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Removes the deprecated skill entirely and updates every reference across: - README.md, UPGRADING.md (skill count + file lists) - docs/WORKFLOW-GUIDE.md (pipeline diagrams, step descriptions, command reference) - docs/examples/skill-flow-diagrams.md, session-*.md - docs/architecture/tr-registry.yaml - tests/skills/catalog.yaml - .claude/skills: adopt, content-audit, create-control-manifest, skill-test, story-readiness - .claude/docs: skills-reference.md, quick-start.md Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
5.7 KiB
5.7 KiB
Available Skills (Slash Commands)
52 slash commands organized by phase. Type / in Claude Code to access any of them.
Onboarding & Navigation
| Command | Purpose |
|---|---|
/start |
First-time onboarding — asks where you are, then guides you to the right workflow |
/help |
Context-aware "what do I do next?" — reads current stage and surfaces the required next step |
/project-stage-detect |
Full project audit — detect phase, identify existence gaps, recommend next steps |
/setup-engine |
Configure engine + version, detect knowledge gaps, populate version-aware reference docs |
/adopt |
Brownfield format audit — checks internal structure of existing GDDs/ADRs/stories, produces migration plan |
Game Design
| Command | Purpose |
|---|---|
/brainstorm |
Guided ideation using professional studio methods (MDA, SDT, Bartle, verb-first) |
/map-systems |
Decompose game concept into systems, map dependencies, prioritize design order |
/design-system |
Guided, section-by-section GDD authoring for a single game system |
/quick-design |
Lightweight design spec for small changes — tuning, tweaks, minor additions |
/review-all-gdds |
Cross-GDD consistency and game design holism review across all design docs |
/propagate-design-change |
When a GDD is revised, find affected ADRs and produce an impact report |
UX & Interface Design
| Command | Purpose |
|---|---|
/ux-design |
Guided section-by-section UX spec authoring (screen/flow, HUD, or pattern library) |
/ux-review |
Validate UX specs for GDD alignment, accessibility, and pattern compliance |
Architecture
| Command | Purpose |
|---|---|
/create-architecture |
Guided authoring of the master architecture document |
/architecture-decision |
Create an Architecture Decision Record (ADR) |
/architecture-review |
Validate all ADRs for completeness, dependency ordering, and GDD coverage |
/create-control-manifest |
Generate flat programmer rules sheet from accepted ADRs |
Stories & Sprints
| Command | Purpose |
|---|---|
/create-epics |
Translate GDDs + ADRs into epics — one per architectural module |
/create-stories |
Break a single epic into implementable story files |
/dev-story |
Read a story and implement it — routes to the correct programmer agent |
/sprint-plan |
Generate or update a sprint plan; initializes sprint-status.yaml |
/sprint-status |
Fast 30-line sprint snapshot (reads sprint-status.yaml) |
/story-readiness |
Validate a story is implementation-ready before pickup (READY/NEEDS WORK/BLOCKED) |
/story-done |
8-phase completion review after implementation; updates story file, surfaces next story |
/estimate |
Structured effort estimate with complexity, dependencies, and risk breakdown |
Reviews & Analysis
| Command | Purpose |
|---|---|
/design-review |
Review a game design document for completeness and consistency |
/code-review |
Architectural code review for a file or changeset |
/balance-check |
Analyze game balance data, formulas, and config — flag outliers |
/asset-audit |
Audit assets for naming conventions, file size budgets, and pipeline compliance |
/content-audit |
Audit GDD-specified content counts against implemented content |
/scope-check |
Analyze feature or sprint scope against original plan, flag scope creep |
/perf-profile |
Structured performance profiling with bottleneck identification |
/tech-debt |
Scan, track, prioritize, and report on technical debt |
/gate-check |
Validate readiness to advance between development phases (PASS/CONCERNS/FAIL) |
Production
| Command | Purpose |
|---|---|
/milestone-review |
Review milestone progress and generate status report |
/retrospective |
Run a structured sprint or milestone retrospective |
/bug-report |
Create a structured bug report |
/reverse-document |
Generate design or architecture docs from existing implementation |
/playtest-report |
Generate a structured playtest report or analyze existing playtest notes |
Release
| Command | Purpose |
|---|---|
/release-checklist |
Generate and validate a pre-release checklist for the current build |
/launch-checklist |
Complete launch readiness validation across all departments |
/changelog |
Auto-generate changelog from git commits and sprint data |
/patch-notes |
Generate player-facing patch notes from git history and internal data |
/hotfix |
Emergency fix workflow with audit trail, bypassing normal sprint process |
Creative & Content
| Command | Purpose |
|---|---|
/prototype |
Rapid throwaway prototype to validate a mechanic (relaxed standards, isolated worktree) |
/onboard |
Generate contextual onboarding document for a new contributor or agent |
/localize |
Localization workflow: string extraction, validation, translation readiness |
Team Orchestration
Coordinate multiple agents on a single feature area:
| Command | Coordinates |
|---|---|
/team-combat |
game-designer + gameplay-programmer + ai-programmer + technical-artist + sound-designer + qa-tester |
/team-narrative |
narrative-director + writer + world-builder + level-designer |
/team-ui |
ux-designer + ui-programmer + art-director + accessibility-specialist |
/team-release |
release-manager + qa-lead + devops-engineer + producer |
/team-polish |
performance-analyst + technical-artist + sound-designer + qa-tester |
/team-audio |
audio-director + sound-designer + technical-artist + gameplay-programmer |
/team-level |
level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester |