Files
Claude-Code-Game-Studios/.claude/docs/technical-preferences.md
Donchitos 14593802fe Skills update: team-live-ops skill + improvements across 18 existing skills
- Add new /team-live-ops skill for post-launch content planning orchestration
- Expand setup-engine, code-review, create-epics-stories, prototype with additional context
- Enrich team-* skills (audio, combat, level, narrative, polish, release, ui) with new phases/agents
- Update architecture-decision and architecture-review with dependency ordering improvements
- Minor additions to balance-check, hotfix, localize, patch-notes, perf-profile
- Populate technical-preferences.md with structured configuration sections

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-13 12:01:26 +11:00

2.5 KiB

Technical Preferences

Engine & Language

  • Engine: [TO BE CONFIGURED — run /setup-engine]
  • Language: [TO BE CONFIGURED]
  • Rendering: [TO BE CONFIGURED]
  • Physics: [TO BE CONFIGURED]

Naming Conventions

  • Classes: [TO BE CONFIGURED]
  • Variables: [TO BE CONFIGURED]
  • Signals/Events: [TO BE CONFIGURED]
  • Files: [TO BE CONFIGURED]
  • Scenes/Prefabs: [TO BE CONFIGURED]
  • Constants: [TO BE CONFIGURED]

Performance Budgets

  • Target Framerate: [TO BE CONFIGURED]
  • Frame Budget: [TO BE CONFIGURED]
  • Draw Calls: [TO BE CONFIGURED]
  • Memory Ceiling: [TO BE CONFIGURED]

Testing

  • Framework: [TO BE CONFIGURED]
  • Minimum Coverage: [TO BE CONFIGURED]
  • Required Tests: Balance formulas, gameplay systems, networking (if applicable)

Forbidden Patterns

  • [None configured yet — add as architectural decisions are made]

Allowed Libraries / Addons

  • [None configured yet — add as dependencies are approved]

Architecture Decisions Log

  • [No ADRs yet — use /architecture-decision to create one]

Engine Specialists

  • Primary: [TO BE CONFIGURED — run /setup-engine]
  • Language/Code Specialist: [TO BE CONFIGURED]
  • Shader Specialist: [TO BE CONFIGURED]
  • UI Specialist: [TO BE CONFIGURED]
  • Additional Specialists: [TO BE CONFIGURED]
  • Routing Notes: [TO BE CONFIGURED]

File Extension Routing

File Extension / Type Specialist to Spawn
Game code (primary language) [TO BE CONFIGURED]
Shader / material files [TO BE CONFIGURED]
UI / screen files [TO BE CONFIGURED]
Scene / prefab / level files [TO BE CONFIGURED]
Native extension / plugin files [TO BE CONFIGURED]
General architecture review Primary