Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
3.1 KiB
Active Session State — [project or branch]
` is free-form narrative for humans and for a returning agent that wants detail. No hook ever injects it, so
it may grow — but see Rotation below.
Why the split exists: before it, active.md was one append-only file doing
both jobs. It reached 712 lines / 44 KB, and each consumer invented its own
slice of it — the status line parsed for a STATUS block nothing wrote,
pre-compact injected head -100 (12.7 KB), and session-start previewed
tail -20, the opposite end. They disagreed because there was no contract to
agree on. Now every consumer reads the named region.
ROTATION. When the narrative below grows past ~200 lines, move it to
production/session-logs/ and start it fresh:
bash .claude/scripts/rotate-session-state.sh
Nothing is lost — and the commit history already records most of what the
narrative repeats.
-->
Epic: Feature: Task:
Updated: [YYYY-MM-DD]
Branch: [branch]
Current task: [one line — what is actively being worked on]
Next step: [one line — the very next action, concrete enough to resume cold]
Blocked on: [one line, or nothing]
Files in progress: [paths, comma-separated, or none]
Run result: [/dev-story writes its Run result: line here, verbatim, for /story-done to read; other writers leave this line out]
Open questions: [one line each, or none]
Notes
[Free-form. Decisions and their rationale, what was tried and rejected, context that would be expensive to reconstruct. Not machine-read — write for the person or agent picking this up cold.]