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* Add context resilience: file-backed state, incremental writing, auto-recovery Prevents "prompt too long" crashes from killing sessions by persisting work to disk incrementally instead of relying on conversation memory. Changes: - pre-compact.sh: dumps session state before context compression - session-start.sh: detects active.md for crash recovery - session-stop.sh: archives and clears active.md on clean shutdown - context-management.md: file-backed state as primary strategy - 9 agents updated with incremental section writing protocol (game-designer, systems-designer, economy-designer, narrative-director, level-designer, world-builder, writer, art-director, audio-director) - CLAUDE.md: trimmed redundant imports (10 → 5) to reduce token overhead - design-docs.md rule: enforces incremental writing pattern - .gitignore: excludes ephemeral session state files - directory-structure.md: documents session-state/ and session-logs/ - COLLABORATIVE-DESIGN-PRINCIPLE.md: documents incremental writing pattern Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add AskUserQuestion integration across collaborative protocols Explicitly reference the AskUserQuestion tool in all collaborative agent definitions, protocol templates, team orchestrator skills, and the master principle doc. Introduces the Explain-then-Capture pattern: agents write full expert analysis in conversation, then call AskUserQuestion with concise labels to capture decisions via structured UI. 26 files updated: - 3 protocol templates (design, leadership, implementation) - 14 agent definitions (10 design + 3 leadership + writer) - 8 orchestrator skills (brainstorm + 7 team-*) - 1 master principle doc (COLLABORATIVE-DESIGN-PRINCIPLE.md) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add /design-systems skill: concept-to-GDD decomposition workflow Bridges the gap between game concept and per-system design documents. Professional studios use systems enumeration + dependency sorting between concept and feature docs — skipping this step is one of the most expensive mistakes (systems discovered during production cost 5-10x more to add). New files: - .claude/skills/design-systems/SKILL.md — 7-phase orchestration skill (enumerate systems, map dependencies, assign priorities, write GDDs) - .claude/docs/templates/systems-index.md — master tracking template Flow integration (7 existing skills updated): - brainstorm, start, setup-engine, design-review, gate-check, project-stage-detect, game-concept template all reference /design-systems at the appropriate workflow touchpoints Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Fix cross-platform bugs, add missing tool permissions, and update docs for v0.2.0 Hooks: fix \s → [[:space:]] in grep -E fallbacks (3 files), fix detect-gaps.sh empty-variable bug, fix log-agent.sh field name (agent_name → agent_type), harden validate-push.sh with explicit $MATCHED_BRANCH, convert for-in loops to while-read for space-safe iteration, add POSIX head -n syntax, increase PreCompact timeout, widen session-stop log window. Skills: add AskUserQuestion to 10 skills and TodoWrite to 8 multi-phase skills. Fix project-stage-detect template/output paths, tech-artist → technical-artist. Docs: add /design-systems to all references (README, quick-start, workflow guide, skills-reference), update skill count 35 → 36, remove stale AI artifacts from COLLABORATIVE-DESIGN-PRINCIPLE.md, add AskUserQuestion note to examples README. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 <noreply@anthropic.com>
59 lines
1.9 KiB
Bash
59 lines
1.9 KiB
Bash
#!/bin/bash
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# Claude Code PostToolUse hook: Validates asset files after Write/Edit
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# Checks naming conventions for files in assets/ directory
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# Exit 0 = success (non-blocking, PostToolUse cannot block)
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#
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# Input schema (PostToolUse for Write/Edit):
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# { "tool_name": "Write", "tool_input": { "file_path": "assets/data/foo.json", "content": "..." } }
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INPUT=$(cat)
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# Parse file path -- use jq if available, fall back to grep
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if command -v jq >/dev/null 2>&1; then
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FILE_PATH=$(echo "$INPUT" | jq -r '.tool_input.file_path // empty')
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else
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FILE_PATH=$(echo "$INPUT" | grep -oE '"file_path"[[:space:]]*:[[:space:]]*"[^"]*"' | sed 's/"file_path"[[:space:]]*:[[:space:]]*"//;s/"$//')
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fi
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# Normalize path separators (Windows backslash to forward slash)
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FILE_PATH=$(echo "$FILE_PATH" | sed 's|\\|/|g')
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# Only check files in assets/
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if ! echo "$FILE_PATH" | grep -qE '(^|/)assets/'; then
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exit 0
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fi
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FILENAME=$(basename "$FILE_PATH")
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WARNINGS=""
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# Check naming convention (lowercase with underscores only) -- uses grep -E instead of grep -P
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if echo "$FILENAME" | grep -qE '[A-Z[:space:]-]'; then
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WARNINGS="$WARNINGS\nNAMING: $FILE_PATH must be lowercase with underscores (got: $FILENAME)"
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fi
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# Check JSON validity for data files
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if echo "$FILE_PATH" | grep -qE '(^|/)assets/data/.*\.json$'; then
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if [ -f "$FILE_PATH" ]; then
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# Find a working Python command
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PYTHON_CMD=""
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for cmd in python python3 py; do
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if command -v "$cmd" >/dev/null 2>&1; then
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PYTHON_CMD="$cmd"
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break
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fi
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done
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if [ -n "$PYTHON_CMD" ]; then
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if ! "$PYTHON_CMD" -m json.tool "$FILE_PATH" > /dev/null 2>&1; then
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WARNINGS="$WARNINGS\nFORMAT: $FILE_PATH is not valid JSON"
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fi
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fi
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fi
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fi
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if [ -n "$WARNINGS" ]; then
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echo -e "=== Asset Validation ===$WARNINGS\n========================" >&2
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fi
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exit 0
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