mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-10-16 01:37:05 +00:00
Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
1.2 KiB
1.2 KiB
/architecture-review — Phase 6: Architecture Document Coverage
Part of
/architecture-review.SKILL.mdnames when to read this file; the settings it resolved and the rules under its later headings still apply here.
Phase 6: Architecture Document Coverage
If docs/architecture/architecture.md does not exist, say so in the report —
Architecture document coverage: NOT ASSESSED — no docs/architecture/architecture.md
— and carry it into the Phase 7 verdict per the trigger list below. Phase 5
already models this for the engine consultation ("A skipped check that says
nothing is indistinguishable from a check that passed"); this phase is the one
that did not. Silently producing no Phase 6 findings reads as an architecture
document that was checked and found clean, which is the opposite of what
happened.
If it exists, validate it against GDDs:
- Does every system from
systems-index.mdappear in the architecture layers? - Does the data flow section cover all cross-system communication defined in GDDs?
- Do the API boundaries support all integration requirements from GDDs?
- Are there systems in the architecture doc that have no corresponding GDD (orphaned architecture)?