Files
Claude-Code-Game-Studios/.claude/docs/coordination-rules.md
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DonchitosandClaude Opus 5 d05699707f Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a
project's configuration, replacing `production/stage.txt`,
`production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all
three still read as a fallback; nothing is force-deleted).

**`modes.rigor` — one question instead of six.** `minimal`, `standard` or
`full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`,
`modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to
`minimal`, which is a change from 1.0's behaviour: the heavier tier was
measured costing several times more to reach working code without producing a
better result, and returning nothing when a fresh developer inherited the
project. Pin `modes.rigor: standard` to keep 1.0's process level.

Also in this release:

- `/settings` to view or change any setting, and `project.local.yaml` for
  per-developer preferences that should not be committed.
- `system_overrides` to hold one system to a higher standard than the rest of
  the project, and `testing.strict` to set per test type whether missing
  evidence blocks a story or warns.
- A story that changes anything the player sees is not closed until the game
  has been launched, observed, and a screenshot retained in
  `production/qa/evidence/`. A parse check is not a run. This holds at every
  rigor level, including `minimal`, where automated tests are waived but the
  look is not.
- The code root is engine-specific and enforced as such: Godot `src/`, Unity
  `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a
  project laid out any other way.
- Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh`
  converts a 1.0 layout, non-destructively by default, with a report to review
  before `--finalize` deletes anything.
- Ask-before-write holds regardless of personal automation settings.

Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes:
CHANGELOG.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
2026-09-23 12:25:11 +10:00

2.7 KiB

Agent Coordination Rules

  1. Vertical Delegation: Leadership agents delegate to department leads, who delegate to specialists. Never skip a tier for complex decisions.
  2. Horizontal Consultation: Agents at the same tier may consult each other but must not make binding decisions outside their domain.
  3. Conflict Resolution: When two agents disagree, escalate to the shared parent. If no shared parent, escalate to creative-director for design conflicts or technical-director for technical conflicts.
  4. Change Propagation: When a design change affects multiple domains, the producer agent coordinates the propagation.
  5. No Unilateral Cross-Domain Changes: An agent must never modify files outside its designated directories without explicit delegation.

Model Tier Assignment

Read .claude/docs/model-tiers.md on demand. It carries the tier table, the per-skill assignments and the authoring rule.

One line of it is load-bearing enough to restate here: a skill's model: frontmatter is declared but not applied — Claude Code reads it and serves the skill from the session model regardless. Never tell a user that a skill's tier is saving them money. The agent-side model: is a different mechanism and is untested, not known-broken.

Subagents vs Agent Teams

This project uses two distinct multi-agent patterns:

Subagents (current, always active)

Spawned via the Agent tool within a single Claude Code session (renamed from Task in Claude Code 2.1.63; Task still works as an alias). Used by all team-* skills and orchestration skills. Subagents share the session's permission context, run sequentially or in parallel within the session, and return results to the parent.

When to spawn in parallel: If two subagents' inputs are independent (neither needs the other's output to begin), spawn both Agent calls simultaneously rather than waiting. Example: /review-all-gdds Phase 2 (consistency) and Phase 3 (design theory) are independent — spawn both at the same time. Phase 1 loads the GDDs and both depend on it, so it is the one phase here that must NOT be parallelised.

Agent Teams (experimental — opt-in)

Multiple independent Claude Code sessions coordinated via a shared task list. Opt-in and never yet used here — read .claude/docs/agent-teams.md on demand before proposing one.

Parallel Task Protocol

When an orchestration skill spawns multiple independent agents:

  1. Issue all independent Agent calls before waiting for any result
  2. Collect all results before proceeding to dependent phases
  3. If any agent is BLOCKED, surface it immediately — do not silently skip
  4. Always produce a partial report if some agents complete and others block