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## New Skills (9) - /quick-design: lightweight spec path for small changes (bypasses full GDD pipeline) - /story-readiness: validates stories are implementation-ready before pickup - /story-done: end-of-story completion review (criteria verification, deviation check, status update) - /sprint-status: fast 30-line sprint snapshot, read-only - /ux-design: guided section-by-section UX spec authoring (screen/flow/HUD/patterns) - /ux-review: UX spec validation with APPROVED/NEEDS REVISION/MAJOR REVISION verdict - /architecture-review, /create-architecture, /create-control-manifest, /create-epics-stories, /propagate-design-change, /review-all-gdds (pipeline completion) ## New Templates (7) - player-journey.md: 6-phase emotional arc, critical moments, retention hooks - difficulty-curve.md: difficulty axes, onboarding ramp, cross-system interactions - ux-spec.md: per-screen UX spec with states, interaction map, data requirements, events - hud-design.md: whole-game HUD with philosophy, info architecture, element specs - accessibility-requirements.md: project-wide accessibility tier commitment and audit - interaction-pattern-library.md: 26 standard + game-specific patterns with full state specs - architecture-traceability.md: GDD requirements to ADR coverage matrix ## Updated Skills & Templates - gate-check: Vertical Slice hard gate, playtesting strengthened, UX artifacts required - team-ui: full UX pipeline integration (/ux-design + /ux-review + accessibility-specialist) - game-design-document: Game Feel section (input latency, animation frames, impact moments) - implementation-agent-protocol: /story-done as explicit final step of every story - architecture-decision, design-system: pipeline completion updates Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Architecture Traceability Index
Document Status
- Last Updated: [YYYY-MM-DD]
- Engine: [e.g. Godot 4.6]
- GDDs Indexed: [N]
- ADRs Indexed: [M]
- Last Review: [link to docs/architecture/architecture-review-[date].md]
Coverage Summary
| Status | Count | Percentage |
|---|---|---|
| ✅ Covered | [X] | [%] |
| ⚠️ Partial | [Y] | [%] |
| ❌ Gap | [Z] | [%] |
| Total | [N] |
Traceability Matrix
| Req ID | GDD | System | Requirement Summary | ADR(s) | Status | Notes |
|---|---|---|---|---|---|---|
| TR-[gdd]-001 | [filename] | [system name] | [one-line summary] | [ADR-NNNN] | ✅ | |
| TR-[gdd]-002 | [filename] | [system name] | [one-line summary] | — | ❌ GAP | Needs /architecture-decision [title] |
Known Gaps
Requirements with no ADR coverage, prioritised by layer (Foundation first):
Foundation Layer Gaps (BLOCKING — must resolve before coding)
- TR-[id]: [requirement] — GDD: [file] — Suggested ADR: "[title]"
Core Layer Gaps (must resolve before relevant system is built)
- TR-[id]: [requirement] — GDD: [file] — Suggested ADR: "[title]"
Feature Layer Gaps (should resolve before feature sprint)
- TR-[id]: [requirement] — GDD: [file] — Suggested ADR: "[title]"
Presentation Layer Gaps (can defer to implementation)
- TR-[id]: [requirement] — GDD: [file] — Suggested ADR: "[title]"
Cross-ADR Conflicts
| Conflict ID | ADR A | ADR B | Type | Status |
|---|---|---|---|---|
| CONFLICT-001 | ADR-NNNN | ADR-MMMM | Data ownership | 🔴 Unresolved |
ADR → GDD Coverage (Reverse Index)
| ADR | Title | GDD Requirements Addressed | Engine Risk |
|---|---|---|---|
| ADR-0001 | [title] | TR-combat-001, TR-combat-002 | HIGH |
Superseded Requirements
| Req ID | GDD | Change | Affected ADR | Status |
|---|---|---|---|---|
| TR-[id] | [file] | [what changed] | ADR-NNNN | 🔴 ADR needs update |
How to Use This Document
When writing a new ADR: Add it to the "ADR → GDD Coverage" table and mark the requirements it satisfies as ✅ in the matrix.
When approving a GDD change: Scan the matrix for requirements from that GDD and check whether the change invalidates any existing ADR. Add to "Superseded Requirements" if so.
When running /architecture-review: The skill will update this document
automatically with the current state.
Gate check: The Pre-Production gate requires this document to exist and to have zero Foundation Layer Gaps.