mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-06-27 13:01:50 +00:00
48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
1.2 KiB
1.2 KiB
Context Management
Context is the most critical resource in a Claude Code session. Manage it actively:
- Compact proactively at ~65-70% context usage, not reactively when at the limit
- Use
/clearbetween unrelated tasks, or after 2+ failed correction attempts - Context budgets by task type:
- Light (read/review): ~3k tokens startup
- Medium (implement feature): ~8k tokens
- Heavy (multi-system refactor): ~15k tokens
- Preserve during compaction: modified file list, active sprint tasks, architectural decisions made this session, agent invocation outcomes, test results, unresolved blockers
- When delegating to subagents, provide full context in the prompt -- subagents do not inherit conversation history unless explicitly given it
Compaction Instructions
When context is compacted, preserve the following in the summary:
- List of files modified in this session and their purpose
- Any architectural decisions made and their rationale
- Active sprint tasks and their current status
- Agent invocations and their outcomes (success/failure/blocked)
- Test results (pass/fail counts, specific failures)
- Unresolved blockers or questions awaiting user input
- The current task and what step we are on