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Claude-Code-Game-Studios/CCGS Skill Testing Framework/skills/utility/brainstorm.md
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DonchitosandClaude Opus 5.5 b21fa0f7f2 Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that
run on Godot, Unity and Unreal, hook warnings you can see, and verdicts
that say when they could not check. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.1 → v1.1.2).

Fixes #67
Fixes #131

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
2026-09-29 21:32:19 +10:00

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Skill Test Spec: /brainstorm

Skill Summary

/brainstorm facilitates guided game concept ideation. It branches on the resolved workflow tier first:

  • minimal (the default — modes.rigor defaults to minimal) runs the Lean Brief flow: 2–3 one-line concepts, one pick, the brief fields filled conversationally, and a one-page design/game-brief.md written after "Brief is ready. May I write it to design/game-brief.md?". No director gates run and no game-concept.md is written.
  • standard / full run the full flow: Creative Discovery, 3 distinct concepts, core loop, pillars, player types, scope, then design/gdd/game-concept.md after "Game concept is ready. May I write it to design/gdd/game-concept.md?".

In the full flow, director gates run at three points, not together: CD-PILLARS (creative-director) and AD-CONCEPT-VISUAL (art-director) in parallel once pillars are agreed (Phase 4); TD-FEASIBILITY (technical-director) after technical risks are identified and before scope tiers (Phase 6); PR-SCOPE (producer) after scope tiers are defined. Review mode comes from the resolved config (--review overrides it); lean and solo skip all four with a named note each. Both flows end with Verdict: **COMPLETE**.


Static Assertions (Structural)

Checked against the SKILL.md by /skill-test spec — no fixture needed.

  • Has required frontmatter fields: name, description, argument-hint, user-invocable, allowed-tools
  • Has ≥2 phase headings
  • Contains verdict keyword: COMPLETE (in both the Lean Brief flow and the full flow)
  • Contains "May I write" language for both design/game-brief.md and design/gdd/game-concept.md
  • Has a next-step handoff at the end (/map-systems in the full flow's Path A; /create-stories in the Lean Brief flow)
  • Documents 4 director gates in full mode: CD-PILLARS, AD-CONCEPT-VISUAL, TD-FEASIBILITY, PR-SCOPE
  • Documents a named skip note for each gate in lean and solo modes

Director Gate Checks

Full flow only (workflow: standard or full):

  • Full review mode: CD-PILLARS + AD-CONCEPT-VISUAL spawn in parallel after pillars are agreed; TD-FEASIBILITY spawns after technical risks are identified; PR-SCOPE spawns after scope tiers are defined.
  • Lean review mode: all 4 skipped (none is a PHASE-GATE). Notes read "CD-PILLARS skipped — Lean mode.", "AD-CONCEPT-VISUAL skipped — Lean mode.", "TD-FEASIBILITY skipped — Lean mode.", "PR-SCOPE skipped — Lean mode."
  • Solo review mode: all 4 skipped, same notes with "Solo mode".

workflow: minimal (Lean Brief flow): no director gate is spawned at all.


Test Cases

Case 1: Happy Path — Full mode, 3 concepts, gates at their three points

Fixture:

  • project.yaml sets modes.rigor: full (workflow → full, review_mode → full)
  • No existing design/gdd/game-concept.md
  • CD-PILLARS returns APPROVE; TD-FEASIBILITY returns VIABLE and PR-SCOPE returns REALISTIC (each gate's own verdict words)

Input: /brainstorm

Expected behavior:

  1. Tier branch: full → full flow
  2. Phase 1 asks discovery questions (favourite games as plain text; the Experience / Timeline / Dev level multi-tab AskUserQuestion)
  3. Phase 2 presents 3 concepts, then a plain-list AskUserQuestion (no tabs) to pick
  4. After pillars are locked, CD-PILLARS and AD-CONCEPT-VISUAL are spawned in parallel; their results are presented in a two-tab (Pillars / Visual anchor) AskUserQuestion
  5. Phase 6 asks for platform and engine (the engine question always prompts); TD-FEASIBILITY spawns after risks are identified, before scope tiers
  6. PR-SCOPE spawns after scope tiers are defined
  7. Skill asks "Game concept is ready. May I write it to design/gdd/game-concept.md?"
  8. Written after approval with a Visual Identity Anchor section; Path A next steps include /map-systems
  9. Verdict is COMPLETE

Assertions:

  • Exactly 3 concept options are presented
  • CD-PILLARS and AD-CONCEPT-VISUAL are issued as simultaneous Agent calls
  • TD-FEASIBILITY spawns before scope tiers are defined; PR-SCOPE after
  • "May I write it to design/gdd/game-concept.md?" is asked before writing
  • The concept document includes a Visual Identity Anchor section
  • Next-step handoff lists /map-systems
  • Verdict is COMPLETE

Case 2: Failure Path — CD-PILLARS returns REJECT

Fixture:

  • project.yaml sets modes.rigor: full
  • Pillars and anti-pillars have been agreed with the user
  • CD-PILLARS returns REJECT: "The pillars do not carry weight — none forces a design choice"
  • AD-CONCEPT-VISUAL returns 3 named visual directions

Input: /brainstorm

Expected behavior:

  1. Both gates were spawned in parallel; the skill collects both results
  2. Because CD-PILLARS returned REJECT, the two-tab question is not used: the creative-director's feedback is presented in a Pillars question on its own, with options Lock in as-is / Revise [specific pillar] / Discuss further
  3. Pillar issues are resolved first; only then is the Visual anchor question asked, on its own, with the art-director's 3 directions
  4. The skill does not move on to document generation or the write ask while the pillar issue is open

Assertions:

  • CD-PILLARS feedback is shown to the user
  • User is offered Revise [specific pillar] and Discuss further (and may Lock in as-is)
  • The first question after the REJECT has no Visual anchor tab
  • Visual anchor selection is not requested until the pillar issue is resolved
  • design/gdd/game-concept.md is not written at this point

Case 3: Lean Mode — All 4 gates skipped with named notes

Fixture:

  • project.yaml sets modes.rigor: standard (workflow → standard, review_mode → lean)
  • No existing game concept

Input: /brainstorm

Expected behavior:

  1. Tier branch: standard → full flow
  2. At Phase 4: "CD-PILLARS skipped — Lean mode. AD-CONCEPT-VISUAL skipped — Lean mode."
  3. At Phase 6: "TD-FEASIBILITY skipped — Lean mode." then "PR-SCOPE skipped — Lean mode."
  4. No director agents are spawned
  5. "Game concept is ready. May I write it to design/gdd/game-concept.md?" is asked
  6. Written after approval; Verdict is COMPLETE

Assertions:

  • All 4 skip notes appear, each naming its gate and "Lean mode"
  • No Agent call is made for any director
  • "May I write" is still asked before writing
  • Verdict is COMPLETE

Case 4: Solo Default — Minimal tier runs the Lean Brief flow

Fixture:

  • project.yaml has engine.name set and no modes block (modes.rigor defaults to minimal: workflow → minimal, review_mode → solo)
  • No design/game-brief.md, no design/gdd/game-concept.md

Input: /brainstorm roguelike

Expected behavior:

  1. Tier branch: minimal → Lean Brief flow; Phases 1–5 are skipped
  2. From the hint, proposes 2–3 one-line concepts and asks one AskUserQuestion to pick or combine
  3. Fills the brief fields conversationally (pitch, core loop, player goal & fail state, MVP, out of scope, build order) and presents the brief for one confirmation
  4. Asks "Brief is ready. May I write it to design/game-brief.md?" with [A] Yes — write it / [B] Revise a field first
  5. Next steps: /create-stories, then /dev-story; /setup-engine is NOT listed because engine.name is set
  6. Verdict is COMPLETE

Assertions:

  • Output file is design/game-brief.md; design/gdd/game-concept.md is not written
  • 2–3 one-line concepts are proposed (not the full 9-field concept cards)
  • No director agent is spawned
  • Next steps list /create-stories and /dev-story, not /map-systems or /setup-engine
  • Verdict is COMPLETE

Case 5: Director Gate — PR-SCOPE returns UNREALISTIC

Fixture:

  • project.yaml sets modes.rigor: full
  • Concept, pillars and scope tiers are defined
  • PR-SCOPE returns UNREALISTIC: "The MVP would take 18+ months for a solo developer"
  • The user cuts the MVP to the adjusted tiers the skill offers, then answers [A] Yes — write it to the write ask

Input: /brainstorm

Expected behavior:

  1. PR-SCOPE spawns after scope tiers are defined
  2. Skill presents the producer's assessment to the user
  3. Because the verdict is UNREALISTIC, the skill offers to adjust the MVP definition or scope tiers before writing the document
  4. The write ask comes only after that offer is resolved; the user decides
  5. After the user approves the write, design/gdd/game-concept.md is written

Assertions:

  • PR-SCOPE assessment is shown to the user before the "May I write" ask
  • Skill offers to adjust the MVP definition or scope tiers
  • Skill does NOT discard or auto-reject the concept — the user decides
  • The concept is written only after the user approves the write
  • "Estimated Scope" in the written concept matches the Scope Tiers timeline (e.g. "Large (X–Y months, solo)")

Case 6: Solo Review on the Full Flow — All 4 gates skipped with Solo-mode notes

Fixture:

  • project.yaml sets modes.rigor: standard (workflow → standard)
  • No existing game concept

Input: /brainstorm --review solo

Expected behavior:

  1. Tier branch: standard → full flow; --review solo overrides the resolved review_mode for this run
  2. At Phase 4: "CD-PILLARS skipped — Solo mode. AD-CONCEPT-VISUAL skipped — Solo mode."
  3. At Phase 6: "TD-FEASIBILITY skipped — Solo mode." then "PR-SCOPE skipped — Solo mode."
  4. No director agents are spawned
  5. "Game concept is ready. May I write it to design/gdd/game-concept.md?" is asked, and the concept is written after approval; Verdict is COMPLETE

Assertions:

  • All 4 skip notes appear, each naming its gate and "Solo mode" (not "Lean mode")
  • No Agent call is made for any director
  • The concept is written only after the user's approval
  • Verdict is COMPLETE

Protocol Compliance

  • Checks workflow before anything else and runs exactly one flow
  • Full flow presents 3 concepts before the user commits; Lean Brief flow presents 2–3 one-liners
  • Concept selection always asks, regardless of modes.automation
  • Gates spawn at their own points in full mode (CD-PILLARS + AD-CONCEPT-VISUAL together; TD-FEASIBILITY; PR-SCOPE)
  • In the full flow (workflow: standard / full), all 4 gates are skipped in lean and solo modes, each noted by name; the Lean Brief flow spawns no gate at all
  • Asks "May I write" before writing design/game-brief.md or design/gdd/game-concept.md
  • Ends with Verdict COMPLETE and the tier's next-step handoff

Coverage Notes

  • TD-FEASIBILITY returning HIGH RISK (offer to revisit scope) is not separately tested.
  • A gate answering NOT ASSESSED (it lacked an input) is never an approval — the missing input is named and the gate re-run, or the result recorded as not assessed; not separately tested.
  • The concept refinement loop ("Generate fresh directions") is not fixture-tested.
  • Resuming an existing design/game-brief.md or design/gdd/game-concept.md is not separately tested.
  • guided / autonomous automation behaviour for the pillar and write loops is not tested here.