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Claude-Code-Game-Studios/.claude/hooks/validate-assets.sh
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DonchitosandClaude Opus 5 d05699707f Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a
project's configuration, replacing `production/stage.txt`,
`production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all
three still read as a fallback; nothing is force-deleted).

**`modes.rigor` — one question instead of six.** `minimal`, `standard` or
`full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`,
`modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to
`minimal`, which is a change from 1.0's behaviour: the heavier tier was
measured costing several times more to reach working code without producing a
better result, and returning nothing when a fresh developer inherited the
project. Pin `modes.rigor: standard` to keep 1.0's process level.

Also in this release:

- `/settings` to view or change any setting, and `project.local.yaml` for
  per-developer preferences that should not be committed.
- `system_overrides` to hold one system to a higher standard than the rest of
  the project, and `testing.strict` to set per test type whether missing
  evidence blocks a story or warns.
- A story that changes anything the player sees is not closed until the game
  has been launched, observed, and a screenshot retained in
  `production/qa/evidence/`. A parse check is not a run. This holds at every
  rigor level, including `minimal`, where automated tests are waived but the
  look is not.
- The code root is engine-specific and enforced as such: Godot `src/`, Unity
  `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a
  project laid out any other way.
- Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh`
  converts a 1.0 layout, non-destructively by default, with a report to review
  before `--finalize` deletes anything.
- Ask-before-write holds regardless of personal automation settings.

Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes:
CHANGELOG.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
2026-09-23 12:25:11 +10:00

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5.7 KiB
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#!/bin/bash
# --- work from the project root ----------------------------------------------
# Every path below is repo-relative, so a hook invoked with a working directory
# that is not the repo root would silently read and write the WRONG TREE --
# returning a near-empty result instead of the session-recovery block, and
# creating stray trees such as docs/production/session-logs/ on write.
#
# PRECEDENCE IS LOAD-BEARING. A cwd that IS a project root carries real
# information and must win: a caller sitting inside another project means that
# project, not this one. Resolving to the script's own location first would
# override them. So, in order:
# 1. cwd holds project.yaml -> cwd (a project root)
# 2. cwd holds .claude/ -> cwd (a project root not yet configured)
# 3. CLAUDE_PROJECT_DIR -> that (populated in the hook environment)
# 4. this script's location -> <root>/.claude/hooks/../.. by construction
# Rule 4 always works and needs no environment at all; rules 1-2 stop it from
# overriding a caller that legitimately means somewhere else.
#
# NOT an upward search: that resolves a nested project to its parent's config.
if [ -f "project.yaml" ] || [ -d ".claude" ]; then
CCGS_ROOT="$PWD"
elif [ -n "${CLAUDE_PROJECT_DIR:-}" ] && [ -d "${CLAUDE_PROJECT_DIR}" ]; then
CCGS_ROOT="$CLAUDE_PROJECT_DIR"
else
CCGS_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/../.." 2>/dev/null && pwd)"
fi
[ -n "$CCGS_ROOT" ] && cd "$CCGS_ROOT" 2>/dev/null || true
# Claude Code PostToolUse hook: Validates asset files after Write/Edit
# Checks naming conventions for files in assets/ directory
#
# Exit behavior:
# exit 0 = success or advisory warnings only
# exit 2 = build-breaking issue (invalid JSON, missing required fields)
#
# A PostToolUse hook CANNOT block -- the write has already happened by the time
# this runs (see .claude/docs/hooks-reference/hook-input-schemas.md). The only
# question is who hears about it, and that is what the exit code selects:
# exit 1 -> stderr goes to the USER only. Claude never sees it, so a JSON file
# it just corrupted looks like it wrote cleanly and it moves on.
# exit 2 -> stderr is fed back to CLAUDE as actionable feedback, so it can fix
# the file it just wrote.
# Exiting 1 while printing "ERRORS (Blocking) ... fix before proceeding" would be
# a promise the hook cannot keep, delivered to the one party who cannot act on it.
#
# Input schema (PostToolUse for Write/Edit):
# { "tool_name": "Write", "tool_input": { "file_path": "assets/data/foo.json", "content": "..." } }
INPUT=$(cat)
# Parse file path -- use jq if available, fall back to grep
if command -v jq >/dev/null 2>&1; then
FILE_PATH=$(echo "$INPUT" | jq -r '.tool_input.file_path // empty')
else
FILE_PATH=$(echo "$INPUT" | grep -oE '"file_path"[[:space:]]*:[[:space:]]*"[^"]*"' | head -1 | sed 's/"file_path"[[:space:]]*:[[:space:]]*"//;s/"$//')
fi
# Normalize path separators (Windows backslash to forward slash).
# Two rules, order significant -- see the long note in validate-skill-change.sh.
# Short version: hook input is JSON, so a Windows path arrives as `\\`. Without
# jq the fallback cannot unescape it, and a single-rule sed turns each escaped
# pair into two slashes, so `assets/` never matches and this hook silently
# validates nothing on Windows.
FILE_PATH=$(printf '%s' "$FILE_PATH" | sed 's|\\\\|/|g; s|\\|/|g')
# Only check files in assets/
if ! echo "$FILE_PATH" | grep -qE '(^|/)assets/'; then
exit 0
fi
FILENAME=$(basename "$FILE_PATH")
WARNINGS="" # Style/convention issues -- exit 0 with advisory message
ERRORS="" # Build-breaking issues -- exit 1 to block the operation
# ADVISORY: Check naming convention (lowercase with underscores only)
# Naming issues are style violations -- warn but do not block
# Uses grep -E (POSIX) not grep -P (Perl) for Windows Git Bash compatibility
if echo "$FILENAME" | grep -qE '[A-Z[:space:]-]'; then
WARNINGS="$WARNINGS\n NAMING: $FILE_PATH must be lowercase with underscores (got: $FILENAME)"
fi
# BLOCKING: Check JSON validity for data files
# Invalid JSON will break runtime loading -- this is a build-breaking error
if echo "$FILE_PATH" | grep -qE '(^|/)assets/data/.*\.json$'; then
if [ -f "$FILE_PATH" ]; then
# Find a working Python command
PYTHON_CMD=""
for cmd in python python3 py; do
if command -v "$cmd" >/dev/null 2>&1; then
PYTHON_CMD="$cmd"
break
fi
done
if [ -n "$PYTHON_CMD" ]; then
if ! "$PYTHON_CMD" -m json.tool "$FILE_PATH" > /dev/null 2>&1; then
ERRORS="$ERRORS\n FORMAT: $FILE_PATH is not valid JSON — fix syntax errors before continuing"
fi
else
# Say so rather than skipping in silence. This is the only BLOCKING
# check in this hook, so without an interpreter the hook exits 0 on
# a file it never opened -- indistinguishable from valid JSON. The
# sibling validate-commit.sh already warns in exactly this case;
# this half was the one that did not.
echo "WARNING: Cannot validate JSON (python not found) — $FILE_PATH unchecked" >&2
fi
fi
fi
# Report warnings (advisory -- non-blocking)
if [ -n "$WARNINGS" ]; then
echo -e "=== Asset Validation: Warnings ===$WARNINGS\n==================================\n(Warnings are advisory. Fix before final commit.)" >&2
fi
# Report build-breaking issues. exit 2 routes this to Claude, not just the user,
# so the file that was already written can actually be corrected.
if [ -n "$ERRORS" ]; then
echo -e "=== Asset Validation: ERRORS ===$ERRORS\n================================\nThe file was written but is broken. Fix it now, before continuing." >&2
exit 2
fi
exit 0