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Claude-Code-Game-Studios/.claude/skills/architecture-review/references/6-document-coverage.md
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DonchitosandClaude Opus 5.5 be8993bbc5 Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases
after a compaction, a question nobody answered is never taken as an
answer, settings read the same from a subfolder, the commit check works
for a project in a subfolder of a larger repository, every skill opens
with a title, and the shipped allow rules no longer approve deleting a
branch or writing files without asking. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.2 → v1.1.3).

Refs #83
Refs #133

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
2026-10-08 17:52:48 +11:00

1.2 KiB

/architecture-review — Phase 6: Architecture Document Coverage

Part of /architecture-review. SKILL.md names when to read this file; the settings it resolved and the rules under its later headings still apply here.

Phase 6: Architecture Document Coverage

If docs/architecture/architecture.md does not exist, say so in the report — Architecture document coverage: NOT ASSESSED — no docs/architecture/architecture.md — and carry it into the Phase 7 verdict per the trigger list below. Phase 5 already models this for the engine consultation ("A skipped check that says nothing is indistinguishable from a check that passed"); this phase is the one that did not. Silently producing no Phase 6 findings reads as an architecture document that was checked and found clean, which is the opposite of what happened.

If it exists, validate it against GDDs:

  • Does every system from systems-index.md appear in the architecture layers?
  • Does the data flow section cover all cross-system communication defined in GDDs?
  • Do the API boundaries support all integration requirements from GDDs?
  • Are there systems in the architecture doc that have no corresponding GDD (orphaned architecture)?