Files
Claude-Code-Game-Studios/.claude/docs/director-gates/td-architecture.md
T
DonchitosandClaude Opus 5 d05699707f Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a
project's configuration, replacing `production/stage.txt`,
`production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all
three still read as a fallback; nothing is force-deleted).

**`modes.rigor` — one question instead of six.** `minimal`, `standard` or
`full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`,
`modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to
`minimal`, which is a change from 1.0's behaviour: the heavier tier was
measured costing several times more to reach working code without producing a
better result, and returning nothing when a fresh developer inherited the
project. Pin `modes.rigor: standard` to keep 1.0's process level.

Also in this release:

- `/settings` to view or change any setting, and `project.local.yaml` for
  per-developer preferences that should not be committed.
- `system_overrides` to hold one system to a higher standard than the rest of
  the project, and `testing.strict` to set per test type whether missing
  evidence blocks a story or warns.
- A story that changes anything the player sees is not closed until the game
  has been launched, observed, and a screenshot retained in
  `production/qa/evidence/`. A parse check is not a run. This holds at every
  rigor level, including `minimal`, where automated tests are waived but the
  look is not.
- The code root is engine-specific and enforced as such: Godot `src/`, Unity
  `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a
  project laid out any other way.
- Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh`
  converts a 1.0 layout, non-destructively by default, with a report to review
  before `--finalize` deletes anything.
- Ask-before-write holds regardless of personal automation settings.

Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes:
CHANGELOG.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
2026-09-23 12:25:11 +10:00

1.1 KiB

Gate definition. The spawning skill passes this file's path to the director agent; the AGENT reads it — the parent session should not.

TD-ARCHITECTURE — Architecture Sign-Off

Agent: technical-director | Model tier: Opus | Domain: Architecture, engine risk, performance

Trigger: After the master architecture document is drafted (/create-architecture Phase 7), and after any major architecture revision

Context to pass:

  • Architecture document path (docs/architecture/architecture.md)
  • Technical requirements baseline (TR-IDs and count)
  • ADR list with statuses
  • Engine knowledge gap inventory

Prompt:

"Review this master architecture document for technical soundness. Check: (1) Is every technical requirement from the baseline covered by an architectural decision? (2) Are all HIGH risk engine domains explicitly addressed or flagged as open questions? (3) Are the API boundaries clean, minimal, and implementable? (4) Are Foundation layer ADR gaps resolved before implementation begins? Return APPROVE, CONCERNS [list], or REJECT [blockers that must be resolved before coding starts]."

Verdicts: APPROVE / CONCERNS / REJECT