mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-06-27 13:01:50 +00:00
* Add context resilience: file-backed state, incremental writing, auto-recovery Prevents "prompt too long" crashes from killing sessions by persisting work to disk incrementally instead of relying on conversation memory. Changes: - pre-compact.sh: dumps session state before context compression - session-start.sh: detects active.md for crash recovery - session-stop.sh: archives and clears active.md on clean shutdown - context-management.md: file-backed state as primary strategy - 9 agents updated with incremental section writing protocol (game-designer, systems-designer, economy-designer, narrative-director, level-designer, world-builder, writer, art-director, audio-director) - CLAUDE.md: trimmed redundant imports (10 → 5) to reduce token overhead - design-docs.md rule: enforces incremental writing pattern - .gitignore: excludes ephemeral session state files - directory-structure.md: documents session-state/ and session-logs/ - COLLABORATIVE-DESIGN-PRINCIPLE.md: documents incremental writing pattern Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add AskUserQuestion integration across collaborative protocols Explicitly reference the AskUserQuestion tool in all collaborative agent definitions, protocol templates, team orchestrator skills, and the master principle doc. Introduces the Explain-then-Capture pattern: agents write full expert analysis in conversation, then call AskUserQuestion with concise labels to capture decisions via structured UI. 26 files updated: - 3 protocol templates (design, leadership, implementation) - 14 agent definitions (10 design + 3 leadership + writer) - 8 orchestrator skills (brainstorm + 7 team-*) - 1 master principle doc (COLLABORATIVE-DESIGN-PRINCIPLE.md) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add /design-systems skill: concept-to-GDD decomposition workflow Bridges the gap between game concept and per-system design documents. Professional studios use systems enumeration + dependency sorting between concept and feature docs — skipping this step is one of the most expensive mistakes (systems discovered during production cost 5-10x more to add). New files: - .claude/skills/design-systems/SKILL.md — 7-phase orchestration skill (enumerate systems, map dependencies, assign priorities, write GDDs) - .claude/docs/templates/systems-index.md — master tracking template Flow integration (7 existing skills updated): - brainstorm, start, setup-engine, design-review, gate-check, project-stage-detect, game-concept template all reference /design-systems at the appropriate workflow touchpoints Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Fix cross-platform bugs, add missing tool permissions, and update docs for v0.2.0 Hooks: fix \s → [[:space:]] in grep -E fallbacks (3 files), fix detect-gaps.sh empty-variable bug, fix log-agent.sh field name (agent_name → agent_type), harden validate-push.sh with explicit $MATCHED_BRANCH, convert for-in loops to while-read for space-safe iteration, add POSIX head -n syntax, increase PreCompact timeout, widen session-stop log window. Skills: add AskUserQuestion to 10 skills and TodoWrite to 8 multi-phase skills. Fix project-stage-detect template/output paths, tech-artist → technical-artist. Docs: add /design-systems to all references (README, quick-start, workflow guide, skills-reference), update skill count 35 → 36, remove stale AI artifacts from COLLABORATIVE-DESIGN-PRINCIPLE.md, add AskUserQuestion note to examples README. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
2.5 KiB
2.5 KiB
Hook: post-merge-asset-validation
Trigger
Runs after any merge to the develop or main branch that includes changes
to assets/.
Purpose
Validates that all assets in the merged branch conform to naming conventions, size budgets, and format requirements. Prevents non-compliant assets from accumulating on integration branches.
Implementation
#!/bin/bash
# Post-merge hook: Asset validation
# Checks merged assets against project standards
MERGED_ASSETS=$(git diff --name-only HEAD@{1} HEAD | grep -E '^assets/')
if [ -z "$MERGED_ASSETS" ]; then
exit 0
fi
EXIT_CODE=0
WARNINGS=""
for file in $MERGED_ASSETS; do
filename=$(basename "$file")
# Check naming convention (lowercase with underscores)
if echo "$filename" | grep -qE '[A-Z[:space:]-]'; then
WARNINGS="$WARNINGS\nNAMING: $file -- must be lowercase with underscores"
EXIT_CODE=1
fi
# Check texture sizes (must be power of 2)
if [[ "$file" == *.png || "$file" == *.jpg ]]; then
# Requires ImageMagick
if command -v identify &> /dev/null; then
dims=$(identify -format "%w %h" "$file" 2>/dev/null)
if [ -n "$dims" ]; then
w=$(echo "$dims" | cut -d' ' -f1)
h=$(echo "$dims" | cut -d' ' -f2)
if (( (w & (w-1)) != 0 || (h & (h-1)) != 0 )); then
WARNINGS="$WARNINGS\nSIZE: $file -- dimensions ${w}x${h} not power-of-2"
fi
fi
fi
fi
# Check file size budgets
size=$(stat -f%z "$file" 2>/dev/null || stat -c%s "$file" 2>/dev/null)
if [ -n "$size" ]; then
# Textures: max 4MB
if [[ "$file" == assets/art/* ]] && [ "$size" -gt 4194304 ]; then
WARNINGS="$WARNINGS\nBUDGET: $file -- ${size} bytes exceeds 4MB texture budget"
EXIT_CODE=1
fi
# Audio: max 10MB for music, 512KB for SFX
if [[ "$file" == assets/audio/sfx* ]] && [ "$size" -gt 524288 ]; then
WARNINGS="$WARNINGS\nBUDGET: $file -- ${size} bytes exceeds 512KB SFX budget"
fi
fi
done
if [ -n "$WARNINGS" ]; then
echo "=== Asset Validation Report ==="
echo -e "$WARNINGS"
echo "================================"
echo "Run /asset-audit for a full report."
fi
exit $EXIT_CODE
Agent Integration
When this hook reports issues:
- For naming violations: fix manually or invoke
art-directorfor guidance - For size violations: invoke
technical-artistfor optimization advice - For a full audit: run
/asset-auditskill