mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-10-16 01:37:05 +00:00
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
1.1 KiB
1.1 KiB
Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not.
CD-GDD-ALIGN — GDD Pillar Alignment Check
Agent: creative-director | Model tier: Opus | Domain: Vision, pillars, player experience
Trigger: After a system GDD is authored (design-system, or any workflow that produces a GDD)
Context to pass:
- GDD file path
- Game pillars (from
design/gdd/game-concept.mdordesign/gdd/game-pillars.md; if there is neither,design/game-brief.mdhas no pillars — pass its pitch and "what they feel" line) - MDA aesthetics target for this game
- System's stated Player Fantasy section
Prompt:
"Review this system GDD for pillar alignment. Does every section serve the stated pillars? Are there mechanics or rules that contradict or weaken a pillar? Does the Player Fantasy section match the game's core fantasy? Return APPROVE, CONCERNS [specific sections with issues], or REJECT [pillar violations that must be redesigned before this system is implementable]."
Verdicts: APPROVE / CONCERNS / REJECT