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48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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name, description, argument-hint, user-invocable, allowed-tools, context
| name | description | argument-hint | user-invocable | allowed-tools | context |
|---|---|---|---|---|---|
| scope-check | Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. | [feature-name or sprint-N] | true | Read, Glob, Grep | !git diff --stat HEAD~20 2>/dev/null |
When this skill is invoked:
-
Read the original plan — Find the relevant document:
- If a feature name: read the design doc from
design/gdd/ - If a sprint number: read the sprint plan from
production/sprints/ - If a milestone: read the milestone definition from
production/milestones/
- If a feature name: read the design doc from
-
Read the current state — Check what has actually been implemented or is in progress:
- Scan the codebase for files related to the feature/sprint
- Read git log for commits related to this work
- Check for TODO comments that indicate unfinished scope additions
-
Compare original vs current scope:
## Scope Check: [Feature/Sprint Name] Generated: [Date] ### Original Scope [List of items from the original plan] ### Current Scope [List of items currently implemented or in progress] ### Scope Additions (not in original plan) | Addition | Who Added | When | Justified? | Effort | |----------|-----------|------|------------|--------| | [item] | [commit/person] | [date] | [Yes/No/Unclear] | [S/M/L] | ### Scope Removals (in original but dropped) | Removed Item | Reason | Impact | |-------------|--------|--------| | [item] | [why removed] | [what's affected] | ### Bloat Score - Original items: [N] - Current items: [N] - Items added: [N] (+[X]%) - Items removed: [N] - Net scope change: [+/-N] ([X]%) ### Risk Assessment - **Schedule Risk**: [Low/Medium/High] — [explanation] - **Quality Risk**: [Low/Medium/High] — [explanation] - **Integration Risk**: [Low/Medium/High] — [explanation] ### Recommendations 1. **Cut**: [Items that should be removed to stay on schedule] 2. **Defer**: [Items that can move to a future sprint/version] 3. **Keep**: [Additions that are genuinely necessary] 4. **Flag**: [Items that need a decision from producer/creative-director] -
Output the scope check with a clear verdict:
- On Track: Scope within 10% of original
- Minor Creep: 10-25% scope increase — manageable with adjustments
- Significant Creep: 25-50% scope increase — need to cut or extend timeline
- Out of Control: >50% scope increase — stop and re-plan
Rules
- Scope creep is additions without corresponding cuts or timeline extensions
- Not all additions are bad — some are discovered requirements. But they must be acknowledged and accounted for.
- When recommending cuts, prioritize preserving the core player experience over nice-to-haves
- Always quantify scope changes — "it feels bigger" is not actionable, "+35% items" is