Files
Claude-Code-Game-Studios/.claude/skills/team-release/SKILL.md
Donchitos f36494e70c Model routing, PostCompact hook, parallel spawning, error recovery
Model tier assignment:
- model: haiku → help, sprint-status, story-readiness, scope-check,
  project-stage-detect, changelog, patch-notes, onboard (read-only/format)
- model: opus → review-all-gdds, architecture-review, gate-check
  (multi-doc synthesis, high-stakes verdicts)

PostCompact hook:
- New .claude/hooks/post-compact.sh — fires after compaction, reminds
  Claude to re-read production/session-state/active.md to restore context
- Registered in settings.json between PreCompact and Stop

Parallel Task spawning:
- review-all-gdds: Phase 2 (consistency) and Phase 3 (design theory) now
  explicitly instructed to spawn as parallel Task agents simultaneously

Error Recovery Protocol:
- Standard BLOCKED-handling section added to: review-all-gdds,
  architecture-review, dev-story, team-combat, team-qa, team-narrative,
  team-level, team-ui, team-audio, team-release, team-polish
- Pattern: surface blocker → assess dependencies → offer 3 options via
  AskUserQuestion → always produce partial report

Coordination rules:
- Added Model Tier Assignment table with routing rationale
- Added Subagents vs Agent Teams section (experimental agent teams docs)
- Added Parallel Task Protocol (when/how to spawn parallel agents)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-16 15:33:21 +11:00

6.7 KiB

name, description, argument-hint, user-invocable, allowed-tools
name description argument-hint user-invocable allowed-tools
team-release Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment. [version number or 'next'] true Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite

When this skill is invoked, orchestrate the release team through a structured pipeline.

Decision Points: At each phase transition, use AskUserQuestion to present the user with the subagent's proposals as selectable options. Write the agent's full analysis in conversation, then capture the decision with concise labels. The user must approve before moving to the next phase.

Team Composition

  • release-manager — Release branch, versioning, changelog, deployment
  • qa-lead — Test sign-off, regression suite, release quality gate
  • devops-engineer — Build pipeline, artifacts, deployment automation
  • security-engineer — Pre-release security audit (invoke if game has online/multiplayer features or player data)
  • analytics-engineer — Verify telemetry events fire correctly and dashboards are live
  • community-manager — Patch notes, launch announcement, player-facing messaging
  • producer — Go/no-go decision, stakeholder communication, scheduling

How to Delegate

Use the Task tool to spawn each team member as a subagent:

  • subagent_type: release-manager — Release branch, versioning, changelog, deployment
  • subagent_type: qa-lead — Test sign-off, regression suite, release quality gate
  • subagent_type: devops-engineer — Build pipeline, artifacts, deployment automation
  • subagent_type: security-engineer — Security audit for online/multiplayer/data features
  • subagent_type: analytics-engineer — Telemetry event verification and dashboard readiness
  • subagent_type: community-manager — Patch notes and launch communication
  • subagent_type: producer — Go/no-go decision, stakeholder communication
  • subagent_type: network-programmer — Netcode stability sign-off (invoke if game has multiplayer)

Always provide full context in each agent's prompt (version number, milestone status, known issues). Launch independent agents in parallel where the pipeline allows it (e.g., Phase 3 agents can run simultaneously).

Pipeline

Phase 1: Release Planning

Delegate to producer:

  • Confirm all milestone acceptance criteria are met
  • Identify any scope items deferred from this release
  • Set the target release date and communicate to team
  • Output: release authorization with scope confirmation

Phase 2: Release Candidate

Delegate to release-manager:

  • Cut release branch from the agreed commit
  • Bump version numbers in all relevant files
  • Generate the release checklist using /release-checklist
  • Freeze the branch — no feature changes, bug fixes only
  • Output: release branch name and checklist

Phase 3: Quality Gate (parallel)

Delegate in parallel:

  • qa-lead: Execute full regression test suite. Test all critical paths. Verify no S1/S2 bugs. Sign off on quality.
  • devops-engineer: Build release artifacts for all target platforms. Verify builds are clean and reproducible. Run automated tests in CI.
  • security-engineer (if game has online features, multiplayer, or player data): Conduct pre-release security audit. Review authentication, anti-cheat, data privacy compliance. Sign off on security posture.
  • network-programmer (if game has multiplayer): Sign off on netcode stability. Verify lag compensation, reconnect handling, and bandwidth usage under load.

Phase 4: Localization, Performance, and Analytics

Delegate (can run in parallel with Phase 3 if resources available):

  • Verify all strings are translated (delegate to localization-lead if available)
  • Run performance benchmarks against targets (delegate to performance-analyst if available)
  • analytics-engineer: Verify all telemetry events fire correctly on release build. Confirm dashboards are receiving data. Check that critical funnels (onboarding, progression, monetization if applicable) are instrumented.
  • Output: localization, performance, and analytics sign-off

Phase 5: Go/No-Go

Delegate to producer:

  • Collect sign-off from: qa-lead, release-manager, devops-engineer, technical-director
  • Evaluate any open issues — are they blocking or can they ship?
  • Make the go/no-go call
  • Output: release decision with rationale

Phase 6: Deployment (if GO)

Delegate to release-manager + devops-engineer:

  • Tag the release in version control
  • Generate changelog using /changelog
  • Deploy to staging for final smoke test
  • Deploy to production
  • Monitor for 48 hours post-release

Delegate to community-manager (in parallel with deployment):

  • Finalize patch notes using /patch-notes [version]
  • Prepare launch announcement (store page updates, social media, community post)
  • Draft known issues post if any S3+ issues shipped
  • Output: all player-facing release communication, ready to publish on deploy confirmation

Phase 7: Post-Release

  • release-manager: Generate release report (what shipped, what was deferred, metrics)
  • producer: Update milestone tracking, communicate to stakeholders
  • qa-lead: Monitor incoming bug reports for regressions
  • community-manager: Publish all player-facing communication, monitor community sentiment
  • analytics-engineer: Confirm live dashboards are healthy; alert if any critical events are missing
  • Schedule post-release retrospective if issues occurred

Error Recovery Protocol

If any spawned agent (via Task) returns BLOCKED, errors, or cannot complete:

  1. Surface immediately: Report "[AgentName]: BLOCKED — [reason]" to the user before continuing to dependent phases
  2. Assess dependencies: Check whether the blocked agent's output is required by subsequent phases. If yes, do not proceed past that dependency point without user input.
  3. Offer options via AskUserQuestion with choices:
    • Skip this agent and note the gap in the final report
    • Retry with narrower scope
    • Stop here and resolve the blocker first
  4. Always produce a partial report — output whatever was completed. Never discard work because one agent blocked.

Common blockers:

  • Input file missing (story not found, GDD absent) → redirect to the skill that creates it
  • ADR status is Proposed → do not implement; run /architecture-decision first
  • Scope too large → split into two stories via /create-stories
  • Conflicting instructions between ADR and story → surface the conflict, do not guess

Output

A summary report covering: release version, scope, quality gate results, go/no-go decision, deployment status, and monitoring plan.