Files
Claude-Code-Game-Studios/.claude/skills/dev-story/CONTRACT.md
T
DonchitosandClaude Opus 5.5 b21fa0f7f2 Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that
run on Godot, Unity and Unreal, hook warnings you can see, and verdicts
that say when they could not check. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.1 → v1.1.2).

Fixes #67
Fixes #131

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
2026-09-29 21:32:19 +10:00

12 KiB

/dev-story — Handoff Contract

Role in Pipeline

Bridges planning and code by loading the full context for a single story (story file, TR registry, ADR, control manifest, engine prefs), routing to the correct programmer agent, implementing source code and tests, and leaving the story ready for /story-done (with /code-review first at standard/full).

Inputs Required

Files That Must Exist

File Required Fields / Sections Read-Only?
production/epics/**/*.md (the story file) Status: Ready, TR-ID, Governing ADR, Manifest Version, ## Acceptance Criteria, ## Test Evidence, ## Dependencies, ## Out of Scope Partially mutable. This skill sets Status: to In Progress and updates Last Updated: before spawning any agent (Phase 2) — at minimal the story file is the only record of progress, since sprint-status.yaml is absent. On an ADR version mismatch answered [A] it sets ADR Version to the ADR's current version and refreshes **ADR Decision Summary** and ## Implementation Notes; on a manifest mismatch answered [A]/[B] it sets Manifest Version: (and on [B] adds Manifest-Note:). Everything else in the story file is read-only to this skill
docs/architecture/tr-registry.yaml Entry matching the story's TR-ID with current requirement text Yes
docs/architecture/adr-NNNN-[slug].md (referenced ADR) ## Status, ## Last Verified (else ## Date) — grepped; ## Decision (with its ### Implementation Guidelines), ## Engine Compatibility, ## ADR Dependencies — read only on a version mismatch answered [A] Yes — the ADR is never edited; a mismatch updates the story's stamp, not the ADR
docs/architecture/control-manifest.md Manifest Version: header, layer rules (required patterns, forbidden patterns, performance guardrails) Yes
project.yaml engine.name, engine.version, naming.*, performance.* — the primary source for each of these fields Yes
.claude/docs/technical-preferences.md Legacy fallback for any field above that is absent or empty in project.yaml; sole source for forbidden patterns and allowed libraries (deliberately never migrated), plus the Engine Specialists section Yes — required only for fields absent from project.yaml, and always for forbidden patterns
docs/engine-reference/[engine]/VERSION.md Engine version, LLM knowledge cutoff, post-cutoff risk levels Yes
production/session-state/active.md (read to find active story when no argument given; created if absent) No

Tier. SKILL.md Phase 2 decides by workflow: the TR registry is required at full, optional at standard and not expected at minimal; a missing control manifest warns at full/standard and is not expected at minimal; an ADR blocks only when the story references one that is missing or Proposed.

Preconditions

  • The target story must have Status: Ready (validated by /story-readiness at standard/full; at minimal, /create-stories writes stories Ready and /story-readiness is not on the path)
  • The ADR referenced in the story must have Status: Accepted — if Status: Proposed, do not implement; surface this as a blocker and direct user to /architecture-decision accept [ADR-id]; Deprecated or Superseded also blocks, naming the successor. A story whose ADR field reads N/A references none, at every tier
  • All ## Dependencies stories listed in the story file must already have Status: Complete (or Status: Done)
  • An engine must be configured — engine.name in project.yaml, or as legacy fallback an **Engine**: value in .claude/docs/technical-preferences.md that is not [TO BE CONFIGURED]
  • At full, docs/architecture/tr-registry.yaml must contain the story's TR-ID (optional at standard, not expected at minimal)
  • docs/architecture/control-manifest.md supplies the layer rules when present; a missing one warns and never stops the skill

Outputs Produced

Files Written

File Guaranteed Fields / Sections Notes
<code root>/[system]/[file].[ext] Doc-commented public APIs; no hardcoded gameplay values; follows ADR Implementation Guidelines and control-manifest required patterns created or modified by sub-agent; code root resolved per .claude/docs/code-root-resolution.md
tests/unit/[system]/[story-slug]_test.[ext] OR tests/integration/[system]/[story-slug]_test.[ext] One test function per acceptance criterion (Logic/Integration stories only); naming per engine (.claude/rules/test-standards.md); no random seeds; no external I/O created by sub-agent; path matches ## Test Evidence in story
production/session-state/active.md <!-- CHECKPOINT --> block: current task (story path), next step, blocker, files in progress, run result block overwritten, never appended (file created from .claude/docs/templates/session-state.md if absent)

Output Guarantees

  • All source files follow the naming conventions in project.yaml (naming.*), falling back to .claude/docs/technical-preferences.md for any convention absent there
  • Test file path matches exactly the path declared in the story's ## Test Evidence section
  • Every acceptance criterion is mapped to a test function (Logic/Integration), an OBSERVED retained screenshot (the look half of Visual/Feel and UI), or flagged DEFERRED (the feel half only — timing, weight, responsiveness) in the implementation summary
  • No files are written outside the story's ## Out of Scope boundary without surfacing the conflict to the user first
  • Session state records files changed and the next recommended invocation (/story-done; /code-review first at standard/full) — on INCOMPLETE, /dev-story to resume; on BLOCKED, the unblocking action
  • The implementation summary states a verification result — what was run against the written code (Godot: .claude/scripts/godot-parse-check.gd over the changed scripts; Unity: commands.smoke; Unreal: the editor-target build) and its exit code. When the engine binary is unavailable this is NOT VERIFIED — <reason>, never an inference that the code is fine because it reads correctly
  • The implementation summary states a run result — OBSERVED — <what was on screen> with a retained screenshot under production/qa/evidence/[story-slug]/, NOT VERIFIED — <reason>, or N/A — <reason> (only for a story with genuinely nothing observable). NOT VERIFIED is a blocker at the default gate level for Visual/Feel and UI stories. The run is not waived at qa.level: minimal — tests are, the look is not. Procedure: .claude/docs/run-and-observe.md
  • At qa.level: minimal no test file is written, and for a Logic or Integration story the summary says so explicitly (Test evidence: waived at qa.level: minimal); UI and Visual/Feel stories get no waiver line, because their screenshot still applies. A waived run and a run where tests were forgotten must not produce the same artifact
  • NOT ASSESSED is an accepted inbound value of the story's Risk field (/create-stories emits it when VERSION.md assigns no level). This skill treats it as HIGH for the engine-specialist spawn decision
  • Completion is not assumed. If the programmer agent stopped early or its output fails to parse, the story is reported INCOMPLETE with the specific breakage named, and Implementation Complete is not emitted

Immutability Rules

  • READS but does NOT modify: project.yaml, docs/architecture/tr-registry.yaml, docs/architecture/adr-NNNN-[slug].md, all GDD files in design/gdd/, docs/architecture/control-manifest.md, .claude/docs/technical-preferences.md (legacy fallback), docs/engine-reference/[engine]/VERSION.md
  • MODIFIES, via sub-agent: <code root>/** (new/updated source files; code root resolved per .claude/docs/code-root-resolution.md) and the engine's test root (the new test file; tests/ on Godot)
  • MODIFIES, itself, each after an ask that names the file (in collaborative mode; .claude/docs/automation-modes.md governs the others): the story file's Status:, Last Updated:, ADR Version, **ADR Decision Summary**, ## Implementation Notes, Manifest Version: and Manifest-Note: (see the story row above); the story's entry in production/sprint-status.yaml (status: in-progress, top-level updated); a dependency story's Status: (dependency option [C] only); a Config/Data story's data file; on Unity, Assets/Scripts/ScreenshotOnArg.cs, written verbatim from .claude/docs/run-and-observe.md when the project has none
  • MODIFIES without an ask: production/session-state/active.md — its <!-- CHECKPOINT --> block is overwritten, never appended
  • Sets the story file's own Status field to In Progress only (Phase 2, before spawning any agent). Closing the story being implemented is the exclusive responsibility of /story-done; the one other Status this skill writes is a dependency's Complete under option [C] (Hard Constraints)

Hard Constraints (Never Violate)

  • Never marks a story Status: Done or Status: Complete on its own judgement — that belongs to /story-done. The one exception is a dependency the user states is already done (Phase 2 dependency option [C]): its Status is set to Complete only after "May I update [dependency path] Status to Complete?" is approved
  • Never begins implementation without loading the full context package (story, TR-ID from registry, ADR Decision + Implementation Guidelines — as distilled in the story, or re-read from the ADR after a mismatch answered [A] — control-manifest layer rules, engine prefs)
  • Never implements a story whose referenced ADR has Status: Proposed, Deprecated or Superseded — surface as a blocker
  • Never writes a Logic or Integration story as complete without a test file at the path declared in ## Test Evidence
  • Never touches files listed in the story's ## Out of Scope section without explicit user approval
  • Never deviates from the ADR's Implementation Guidelines silently — deviations must be flagged in the summary
  • Never modifies ADR files or GDD files under any circumstances
  • Source and test files are written by sub-agents via Agent; this orchestrator writes none directly, except the verbatim ScreenshotOnArg.cs capture script on Unity, after an ask

Downstream Skill Expects

Next skill: /story-done

  • It will read: the story file (to check Status, ## Acceptance Criteria, ## Test Evidence path, Type:, referenced ADR, TR-ID)
  • It assumes: the test file declared in ## Test Evidence already exists on disk (for Logic/Integration stories)
  • It assumes: production/session-state/active.md records the story path and files changed (used to locate the in-progress story when no argument is given)
  • It assumes: source files under the resolved code root are present and match the criterion descriptions, so Grep-based deviation checks can run

Known Fragile Points

  • If the story's embedded Manifest Version differs from the current docs/architecture/control-manifest.md header date, rules may have changed since the story was authored — the skill surfaces this, but silently proceeding would produce code that violates newer manifest rules
  • The test file path in ## Test Evidence must be exact: /story-done uses that literal path for Glob checks; a typo here causes a false BLOCKING result downstream
  • If docs/architecture/tr-registry.yaml has a stale requirement text that diverges from the GDD, the implementation may satisfy the registry but fail the GDD — always treat the registry as authoritative per design, but flag if a visible discrepancy is noticed
  • Sub-agent task failures are non-fatal by design (partial reports are surfaced), but a blocked programmer sub-agent means no source files are written — /story-done will then fail its file-existence checks
  • Config/Data stories produce no test file; /story-done must see Type: Config/Data in the story header to classify the story correctly — otherwise it resolves the test-evidence gate for the wrong type (e.g. Logic, which is BLOCKING by default) and may flag a missing test