Files
Claude-Code-Game-Studios/.claude/skills/start/SKILL.md
Donchitos 0bbf25ec31 Pipeline integrity + brownfield adoption system
Pipeline integrity (4 fixes for snapshot-vs-live-reference problem):
- NEW docs/architecture/tr-registry.yaml: persistent stable TR-IDs per GDD
  requirement; /architecture-review bootstraps and appends, never renumbers
- /create-control-manifest: added Manifest Version stamp to header
- /create-epics-stories: stories embed TR-ID reference (not quoted text),
  Manifest Version from manifest, ADR status gate (Proposed → Blocked)
- /story-done: TR-ID registry lookup at review time, manifest staleness check
- /story-readiness: ADR Accepted check, TR-ID validity, manifest version check
- /review-all-gdds + /architecture-review: fixed parenthetical status values
  ("Needs Revision" only, no parentheticals that break exact-match reads)

Workflow infrastructure:
- NEW /help skill: context-aware "what's next" using workflow-catalog.yaml
- NEW .claude/docs/workflow-catalog.yaml: YAML-driven phase/step sequence
- /sprint-plan + /sprint-status: sprint-status.yaml machine-written tracking

Brownfield adoption system (migrate, not replace):
- NEW /adopt skill: format compliance audit (not existence check); classifies
  gaps BLOCKING/HIGH/MEDIUM/LOW; produces docs/adoption-plan-[date].md with
  numbered migration plan; never regenerates existing artifacts
- /design-system retrofit [path]: fills only missing GDD sections, preserves
  all existing content
- /architecture-decision retrofit [path]: adds missing ADR sections (Status,
  ADR Dependencies, Engine Compatibility) without touching existing content
- /start option D: split into D1 (early-stage) and D2 (has GDDs/ADRs → adopt)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-11 18:46:07 +11:00

8.6 KiB

name, description, argument-hint, user-invocable, allowed-tools
name description argument-hint user-invocable allowed-tools
start First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions. [no arguments] true Read, Glob, Grep, AskUserQuestion

Guided Onboarding

This skill is the entry point for new users. It does NOT assume you have a game idea, an engine preference, or any prior experience. It asks first, then routes you to the right workflow.


Workflow

1. Detect Project State (Silent)

Before asking anything, silently gather context so you can tailor your guidance. Do NOT show these results unprompted — they inform your recommendations, not the conversation opener.

Check:

  • Engine configured? Read .claude/docs/technical-preferences.md. If the Engine field contains [TO BE CONFIGURED], the engine is not set.
  • Game concept exists? Check for design/gdd/game-concept.md.
  • Source code exists? Glob for source files in src/ (*.gd, *.cs, *.cpp, *.h, *.rs, *.py, *.js, *.ts).
  • Prototypes exist? Check for subdirectories in prototypes/.
  • Design docs exist? Count markdown files in design/gdd/.
  • Production artifacts? Check for files in production/sprints/ or production/milestones/.

Store these findings internally. You will use them to validate the user's self-assessment and to tailor follow-up recommendations.


2. Ask Where the User Is

This is the first thing the user sees. Present these 4 options clearly:

Welcome to Claude Code Game Studios!

Before I suggest anything, I'd like to understand where you're starting from. Where are you at with your game idea right now?

A) No idea yet — I don't have a game concept at all. I want to explore and figure out what to make.

B) Vague idea — I have a rough theme, feeling, or genre in mind (e.g., "something with space" or "a cozy farming game") but nothing concrete.

C) Clear concept — I know the core idea — genre, basic mechanics, maybe a pitch sentence — but haven't formalized it into documents yet.

D) Existing work — I already have design docs, prototypes, code, or significant planning done. I want to organize or continue the work.

Wait for the user's answer. Do not proceed until they respond.


3. Route Based on Answer

If A: No idea yet

The user needs creative exploration before anything else. Engine choice, technical setup — all of that comes later.

  1. Acknowledge that starting from zero is completely fine
  2. Briefly explain what /brainstorm does (guided ideation using professional frameworks — MDA, player psychology, verb-first design)
  3. Recommend running /brainstorm open as the next step
  4. Show the recommended path:
    • /brainstorm — discover your game concept
    • /setup-engine — configure the engine (brainstorm will recommend one)
    • /map-systems — decompose the concept into systems and plan GDD writing order
    • /prototype — test the core mechanic
    • /sprint-plan — plan the first sprint

If B: Vague idea

The user has a seed but needs help growing it into a concept.

  1. Ask them to share their vague idea — even a few words is enough
  2. Validate the idea as a starting point (don't judge or redirect)
  3. Recommend running /brainstorm [their hint] to develop it
  4. Show the recommended path:
    • /brainstorm [hint] — develop the idea into a full concept
    • /setup-engine — configure the engine
    • /map-systems — decompose the concept into systems and plan GDD writing order
    • /prototype — test the core mechanic
    • /sprint-plan — plan the first sprint

If C: Clear concept

The user knows what they want to make but hasn't documented it.

  1. Ask 2-3 follow-up questions to understand their concept:
    • What's the genre and core mechanic? (one sentence)
    • Do they have an engine preference, or need help choosing?
    • What's the rough scope? (jam game, small project, large project)
  2. Based on their answers, offer two paths:
    • Formalize first: Run /brainstorm to structure the concept into a proper game concept document with pillars, MDA analysis, and scope tiers
    • Jump to engine setup: If they're confident in their concept, go straight to /setup-engine and write the GDD manually afterward
  3. Show the recommended path (adapted to their choice):
    • /brainstorm or /setup-engine (their pick)
    • /design-review — validate the concept doc
    • /map-systems — decompose the concept into individual systems with dependencies and priorities
    • /design-system — author per-system GDDs (guided, section-by-section)
    • /architecture-decision — make first technical decisions
    • /sprint-plan — plan the first sprint

If D: Existing work

The user has artifacts already. Two questions matter: what phase are they in, and are their existing artifacts in a format the template's skills can use.

  1. Share what you found in Step 1 (now it's relevant):

    • "I can see you have [X source files / Y design docs / Z prototypes]..."
    • "Your engine is [configured as X / not yet configured]..."
  2. Distinguish two sub-cases based on what exists:

    Sub-case D1 — Artifacts exist but engine is not configured / very early stage (game concept exists but no GDDs or ADRs):

    • This is close to a greenfield project. Route normally:
    • Recommend /setup-engine first if engine not configured
    • Then /project-stage-detect for a gap inventory
    • Then pick up the normal pipeline from the detected phase

    Sub-case D2 — GDDs, ADRs, or stories already exist (non-trivial existing work):

    • The project needs a format compliance check, not just an existence check.
    • Explain the distinction clearly:

      "Having files isn't the same as the template's skills being able to use them. GDDs might be missing required sections. ADRs might lack Status fields that story validation depends on. /adopt checks this specifically."

    • Recommend this two-step path:
      1. /project-stage-detect — understand what phase and what's missing entirely
      2. /adopt — audit whether existing artifacts are in the right internal format, and get a numbered migration plan to bring them up to standard
    • Note: /adopt is what produces the actionable "what to fix" plan. After that, existing skills handle each fix: /design-system retrofit, /architecture-decision retrofit, etc.
  3. Show the recommended path for D2:

    • /project-stage-detect — phase detection + existence gaps
    • /adoptformat compliance audit + migration plan (the key brownfield tool)
    • /setup-engine — if engine not configured
    • /design-system retrofit [path] — fill missing GDD sections
    • /architecture-decision retrofit [path] — add missing ADR sections
    • /architecture-review — bootstrap the TR requirement registry
    • /gate-check — validate readiness for next phase

4. Confirm Before Proceeding

After presenting the recommended path, ask the user which step they'd like to take first. Never auto-run the next skill.

"Would you like to start with [recommended first step], or would you prefer to do something else first?"


5. Hand Off

When the user chooses their next step, let them invoke the skill themselves or offer to run it for them. Either way, the /start skill's job is done once the user has a clear next action.


Edge Cases

  • User picks D but project is empty: Gently redirect — "It looks like the project is a fresh template with no artifacts yet. Would Path A or B be a better fit?"
  • User picks A but project has code: Mention what you found — "I noticed there's already code in src/. Did you mean to pick D (existing work)? Or would you like to start fresh with a new concept?"
  • User is returning (engine configured, concept exists): Skip onboarding entirely — "It looks like you're already set up! Your engine is [X] and you have a game concept at design/gdd/game-concept.md. Want to pick up where you left off? Try /sprint-plan or just tell me what you'd like to work on."
  • User doesn't fit any option: Let them describe their situation in their own words and adapt. The 4 options are starting points, not a prison.

Collaborative Protocol

This skill follows the collaborative design principle:

  1. Ask first — never assume the user's state or intent
  2. Present options — give clear paths, not mandates
  3. User decides — they pick the direction
  4. No auto-execution — recommend the next skill, don't run it without asking
  5. Adapt — if the user's situation doesn't fit a template, listen and adjust