Files
Claude-Code-Game-Studios/.claude/docs/director-gates/ad-visual.md
T
DonchitosandClaude Opus 5.5 b21fa0f7f2 Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that
run on Godot, Unity and Unreal, hook warnings you can see, and verdicts
that say when they could not check. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.1 → v1.1.2).

Fixes #67
Fixes #131

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
2026-09-29 21:32:19 +10:00

1.1 KiB

Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not.

AD-VISUAL — Art Director Visual Consistency Review

Agent: art-director | Model tier: session (inherit)

Trigger: After art direction decisions are made, when new asset types are introduced, or when a tech art decision affects visual style

Context to pass:

  • Art bible path (if exists at design/art/art-bible.md)
  • The specific asset type, style decision, or visual direction being reviewed
  • Reference images or style descriptions
  • Platform and performance constraints

Prompt:

"Review this visual direction decision for consistency with the established art style and production constraints. Does it match the art bible? Is it achievable within the platform's performance budget? Are there asset pipeline implications that create technical risk? Return APPROVE, CONCERNS [specific adjustments], or REJECT [style violation or production risk that must be resolved first]."

Verdicts: APPROVE / CONCERNS / REJECT