Files
Claude-Code-Game-Studios/.claude/skills/smoke-check
Donchitos 168ac96c3a Add comprehensive QA and testing framework (52→56 skills)
Introduces a full shift-left QA pipeline with Story Type classification
as the backbone of the Definition of Done:

New skills:
- /test-setup: scaffold test framework + CI/CD per engine (Godot/Unity/Unreal)
- /qa-plan: generate sprint test plan classifying stories by type
- /smoke-check: critical path gate (PASS/PASS WITH WARNINGS/FAIL) before QA hand-off
- /team-qa: orchestrate qa-lead + qa-tester through full QA cycle

Story Type classification (Logic/Integration/Visual/Feel/UI/Config/Data):
- Logic and Integration: BLOCKING DoD gate — unit/integration test required
- Visual/Feel and UI: ADVISORY — screenshot + sign-off evidence required
- Config/Data: ADVISORY — smoke check pass sufficient

Updated skills: story-done (test evidence gate), story-readiness (Story Type
check), gate-check (test framework at Technical Setup, test evidence at
Polish/Release), create-epics-stories (Type field + Test Evidence section)

Updated agents: qa-lead (shift-left philosophy + evidence table),
qa-tester (automated test patterns for Godot/Unity/Unreal)

New templates: test-evidence.md (manual sign-off record), test-plan.md
(sprint-oriented QA plan replacing generic feature template)

Updated coding-standards.md: Testing Standards section with DoD table,
test rules, what NOT to automate, and engine-specific CI/CD commands

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-16 13:48:32 +11:00
..