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- Add `memory: project` to 14 specialist agents for cross-session learning - Add `context: fork` + `agent:` to 6 analysis skills to preserve main context - Add `isolation: worktree` to prototyper agent for safe throwaway experiments - Add SubagentStop hook to complete agent audit trail (start + stop logging) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2.4 KiB
2.4 KiB
name, description, argument-hint, user-invocable, allowed-tools, context, agent
| name | description | argument-hint | user-invocable | allowed-tools | context | agent |
|---|---|---|---|---|---|---|
| balance-check | Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. | [system-name|path-to-data-file] | true | Read, Glob, Grep | fork | Explore |
When this skill is invoked:
-
Identify the balance domain from the argument.
-
Read relevant data files from
assets/data/anddesign/balance/. -
Read the design document for the system being checked from
design/gdd/. -
Perform analysis:
For combat balance:
- Calculate DPS for all weapons/abilities at each power tier
- Check time-to-kill at each tier
- Identify any options that dominate all others (strictly better)
- Check if defensive options can create unkillable states
- Verify damage type/resistance interactions are balanced
For economy balance:
- Map all resource faucets and sinks with flow rates
- Project resource accumulation over time
- Check for infinite resource loops
- Verify gold sinks scale with gold generation
- Check if any items are never worth purchasing
For progression balance:
- Plot the XP curve and power curve
- Check for dead zones (no meaningful progression for too long)
- Check for power spikes (sudden jumps in capability)
- Verify content gates align with expected player power
- Check if skip/grind strategies break intended pacing
For loot balance:
- Calculate expected time to acquire each rarity tier
- Check pity timer math
- Verify no loot is strictly useless at any stage
- Check inventory pressure vs acquisition rate
-
Output the analysis:
## Balance Check: [System Name]
### Data Sources Analyzed
- [List of files read]
### Health Summary: [HEALTHY / CONCERNS / CRITICAL ISSUES]
### Outliers Detected
| Item/Value | Expected Range | Actual | Issue |
|-----------|---------------|--------|-------|
### Degenerate Strategies Found
- [Strategy description and why it is problematic]
### Progression Analysis
[Graph description or table showing progression curve health]
### Recommendations
| Priority | Issue | Suggested Fix | Impact |
|----------|-------|--------------|--------|
### Values That Need Attention
[Specific values with suggested adjustments and rationale]