Fix release for 1.1.2: the 14 longest skills keep their later phases after a compaction, a question nobody answered is never taken as an answer, settings read the same from a subfolder, the commit check works for a project in a subfolder of a larger repository, every skill opens with a title, and the shipped allow rules no longer approve deleting a branch or writing files without asking. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.2 → v1.1.3). Refs #83 Refs #133 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
3.5 KiB
Claude Code Game Studios -- Game Studio Agent Architecture
Indie game development managed through 49 coordinated Claude Code subagents. Each agent owns a specific domain, enforcing separation of concerns and quality.
Technology Stack
- Engine: [CHOOSE: Godot 4 / Unity / Unreal Engine 5]
- Language: [CHOOSE: GDScript / C# / C++ / Blueprint]
- Version Control: Git with trunk-based development
- Build System: [SPECIFY after choosing engine]
- Asset Pipeline: [SPECIFY after choosing engine]
Note
: Engine-specialist agents exist for Godot, Unity, and Unreal with dedicated sub-specialists. Use the set matching your engine.
Project Structure
@.claude/docs/directory-structure.md
Engine Version Reference
@docs/engine-reference/godot/VERSION.md
Technical Preferences
project.yaml at the repo root is the primary config store — engine, specialists,
naming, platform, performance, modes. Skills resolve it via resolve_config
(see .claude/docs/config-resolution.md).
.claude/docs/technical-preferences.md is the legacy fallback, read on demand
when a key is absent from project.yaml. It is no longer imported here: before
/setup-engine runs it is almost entirely [TO BE CONFIGURED] placeholders, and
after it runs project.yaml holds the real values.
Coordination Rules
@.claude/docs/coordination-rules.md
Collaboration Protocol
User-driven collaboration, not autonomous execution. Every task follows: Question -> Options -> Decision -> Draft -> Approval
- Agents MUST ask "May I write this to [filepath]?" before using Write/Edit tools
(exempt:
active.mdappends, agent memory, a subagent's new file at the path its orchestrating skill named; see.claude/rules/agent-memory.md) - Agents MUST show drafts or summaries before requesting approval
- Multi-file changes require explicit approval for the full changeset
- No commits without user instruction
- A skipped or dismissed question is not an answer: act on nothing, re-ask in plain text and wait
- Started outside this file's folder? Warn first: hooks, deny rules and the ask-first mode load only when Claude Code starts here
See docs/COLLABORATIVE-DESIGN-PRINCIPLE.md for full protocol and examples.
First session? If the project has no engine configured and no game concept, run
/startto begin the guided onboarding flow.
Coding Standards
@.claude/docs/coding-standards.md
Context Management
Read .claude/docs/context-management.md on demand — it is a reference, not
session context. Two of its conventions are load-bearing and cited by name
elsewhere in the repo, so they are restated here rather than lost:
production/session-state/active.mdis the session checkpoint. The file is the memory, not the conversation. Read it first after any compaction, crash, or/clear.- Helpers in
.claude/scripts/emit observations, never verdicts. A script that scores or judges will eventually contradict a mode or override it cannot see. (Cited byartifact-check.shandadr-dep-graph.sh.)