Files
Claude-Code-Game-Studios/.claude/docs/templates/changelog-template.md
Donchitos ad540fe75d Game Studio Agent Architecture — complete setup (Phases 1-7)
48 coordinated Claude Code subagents for indie game development:
- 3 leadership agents (creative-director, technical-director, producer)
- 10 department leads (game-designer, lead-programmer, art-director, etc.)
- 23 specialist agents (gameplay, engine, AI, networking, UI, tools, etc.)
- 12 engine-specific agents (Godot, Unity, Unreal with sub-specialists)

Infrastructure:
- 34 skills (slash commands) for workflows, reviews, and team orchestration
- 8 hooks for commit validation, asset checks, session management
- 11 path-scoped rules enforcing domain-specific standards
- 28 templates for design docs, reports, and collaborative protocols

Key features:
- User-driven collaboration protocol (Question → Options → Decision → Draft → Approval)
- Engine version awareness with knowledge-gap detection (Godot 4.6 pinned)
- Phase gate system for development milestone validation
- CLAUDE.md kept under 80 lines with extracted doc imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 21:04:24 +11:00

1.4 KiB

What's New in [Version]

Release Date: [Date]


New Features

  • [Feature Name]: [Player-friendly description of what they can now do. Focus on the experience, not the implementation. 1-2 sentences.]

  • [Feature Name]: [Description]


Improvements

  • [Area Improved]: [How this makes the game better for the player. Be specific.]

  • [Area Improved]: [Description]


Balance Changes

  • [What Changed]: [Old value] -> [New value]. [Brief design reasoning in player terms. Example: "Healing potions now restore 50 HP (up from 30) -- late-game encounters needed more recovery options."]

  • [What Changed]: [Description]


Bug Fixes

  • Fixed an issue where [describe the player-visible symptom, not the code fix]
  • Fixed [another player-visible symptom]
  • Fixed [symptom]

Known Issues

  • [Issue description in player terms]. [Workaround if one exists.] We're working on a fix.

Technical Notes (Internal Only -- Remove Before Publishing)

Commits Covered

  • Range: [first-hash]..[last-hash]
  • Total commits: [N]

Internal Changes

  • [Refactoring, infrastructure, or tooling changes not visible to players]

Deferred Items

  • [Features or fixes originally planned for this release but moved to next]
    • Reason: [why deferred]
    • New target: [version or sprint]

Thank you for playing! Your feedback helps us improve the game. Report issues at [support link].