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48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2.7 KiB
Hook Input/Output Schemas
This documents the JSON payloads each Claude Code hook receives on stdin for every event type.
PreToolUse
Fired before a tool is executed. Can allow (exit 0) or block (exit 2).
PreToolUse: Bash
{
"tool_name": "Bash",
"tool_input": {
"command": "git commit -m 'feat: add player health system'",
"description": "Commit changes with message",
"timeout": 120000
}
}
PreToolUse: Write
{
"tool_name": "Write",
"tool_input": {
"file_path": "src/gameplay/health.gd",
"content": "extends Node\n..."
}
}
PreToolUse: Edit
{
"tool_name": "Edit",
"tool_input": {
"file_path": "src/gameplay/health.gd",
"old_string": "var health = 100",
"new_string": "var health: int = 100"
}
}
PreToolUse: Read
{
"tool_name": "Read",
"tool_input": {
"file_path": "src/gameplay/health.gd"
}
}
PostToolUse
Fired after a tool completes. Cannot block (exit code ignored for blocking). Stderr messages are shown as warnings.
PostToolUse: Write
{
"tool_name": "Write",
"tool_input": {
"file_path": "assets/data/enemy_stats.json",
"content": "{\"goblin\": {\"health\": 50}}"
},
"tool_output": "File written successfully"
}
PostToolUse: Edit
{
"tool_name": "Edit",
"tool_input": {
"file_path": "assets/data/enemy_stats.json",
"old_string": "\"health\": 50",
"new_string": "\"health\": 75"
},
"tool_output": "File edited successfully"
}
SubagentStart
Fired when a subagent is spawned via the Task tool.
{
"agent_name": "game-designer",
"model": "sonnet",
"description": "Design the combat healing mechanic"
}
SessionStart
Fired when a Claude Code session begins. No stdin input — the hook just runs and its stdout is shown to Claude as context.
PreCompact
Fired before context window compression. No stdin input — the hook runs to save state before compression occurs.
Stop
Fired when the Claude Code session ends. No stdin input — the hook runs for cleanup and logging.
Exit Code Reference
| Exit Code | Meaning | Applicable Events |
|---|---|---|
| 0 | Allow / Success | All events |
| 2 | Block (stderr shown to Claude) | PreToolUse only |
| Other | Treated as error, tool proceeds | All events |
Notes
- Hooks receive JSON on stdin (pipe). Use
INPUT=$(cat)to capture. - Parse with
jqif available, fall back togrepfor cross-platform compatibility. - On Windows,
grep -P(Perl regex) is often unavailable. Usegrep -E(POSIX extended) instead. - Path separators may be
\on Windows. Normalize withsed 's|\\|/|g'when comparing paths.