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48 coordinated Claude Code subagents for indie game development: - 3 leadership agents (creative-director, technical-director, producer) - 10 department leads (game-designer, lead-programmer, art-director, etc.) - 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.) - 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists) Infrastructure: - 34 skills (slash commands) for workflows, reviews, and team orchestration - 8 hooks for commit validation, asset checks, session management - 11 path-scoped rules enforcing domain-specific standards - 28 templates for design docs, reports, and collaborative protocols Key features: - User-driven collaboration protocol (Question → Options → Decision → Draft → Approval) - Engine version awareness with knowledge-gap detection (Godot 4.6 pinned) - Phase gate system for development milestone validation - CLAUDE.md kept under 80 lines with extracted doc imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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name, description, argument-hint, user-invocable, allowed-tools
| name | description | argument-hint | user-invocable | allowed-tools |
|---|---|---|---|---|
| tech-debt | Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling. | [scan|add|prioritize|report] | true | Read, Glob, Grep, Write |
When this skill is invoked:
-
Parse the subcommand from the argument:
scan— Scan the codebase for tech debt indicatorsadd— Add a new tech debt entry manuallyprioritize— Re-prioritize the existing debt registerreport— Generate a summary report of current debt status
-
For
scan:- Search the codebase for debt indicators:
TODOcomments (count and categorize)FIXMEcomments (these are bugs disguised as debt)HACKcomments (workarounds that need proper solutions)@deprecatedmarkers- Duplicated code blocks (similar patterns in multiple files)
- Files over 500 lines (potential god objects)
- Functions over 50 lines (potential complexity)
- Categorize each finding:
- Architecture Debt: Wrong abstractions, missing patterns, coupling issues
- Code Quality Debt: Duplication, complexity, naming, missing types
- Test Debt: Missing tests, flaky tests, untested edge cases
- Documentation Debt: Missing docs, outdated docs, undocumented APIs
- Dependency Debt: Outdated packages, deprecated APIs, version conflicts
- Performance Debt: Known slow paths, unoptimized queries, memory issues
- Update the debt register at
docs/tech-debt-register.md
- Search the codebase for debt indicators:
-
For
add:- Prompt for: description, category, affected files, estimated fix effort, impact if left unfixed
- Append to the debt register
-
For
prioritize:- Read the debt register
- Score each item by:
(impact_if_unfixed * frequency_of_encounter) / fix_effort - Re-sort the register by priority score
- Recommend which items to include in the next sprint
-
For
report:- Read the debt register
- Generate summary statistics:
- Total items by category
- Total estimated fix effort
- Items added vs resolved since last report
- Trending direction (growing / stable / shrinking)
- Flag any items that have been in the register for more than 3 sprints
- Output the report
Debt Register Format
## Technical Debt Register
Last updated: [Date]
Total items: [N] | Estimated total effort: [T-shirt sizes summed]
| ID | Category | Description | Files | Effort | Impact | Priority | Added | Sprint |
|----|----------|-------------|-------|--------|--------|----------|-------|--------|
| TD-001 | [Cat] | [Description] | [files] | [S/M/L/XL] | [Low/Med/High/Critical] | [Score] | [Date] | [Sprint to fix or "Backlog"] |
Rules
- Tech debt is not inherently bad — it is a tool. The register tracks conscious decisions.
- Every debt entry must explain WHY it was accepted (deadline, prototype, missing info)
- "Scan" should run at least once per sprint to catch new debt
- Items older than 3 sprints without action should either be fixed or consciously accepted with a documented reason