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Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
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3.9 KiB
Release Checklist: [Version] -- [Platform]
Release Date: [Target Date] Release Manager: [Name] Status: [ ] GO / [ ] NO-GO
Build Verification
- Clean build succeeds on all target platforms
- No compiler warnings (zero-warning policy)
- Build version number set correctly:
[version] - Build is reproducible from tagged commit:
[commit hash] - Build size within budget: [actual] / [budget]
- All assets included and loading correctly
- No debug/development features enabled in release build
Quality Gates
Critical Bugs
- Zero S1 (Critical) bugs open
- Zero S2 (High) bugs -- or documented exceptions below (no exceptions at
workflow: full): - Zero S3 (Medium) bugs open -- required at
workflow: full
The release gate (
/gate-check release) blocks any open S1–S3 bug atworkflow: full, with no exceptions; atstandardandminimalit blocks open S1 only, and an open S2 or S3 is a risk to record here.
| Bug ID | Description | Exception Rationale | Approved By |
|---|---|---|---|
Test Coverage
- All critical path features tested and signed off
- Full regression suite passed: [pass rate]%
- Soak test passed (4+ hours continuous play)
- Edge case testing complete
Performance
- Target FPS met on minimum spec: [actual] / [target] FPS
- Memory usage within budget: [actual] / [budget] MB
- Load times within budget: [actual] / [target] seconds
- No memory leaks over extended play (soak test)
- No frame drops below [threshold] in normal gameplay
Content Complete
- All placeholder assets replaced with final versions
- All player-facing text proofread
- All text localization-ready (no hardcoded strings)
- Localization complete for: [list locales]
- Audio mix finalized and approved
- Credits complete and accurate
- Legal notices and third-party attributions complete
Platform: PC
- Minimum and recommended specs documented
- Keyboard+mouse controls fully functional
- Controller support tested (Xbox, PlayStation, generic)
- Resolution scaling tested: 1080p, 1440p, 4K, ultrawide
- Windowed, borderless, fullscreen modes working
- Graphics settings save and load correctly
- Store SDK integrated and tested: [Steam/Epic/GOG]
- Achievements functional
- Cloud saves functional
Platform: Console (if applicable)
- TRC/TCR/Lotcheck requirements met
- Platform controller prompts correct
- Suspend/resume works
- User switching handled
- Network loss handled gracefully
- Storage full scenario handled
- Parental controls respected
- Certification submission prepared
Store and Distribution
- Store page metadata complete and proofread
- Screenshots current and meet platform requirements
- Trailer current
- Key art and capsule images final
- Age ratings obtained: [ ] ESRB [ ] PEGI [ ] Other
- Legal: EULA, Privacy Policy, Terms of Service
- Pricing configured for all regions
Launch Readiness
- Analytics/telemetry verified and receiving data
- Crash reporting configured: [service name]
- Day-one patch prepared (if needed)
- On-call team schedule set for first 72 hours
- Community announcements drafted
- Press/influencer keys prepared
- Support team briefed on known issues
- Rollback plan documented and tested
Sign-offs
| Role | Name | Status | Date |
|---|---|---|---|
| QA Lead | [ ] Approved | ||
| Technical Director | [ ] Approved | ||
| Producer | [ ] Approved | ||
| Creative Director | [ ] Approved |
Final Decision
GO / NO-GO: ____________
Rationale: [Summary of readiness. If NO-GO, list specific blocking items and estimated time to resolve.]
Notes: [Any additional context, known risks accepted, or conditions on the release.]