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48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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CLAUDE.local.md Template
Copy this file to the project root as CLAUDE.local.md for personal overrides.
This file is gitignored and will not be committed.
# Personal Preferences
## Model Preferences
- Prefer Opus for complex design tasks
- Use Haiku for quick lookups and simple edits
## Workflow Preferences
- Always run tests after code changes
- Compact context proactively at 60% usage
- Use /clear between unrelated tasks
## Local Environment
- Python command: python (or py / python3)
- Shell: Git Bash on Windows
- IDE: VS Code with Claude Code extension
## Communication Style
- Keep responses concise
- Show file paths in all code references
- Explain architectural decisions briefly
## Personal Shortcuts
- When I say "review", run /code-review on the last changed files
- When I say "status", show git status + sprint progress
Setup
- Copy this template to your project root:
cp .claude/docs/CLAUDE-local-template.md CLAUDE.local.md - Edit to match your preferences
- Verify
.claude/CLAUDE.local.mdorCLAUDE.local.mdis in.gitignore