mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-10-16 01:37:05 +00:00
`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
22 lines
1.1 KiB
Plaintext
22 lines
1.1 KiB
Plaintext
# Shell scripts must use LF line endings. core.autocrlf=true would otherwise
|
|
# convert them to CRLF on checkout, which breaks bash on Windows Git Bash
|
|
# (stray \r corrupts commands and string comparisons). This applies to the
|
|
# .claude/hooks/*.sh hooks and .claude/scripts/*.sh.
|
|
*.sh text eol=lf
|
|
|
|
# Tabular data is compared byte-for-byte by tooling that diffs it against
|
|
# freshly-generated output (which is always LF). A CRLF checkout would make
|
|
# every line differ, silently breaking any such comparison.
|
|
*.tsv text eol=lf
|
|
|
|
# Markdown under .claude/ is authored LF. Two concrete reasons, both hit during
|
|
# v1.1 development:
|
|
# - tooling that flattens SKILL.md files and substring-matches sentences
|
|
# breaks on a stray \r mid-sentence: every multi-line match fails.
|
|
# Before this was found it produced 262 false "lost rule" reports.
|
|
# - a CRLF file produces a whole-file diff the first time anyone edits it,
|
|
# which buries real changes.
|
|
# .gitattributes governs the INDEX. It does not retro-fix a working tree that
|
|
# predates the rule -- run `git add --renormalize .` for that.
|
|
.claude/**/*.md text eol=lf
|