Files
Claude-Code-Game-Studios/.claude/skills/dev-story/CONTRACT.md
T
DonchitosandClaude Opus 5 d05699707f Release 1.1.0 — one config file, and a process weight you choose
`project.yaml` at the repo root is now the single source of truth for a
project's configuration, replacing `production/stage.txt`,
`production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all
three still read as a fallback; nothing is force-deleted).

**`modes.rigor` — one question instead of six.** `minimal`, `standard` or
`full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`,
`modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to
`minimal`, which is a change from 1.0's behaviour: the heavier tier was
measured costing several times more to reach working code without producing a
better result, and returning nothing when a fresh developer inherited the
project. Pin `modes.rigor: standard` to keep 1.0's process level.

Also in this release:

- `/settings` to view or change any setting, and `project.local.yaml` for
  per-developer preferences that should not be committed.
- `system_overrides` to hold one system to a higher standard than the rest of
  the project, and `testing.strict` to set per test type whether missing
  evidence blocks a story or warns.
- A story that changes anything the player sees is not closed until the game
  has been launched, observed, and a screenshot retained in
  `production/qa/evidence/`. A parse check is not a run. This holds at every
  rigor level, including `minimal`, where automated tests are waived but the
  look is not.
- The code root is engine-specific and enforced as such: Godot `src/`, Unity
  `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a
  project laid out any other way.
- Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh`
  converts a 1.0 layout, non-destructively by default, with a report to review
  before `--finalize` deletes anything.
- Ask-before-write holds regardless of personal automation settings.

Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes:
CHANGELOG.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
2026-09-23 12:25:11 +10:00

9.4 KiB

/dev-story — Handoff Contract

Role in Pipeline

Bridges planning and code by loading the full context for a single story (story file, TR registry, ADR, control manifest, engine prefs), routing to the correct programmer agent, implementing source code and tests, and leaving the story ready for /code-review then /story-done.

Inputs Required

Files That Must Exist

File Required Fields / Sections Read-Only?
production/epics/**/*.md (the story file) Status: Ready, TR-ID, Governing ADR, Manifest Version, ## Acceptance Criteria, ## Test Evidence, ## Dependencies, ## Out of Scope Partially mutable. This skill sets Status: to In Progress and updates Last Updated: before spawning any agent (Phase 2) — at minimal the story file is the only record of progress, since sprint-status.yaml is absent. Everything else in the story file is read-only to this skill
docs/architecture/tr-registry.yaml Entry matching the story's TR-ID with current requirement text Yes
docs/architecture/adr-NNNN-[slug].md (referenced ADR) ## Decision, ## Implementation Guidelines, ## Engine Compatibility, ## ADR Dependencies Yes
docs/architecture/control-manifest.md Manifest Version: header, layer rules (required patterns, forbidden patterns, performance guardrails) Yes
project.yaml engine.name, engine.version, naming.*, performance.* — the primary source for each of these fields Yes
.claude/docs/technical-preferences.md Legacy fallback for any field above that is absent or empty in project.yaml; sole source for forbidden patterns and allowed libraries (deliberately never migrated), plus the Engine Specialists section Yes — required only for fields absent from project.yaml, and always for forbidden patterns
docs/engine-reference/[engine]/VERSION.md Engine version, LLM knowledge cutoff, post-cutoff risk levels Yes
production/session-state/active.md (read to find active story when no argument given; created if absent) No

Preconditions

  • The target story must have Status: Ready (validated by /story-readiness before invocation)
  • The ADR referenced in the story must have Status: Accepted — if Status: Proposed, do not implement; surface this as a blocker and direct user to /architecture-decision
  • All ## Dependencies stories listed in the story file must already have Status: Complete (or Status: Done)
  • An engine must be configured — engine.name in project.yaml, or as legacy fallback an **Engine**: value in .claude/docs/technical-preferences.md that is not [TO BE CONFIGURED]
  • docs/architecture/tr-registry.yaml must contain the story's TR-ID
  • docs/architecture/control-manifest.md must exist (required for layer rule enforcement)

Outputs Produced

Files Written

File Guaranteed Fields / Sections Notes
<code root>/[system]/[file].[ext] Doc-commented public APIs; no hardcoded gameplay values; follows ADR Implementation Guidelines and control-manifest required patterns created or modified by sub-agent; code root resolved per .claude/docs/code-root-resolution.md
tests/unit/[system]/[story-slug]_test.[ext] OR tests/integration/[system]/[story-slug]_test.[ext] One test function per acceptance criterion (Logic/Integration stories only); naming: test_[scenario]_[expected_outcome]; no random seeds; no external I/O created by sub-agent; path matches ## Test Evidence in story
production/session-state/active.md ## Session Extract — /dev-story [date] block: story path, files changed, test written path, blockers, next steps appended (created if absent)

Output Guarantees

  • All source files follow the naming conventions in project.yaml (naming.*), falling back to .claude/docs/technical-preferences.md for any convention absent there
  • Test file path matches exactly the path declared in the story's ## Test Evidence section
  • Every acceptance criterion is mapped to a test function (Logic/Integration), an OBSERVED retained screenshot (the look half of Visual/Feel and UI), or flagged DEFERRED (the feel half only — timing, weight, responsiveness) in the implementation summary
  • No files are written outside the story's ## Out of Scope boundary without surfacing the conflict to the user first
  • Session state records files changed and the next recommended invocations (/code-review then /story-done)
  • The implementation summary states a verification result — what was run against the written code (commands.test, commands.smoke, or the engine's headless import) and its outcome. When the engine binary is unavailable this is NOT VERIFIED — <reason>, never an inference that the code is fine because it reads correctly
  • The implementation summary states a run result — OBSERVED — <what was on screen> with a retained screenshot under production/qa/evidence/[story-slug]/, NOT VERIFIED — <reason>, or N/A — <reason> (only for a story with genuinely nothing observable). NOT VERIFIED is a blocker at the default gate level for Visual/Feel and UI stories. The run is not waived at qa.level: minimal — tests are, the look is not. Procedure: .claude/docs/run-and-observe.md
  • At qa.level: minimal no test file is written, and the summary says so explicitly (Test evidence: waived at qa.level: minimal). A waived run and a run where tests were forgotten must not produce the same artifact
  • NOT ASSESSED is an accepted inbound value of the story's Risk field (/create-stories emits it when VERSION.md assigns no level). This skill treats it as HIGH for the engine-specialist spawn decision
  • Completion is not assumed. If the programmer agent stopped early or its output fails to parse, the story is reported INCOMPLETE with the specific breakage named, and Implementation Complete is not emitted

Immutability Rules

  • READS but does NOT modify: project.yaml, docs/architecture/tr-registry.yaml, docs/architecture/adr-NNNN-[slug].md, all GDD files in design/gdd/, docs/architecture/control-manifest.md, .claude/docs/technical-preferences.md (legacy fallback), docs/engine-reference/[engine]/VERSION.md
  • MODIFIES: <code root>/** (new/updated source files, via sub-agent; code root resolved per .claude/docs/code-root-resolution.md), tests/** (new test file, via sub-agent), production/session-state/active.md (append only)
  • Updates the story file's Status field to In Progress only (Phase 2, before spawning any agent). It writes no other Status value: advancing a story to Complete is the exclusive responsibility of /story-done

Hard Constraints (Never Violate)

  • Never marks a story Status: Done or Status: Complete — that belongs to /story-done
  • Never begins implementation without loading the full context package (story, TR-ID from registry, ADR Decision + Implementation Guidelines, control-manifest layer rules, engine prefs)
  • Never implements a story whose referenced ADR has Status: Proposed — surface as a blocker
  • Never writes a Logic or Integration story as complete without a test file at the path declared in ## Test Evidence
  • Never touches files listed in the story's ## Out of Scope section without explicit user approval
  • Never deviates from the ADR's Implementation Guidelines silently — deviations must be flagged in the summary
  • Never modifies ADR files or GDD files under any circumstances
  • All file writes are delegated to sub-agents via Task; this orchestrator does not write source or test files directly

Downstream Skill Expects

Next skill: /story-done

  • It will read: the story file (to check Status, ## Acceptance Criteria, ## Test Evidence path, Type:, referenced ADR, TR-ID)
  • It assumes: the test file declared in ## Test Evidence already exists on disk (for Logic/Integration stories)
  • It assumes: production/session-state/active.md records the story path and files changed (used to locate the in-progress story when no argument is given)
  • It assumes: source files under the resolved code root are present and match the criterion descriptions, so Grep-based deviation checks can run

Known Fragile Points

  • If the story's embedded Manifest Version differs from the current docs/architecture/control-manifest.md header date, rules may have changed since the story was authored — the skill surfaces this, but silently proceeding would produce code that violates newer manifest rules
  • The test file path in ## Test Evidence must be exact: /story-done uses that literal path for Glob checks; a typo here causes a false BLOCKING result downstream
  • If docs/architecture/tr-registry.yaml has a stale requirement text that diverges from the GDD, the implementation may satisfy the registry but fail the GDD — always treat the registry as authoritative per design, but flag if a visible discrepancy is noticed
  • Sub-agent task failures are non-fatal by design (partial reports are surfaced), but a blocked programmer sub-agent means no source files are written — /story-done will then fail its file-existence checks
  • Config/Data stories produce no test file; /story-done must see Type: Config/Data in the story header to classify the story correctly — otherwise it resolves the test-evidence gate for the wrong type (e.g. Logic, which is BLOCKING by default) and may flag a missing test