Files
Claude-Code-Game-Studios/.claude/skills/hotfix/SKILL.md
Donchitos ad540fe75d Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:04:24 +11:00

2.9 KiB

name, description, argument-hint, user-invocable, allowed-tools
name description argument-hint user-invocable allowed-tools
hotfix Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly. [bug-id or description] true Read, Glob, Grep, Write, Edit, Bash

When this skill is invoked:

Explicit invocation only: This skill should only run when the user explicitly requests it with /hotfix. Do not auto-invoke based on context matching.

  1. Assess the emergency — Read the bug description or ID. Determine severity:

    • S1 (Critical): Game unplayable, data loss, security vulnerability — hotfix immediately
    • S2 (Major): Significant feature broken, workaround exists — hotfix within 24 hours
    • If severity is S3 or lower, recommend using the normal bug fix workflow instead
  2. Create the hotfix record at production/hotfixes/hotfix-[date]-[short-name].md:

    ## Hotfix: [Short Description]
    Date: [Date]
    Severity: [S1/S2]
    Reporter: [Who found it]
    Status: IN PROGRESS
    
    ### Problem
    [Clear description of what is broken and the player impact]
    
    ### Root Cause
    [To be filled during investigation]
    
    ### Fix
    [To be filled during implementation]
    
    ### Testing
    [What was tested and how]
    
    ### Approvals
    - [ ] Fix reviewed by lead-programmer
    - [ ] Regression test passed (qa-tester)
    - [ ] Release approved (producer)
    
    ### Rollback Plan
    [How to revert if the fix causes new issues]
    
  3. Create the hotfix branch (if git is initialized):

    git checkout -b hotfix/[short-name] [release-tag-or-main]
    
  4. Investigate and implement the fix — Focus on the minimal change that resolves the issue. Do NOT refactor, clean up, or add features alongside the hotfix.

  5. Validate the fix — Run targeted tests for the affected system. Check for regressions in adjacent systems.

  6. Update the hotfix record with root cause, fix details, and test results.

6b. Collect approvals — Use the Task tool to request sign-off:

  • subagent_type: lead-programmer — Review the fix for correctness and side effects
  • subagent_type: qa-tester — Run targeted regression tests on the affected system
  • subagent_type: producer — Approve deployment timing and communication plan
  1. Output a summary with: severity, root cause, fix applied, testing status, and what approvals are still needed before deployment.

Rules

  • Hotfixes must be the MINIMUM change to fix the issue — no cleanup, no refactoring, no "while we're here" changes
  • Every hotfix must have a rollback plan documented before deployment
  • Hotfix branches merge to BOTH the release branch AND the development branch
  • All hotfixes require a post-incident review within 48 hours
  • If the fix is complex enough to need more than 4 hours, escalate to technical-director for a scope decision