mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-10-16 01:37:05 +00:00
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
2.2 KiB
2.2 KiB
paths
| paths | |
|---|---|
|
Design Document Rules
- The 8 GDD sections are: Overview, Player Fantasy, Detailed Rules, Formulas, Edge Cases, Dependencies, Tuning Knobs, Acceptance Criteria
- How many are required depends on
modes.workflow— all 8 atfull, 5 (+ Formulas when the system defines numeric rules: rates, curves, thresholds, costs, damage, drop weights — anything a balance pass would tune) atstandard, none atminimal(the design record there isdesign/game-brief.md). Resolve the tier before flagging a section as missing; see.claude/docs/workflow-modes.md - The Formulas test is what the system defines, not what it is called. A system's
Categoryinsystems-index.mdis a hint —Gameplay,EconomyandProgressionalmost always qualify — never the test. Do not gate Formulas on a category token: the categories/map-systemswrites (Core · Gameplay · Progression · Economy · Persistence · UI · Audio · Narrative · Meta) do not includecombatorAI, which are example systems withinGameplay. Every site stating this rule must state the same test. - Section-name alias: The GDD template and
/design-systemauthor this section as## Detailed Design; the design standard calls it Detailed Rules. These are the SAME required section — accept either heading and never rewrite one into the other. - Formulas must include variable definitions, expected value ranges, and example calculations
- Edge cases must explicitly state what happens, not just "handle gracefully"
- Dependencies must be bidirectional — if system A depends on B, B's doc must mention A
- Tuning knobs must specify safe ranges and what gameplay aspect they affect
- Acceptance criteria must be testable — a QA tester must be able to verify pass/fail
- No hand-waving: "the system should feel good" is not a valid specification
- Balance values must link to their source formula or rationale
- Design documents MUST be written incrementally: create skeleton first, then fill each section one at a time with user approval between sections. Write each approved section to the file immediately to persist decisions and manage context