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48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
3.2 KiB
3.2 KiB
Available Skills (Slash Commands)
| Command | Purpose |
|---|---|
/design-review |
Review a game design document for completeness and consistency |
/code-review |
Architectural code review for a file or changeset |
/playtest-report |
Generate a structured playtest report template |
/balance-check |
Analyze game balance data and flag outliers |
/sprint-plan |
Generate or update a sprint plan |
/bug-report |
Create a structured bug report |
/architecture-decision |
Create an Architecture Decision Record (ADR) |
/asset-audit |
Audit assets for naming, sizing, and pipeline compliance |
/milestone-review |
Review milestone progress and generate status report |
/onboard |
Generate onboarding context for a new contributor or agent |
/prototype |
Scaffold a throwaway prototype to test a mechanic or technical approach |
/release-checklist |
Generate and validate a pre-release checklist for the current build |
/changelog |
Auto-generate changelog from git commits and sprint data |
/retrospective |
Run a structured sprint or milestone retrospective |
/estimate |
Produce a structured effort estimate with complexity and risk breakdown |
/hotfix |
Emergency fix workflow with audit trail, bypassing normal sprint process |
/tech-debt |
Scan, track, prioritize, and report on technical debt across the codebase |
/scope-check |
Analyze feature or sprint scope against original plan, flag scope creep |
/localize |
Localization workflow: scan for hardcoded strings, extract, validate translations |
/perf-profile |
Structured performance profiling with bottleneck identification and recommendations |
/project-stage-detect |
Automatically analyze project state, detect stage, identify gaps, and recommend next steps |
/reverse-document |
Generate design or architecture documents from existing implementation (works backwards from code) |
/team-combat |
Orchestrate combat team: game-designer + gameplay-programmer + ai-programmer + tech-artist + sound-designer + qa-tester |
/team-narrative |
Orchestrate narrative team: narrative-director + writer + world-builder + level-designer |
/team-ui |
Orchestrate UI team: ux-designer + ui-programmer + art-director |
/team-release |
Orchestrate release team: release-manager + qa-lead + devops-engineer + producer |
/team-polish |
Orchestrate polish team: performance-analyst + tech-artist + sound-designer + qa-tester |
/team-audio |
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer |
/team-level |
Orchestrate level team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester |
/launch-checklist |
Complete launch readiness validation across all departments |
/patch-notes |
Generate player-facing patch notes from git history and internal data |
/brainstorm |
Guided ideation using professional studio methods (MDA, SDT, Bartle, verb-first) |
/gate-check |
Validate readiness to advance between development phases (PASS/CONCERNS/FAIL) |
/setup-engine |
Configure engine + version, detect knowledge gaps, populate version-aware reference docs |