invalid JSON now exits 1 (blocking); naming issues exit 0 (warning) - workflow-catalog.yaml + sprint-plan: /scope-check wired into production phase Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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name, description, argument-hint, user-invocable, allowed-tools
| name | description | argument-hint | user-invocable | allowed-tools |
|---|---|---|---|---|
| playtest-report | Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis. | [new|analyze path-to-notes] | true | Read, Glob, Grep, Write |
When invoked with new, generate this template:
# Playtest Report
## Session Info
- **Date**: [Date]
- **Build**: [Version/Commit]
- **Duration**: [Time played]
- **Tester**: [Name/ID]
- **Platform**: [PC/Console/Mobile]
- **Input Method**: [KB+M / Gamepad / Touch]
- **Session Type**: [First time / Returning / Targeted test]
## Test Focus
[What specific features or flows were being tested]
## First Impressions (First 5 minutes)
- **Understood the goal?** [Yes/No/Partially]
- **Understood the controls?** [Yes/No/Partially]
- **Emotional response**: [Engaged/Confused/Bored/Frustrated/Excited]
- **Notes**: [Observations]
## Gameplay Flow
### What worked well
- [Observation 1]
- [Observation 2]
### Pain points
- [Issue 1 -- Severity: High/Medium/Low]
- [Issue 2 -- Severity: High/Medium/Low]
### Confusion points
- [Where the player was confused and why]
### Moments of delight
- [What surprised or pleased the player]
## Bugs Encountered
| # | Description | Severity | Reproducible |
|---|-------------|----------|-------------|
## Feature-Specific Feedback
### [Feature 1]
- **Understood purpose?** [Yes/No]
- **Found engaging?** [Yes/No]
- **Suggestions**: [Tester suggestions]
## Quantitative Data (if available)
- **Deaths**: [Count and locations]
- **Time per area**: [Breakdown]
- **Items used**: [What and when]
- **Features discovered vs missed**: [List]
## Overall Assessment
- **Would play again?** [Yes/No/Maybe]
- **Difficulty**: [Too Easy / Just Right / Too Hard]
- **Pacing**: [Too Slow / Good / Too Fast]
- **Session length preference**: [Shorter / Good / Longer]
## Top 3 Priorities from this session
1. [Most important finding]
2. [Second priority]
3. [Third priority]
When invoked with analyze, read the raw notes, cross-reference with existing
design documents, and fill in the template above with structured findings.
Flag any playtest observations that conflict with design intent.
After generating or analyzing a report, run the Action Routing phase:
Action Routing
Categorize all findings from the report into the four buckets below (a single finding may appear in more than one bucket if appropriate):
- Design changes needed — fun issues, player confusion, broken mechanics, observations that conflict with the GDD's intended experience
- Balance adjustments — numbers feel wrong, difficulty too spiked or too flat, economy or progression feedback
- Bug reports — clear implementation defects that are reproducible
- Polish items — not blocking progress, but friction or feel issues noted for later
Present the categorized list, then provide the routing guidance for each non-empty bucket:
- Design changes: "These findings suggest GDD revisions. Run
/propagate-design-change [path]on the affected design document to find downstream impacts before making changes." - Balance adjustments: "Run
/balance-check [system]to verify the full balance picture before tuning individual values." - Bugs: "Use
/bug-reportto formally track these so they are not lost between sessions." - Polish items: "No immediate action required. Consider adding these to the
polish backlog in
production/when the team reaches that phase."
Finally, ask:
"Which category would you like to act on first?"