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`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
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Gate definition, loaded by
/gate-checkfor the TARGET PHASE ONLY. Never load the other five — one gate applies per invocation.
Gate: Polish → Release
Required Artifacts:
- All features from milestone plan are implemented
- Content is complete (all levels, assets, dialogue referenced in design docs exist)
- Localization strings are externalized (no hardcoded player-facing text in the code root)
- QA test plan exists (
/qa-planoutput inproduction/qa/) - QA sign-off report exists (
/team-qaoutput — APPROVED or APPROVED WITH CONDITIONS) - All Must Have story test evidence is present (Logic/Integration: test files pass; Visual/Feel/UI: sign-off docs in
production/qa/evidence/) - Smoke check passes cleanly (PASS verdict) on the release candidate build
- No test regressions from previous sprint (test suite passes fully)
- Balance data has been reviewed (
/balance-checkrun) - Release checklist completed (
/release-checklistor/launch-checklistrun) - Store metadata prepared (if applicable)
- Changelog / patch notes drafted
Quality Checks:
- Full QA pass signed off by
qa-lead - All tests passing
- Performance targets met across all target platforms
- No known critical, high, or medium-severity bugs
- Accessibility basics covered (remapping, text scaling if applicable)
- Localization verified for all target languages
- Legal requirements met (EULA, privacy policy, age ratings if applicable)
- Build compiles and packages cleanly
Workflow tier reductions
The checklist above is the full baseline. At lower tiers apply the
reduction for the resolved tier; items not named keep their status above.
Reductions only ever relax a requirement — workflow_overrides is the
only thing that adds one.
full— all features + content complete + localization + QA sign-off + smoke (PASS) + no critical bugs all requiredstandard— content-complete audit + QA sign-off + localization → recommended; all features + smoke + no critical bugs requiredminimal— only smoke + no critical bugs required; everything else drops