mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-06-27 04:51:46 +00:00
* Add /vertical-slice skill, prototype overhaul, and workflow integration - Add /vertical-slice skill for pre-production validation (Phase 4 gate) - Overhaul /prototype skill with two-mode design: concept prototype (Phase 1) vs vertical slice (Phase 4), with clearer differentiation and higher standards for VS - Update prototyper agent to own both prototype and vertical-slice workflows - Add prototype-report.md and vertical-slice-report.md output templates - Update WORKFLOW-GUIDE, quick-start, skills-reference, agent-coordination-map, and skill-flow-diagrams to fully integrate both skills into the 7-phase pipeline - Remove orphaned empty quick-prototype/ directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * sync v1 counts + polish Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add entity inventory flow, relax vertical-slice gate, improve UX authoring prompts - /asset-spec: new Phase 0b entity & screen inventory when no argument and no existing inventory — reads GDDs/art-bible, proposes categorized list, writes design/assets/entity-inventory.md collaboratively - /asset-spec: entity/character target falls back to inline user description when no source doc exists, rather than failing - /gate-check: vertical slice changed from blocking to CONCERNS-only when absent; built-but-broken slice still fails; adds entity inventory as gate artifact - /ux-design: convert inline approval prompts to AskUserQuestion for structured option capture at key authoring decision points - workflow-catalog.yaml: entity-inventory step added to pre-production; UX spec min_count raised to 3; vertical-slice and prototype marked required: false with updated descriptions - .gitignore: exclude marrow/ eval tooling directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Add missing AskUserQuestion widgets to 7 skills Audit found 11 decision points across 7 skills where structured option prompts were missing — using plain text, auto-selection, or no gate at all. Skills patched: - create-epics: per-epic approval + producer CONCERNS verdict - sprint-plan: producer CONCERNS verdict with scope/timeline options - milestone-review: AT RISK / OFF TRACK producer verdicts require acknowledgement - retrospective: existing-retro handling converted from plain text [A]/[B] - quick-design: classification confirmation + draft approve/revise/redirect - tech-debt add mode: category (6 options) + effort (S/M/L/XL) structured capture - regression-suite: no-arg mode selection instead of silent auto-detect - hotfix: severity confirmation gate before workflow begins Also added AskUserQuestion to allowed-tools headers for retrospective, quick-design, tech-debt, regression-suite, and hotfix. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Prep v1 stable: fix WORKFLOW-GUIDE counts, stale agent names, and skill model fields - WORKFLOW-GUIDE.md: correct agent count (48→49), skill count (66/68→73), add 6 missing skills to Appendix B, fix Creative category count (2→4), replace 3 non-existent agent names with correct ue-*/unity-* specialists, add missing godot-csharp/gdextension specialists to hierarchy, fix production/stories/ paths → production/epics/ - coordination-rules.md: replace "not yet used" with opt-in env var note - quick-start.md: rename duplicate "Validate the concept" label → "Prototype the mechanic" - skill-flow-diagrams.md: remove duplicate legacy UX pipeline section - All 62 skills missing model: field now have explicit model: sonnet Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: comprehensive skill audit — consistency, UX, and flow gaps Two-pass audit fixing ~35 bugs across 41 files. Pre-production flow: - Brainstorm next-steps split into Path A (design-first) and Path B (prototype-first) — eliminates "prototype after architecture" confusion - /architecture-review added to pre-production flow in brainstorm and create-architecture handoffs - gate-check traceability check corrected to requirements-traceability.md - dev-story TR registry error now points to /architecture-review (not /create-epics) - start now writes production/stage.txt on first onboarding AskUserQuestion gaps filled: - balance-check, code-review, hotfix, day-one-patch, consistency-check all gain closing widgets and/or missing allowed-tools declarations - hotfix git branch creation now requires user confirmation - sprint-plan review-mode setup moved to Phase 0 (before gates run) - team-combat gains architecture→implementation approval gate - design-review APPROVED path consolidated from 3 widgets to 1 multiSelect All 9 team-* skills: - Phase 0 review-mode resolution added (solo/lean/full now respected) - team-audio output path fixed (design/gdd/ → design/audio/) - team-level final doc compilation delegated to level-designer subagent - team-narrative localization-lead added to composition list - team-qa sprint path fixed (flat files, not directories) - team-release NO-GO override captures written justification - team-live-ops Cancel verdict now explicitly BLOCKED Other fixes: - Art bible path standardized to design/art/art-bible.md (3 wrong refs) - AD-PHASE-GATE added to lean-mode skip list in director-gates.md - design-system duplicate 5d heading fixed; skeleton decline path added; mandatory agent spawns now respect review mode - story-readiness acceptance criteria thresholds now type-aware - create-stories gains multi-ADR and no-ADR handling guidance - consistency-check creates docs/consistency-failures.md on first run - retrospective frontmatter bash injection replaced with explicit Bash call - smoke-check ls -t gains PowerShell fallback - Conventional Commits format documented in coding-standards.md - gate-check: ADR acceptance gate, QA plan check, chain-of-verification tool-action requirement all added Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: expose --review flag in argument-hints for all team-* skills All 9 team-* skills already implement Phase 0 review-mode resolution internally (full/lean/solo), but none advertised [--review full|lean|solo] in their argument-hint. Users had no way to discover the per-run override. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add SECURITY.md with coordinated disclosure policy Defines scope, reporting process (GitHub private vulnerability reporting), contributor security guidelines for hooks/skills/agents, and 90-day coordinated disclosure timeline. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add CONTRIBUTING.md with framework contribution guidelines Covers what PRs are welcome, skill/hook/agent technical requirements, the collaborative principle, testing expectations, commit format, and platform compatibility requirements. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add v1.0.0-beta → v1.0 upgrade section to UPGRADING.md Documents the 17 commits since the beta tag: new /vertical-slice gate, entity inventory flow in /map-systems, AskUserQuestion widgets across 7 skills, --review flag exposure on team-* skills, bug fixes (#21, #36, #42, #43, #45), and the new CONTRIBUTING.md and SECURITY.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
CCGS Skill Testing Framework
Quality assurance infrastructure for the Claude Code Game Studios framework. Tests the skills and agents themselves — not any game built with them.
This folder is self-contained and optional. Game developers using CCGS don't need it. To remove it entirely:
rm -rf "CCGS Skill Testing Framework"— nothing in.claude/depends on it.
What's in here
CCGS Skill Testing Framework/
├── README.md ← you are here
├── CLAUDE.md ← tells Claude how to use this framework
├── catalog.yaml ← master registry: all 73 skills + 49 agents, coverage tracking
├── quality-rubric.md ← category-specific pass/fail metrics for /skill-test category
│
├── skills/ ← behavioral spec files for skills (one per skill)
│ ├── gate/ ← gate category specs
│ ├── review/ ← review category specs
│ ├── authoring/ ← authoring category specs
│ ├── readiness/ ← readiness category specs
│ ├── pipeline/ ← pipeline category specs
│ ├── analysis/ ← analysis category specs
│ ├── team/ ← team category specs
│ ├── sprint/ ← sprint category specs
│ └── utility/ ← utility category specs
│
├── agents/ ← behavioral spec files for agents (one per agent)
│ ├── directors/ ← creative-director, technical-director, producer, art-director
│ ├── leads/ ← lead-programmer, narrative-director, audio-director, etc.
│ ├── specialists/ ← engine/code/shader/UI specialists
│ ├── godot/ ← Godot-specific specialists
│ ├── unity/ ← Unity-specific specialists
│ ├── unreal/ ← Unreal-specific specialists
│ ├── operations/ ← QA, live-ops, release, localization, etc.
│ └── creative/ ← writer, world-builder, game-designer, etc.
│
├── templates/ ← spec file templates for writing new specs
│ ├── skill-test-spec.md ← template for skill behavioral specs
│ └── agent-test-spec.md ← template for agent behavioral specs
│
└── results/ ← test run outputs (written by /skill-test spec, gitignored)
How to use it
All testing is driven by two skills already in the framework:
Check structural compliance
/skill-test static [skill-name] # Check one skill (7 checks)
/skill-test static all # Check all 73 skills
Run a behavioral spec test
/skill-test spec gate-check # Evaluate a skill against its written spec
/skill-test spec design-review
Check against category rubric
/skill-test category gate-check # Evaluate one skill against its category metrics
/skill-test category all # Run rubric checks across all categorized skills
See full coverage picture
/skill-test audit # Skills + agents: has-spec, last tested, result
Improve a failing skill
/skill-improve gate-check # Test → diagnose → propose fix → retest loop
Skill categories
| Category | Skills | Key metrics |
|---|---|---|
gate |
gate-check | Review mode read, full/lean/solo director panel, no auto-advance |
review |
design-review, architecture-review, review-all-gdds | Read-only, 8-section check, correct verdicts |
authoring |
design-system, quick-design, art-bible, create-architecture, … | Section-by-section May-I-write, skeleton-first |
readiness |
story-readiness, story-done | Blockers surfaced, director gate in full mode |
pipeline |
create-epics, create-stories, dev-story, map-systems, … | Upstream dependency check, handoff path clear |
analysis |
consistency-check, balance-check, code-review, tech-debt, … | Read-only report, verdict keyword, no writes |
team |
team-combat, team-narrative, team-audio, … | All required agents spawned, blocked surfaced |
sprint |
sprint-plan, sprint-status, milestone-review, … | Reads sprint data, status keywords present |
utility |
start, adopt, hotfix, localize, setup-engine, … | Passes static checks |
Agent tiers
| Tier | Agents |
|---|---|
directors |
creative-director, technical-director, producer, art-director |
leads |
lead-programmer, narrative-director, audio-director, ux-designer, qa-lead, release-manager, localization-lead |
specialists |
gameplay-programmer, engine-programmer, ui-programmer, tools-programmer, network-programmer, ai-programmer, level-designer, sound-designer, technical-artist |
godot |
godot-specialist, godot-gdscript-specialist, godot-csharp-specialist, godot-shader-specialist, godot-gdextension-specialist |
unity |
unity-specialist, unity-ui-specialist, unity-shader-specialist, unity-dots-specialist, unity-addressables-specialist |
unreal |
unreal-specialist, ue-gas-specialist, ue-replication-specialist, ue-umg-specialist, ue-blueprint-specialist |
operations |
devops-engineer, security-engineer, performance-analyst, analytics-engineer, community-manager |
creative |
writer, world-builder, game-designer, economy-designer, systems-designer, prototyper |
Updating the catalog
catalog.yaml tracks test coverage for every skill and agent. After running a test:
/skill-test spec [name]will offer to updatelast_specandlast_spec_result/skill-test category [name]will offer to updatelast_categoryandlast_category_resultlast_staticandlast_static_resultare updated manually or via/skill-improve
Writing a new spec
- Find the spec template at
templates/skill-test-spec.md - Copy it to
skills/[category]/[skill-name].md - Update the
spec:field incatalog.yamlto point to the new file - Run
/skill-test spec [skill-name]to validate it
Removing this framework
This folder has no hooks into the main project. To remove:
rm -rf "CCGS Skill Testing Framework"
The skills /skill-test and /skill-improve will still function — they'll simply
report that catalog.yaml is missing and suggest running /skill-test audit to
initialize it.