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* Add /vertical-slice skill, prototype overhaul, and workflow integration - Add /vertical-slice skill for pre-production validation (Phase 4 gate) - Overhaul /prototype skill with two-mode design: concept prototype (Phase 1) vs vertical slice (Phase 4), with clearer differentiation and higher standards for VS - Update prototyper agent to own both prototype and vertical-slice workflows - Add prototype-report.md and vertical-slice-report.md output templates - Update WORKFLOW-GUIDE, quick-start, skills-reference, agent-coordination-map, and skill-flow-diagrams to fully integrate both skills into the 7-phase pipeline - Remove orphaned empty quick-prototype/ directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * sync v1 counts + polish Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> * Add entity inventory flow, relax vertical-slice gate, improve UX authoring prompts - /asset-spec: new Phase 0b entity & screen inventory when no argument and no existing inventory — reads GDDs/art-bible, proposes categorized list, writes design/assets/entity-inventory.md collaboratively - /asset-spec: entity/character target falls back to inline user description when no source doc exists, rather than failing - /gate-check: vertical slice changed from blocking to CONCERNS-only when absent; built-but-broken slice still fails; adds entity inventory as gate artifact - /ux-design: convert inline approval prompts to AskUserQuestion for structured option capture at key authoring decision points - workflow-catalog.yaml: entity-inventory step added to pre-production; UX spec min_count raised to 3; vertical-slice and prototype marked required: false with updated descriptions - .gitignore: exclude marrow/ eval tooling directory Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Add missing AskUserQuestion widgets to 7 skills Audit found 11 decision points across 7 skills where structured option prompts were missing — using plain text, auto-selection, or no gate at all. Skills patched: - create-epics: per-epic approval + producer CONCERNS verdict - sprint-plan: producer CONCERNS verdict with scope/timeline options - milestone-review: AT RISK / OFF TRACK producer verdicts require acknowledgement - retrospective: existing-retro handling converted from plain text [A]/[B] - quick-design: classification confirmation + draft approve/revise/redirect - tech-debt add mode: category (6 options) + effort (S/M/L/XL) structured capture - regression-suite: no-arg mode selection instead of silent auto-detect - hotfix: severity confirmation gate before workflow begins Also added AskUserQuestion to allowed-tools headers for retrospective, quick-design, tech-debt, regression-suite, and hotfix. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * Prep v1 stable: fix WORKFLOW-GUIDE counts, stale agent names, and skill model fields - WORKFLOW-GUIDE.md: correct agent count (48→49), skill count (66/68→73), add 6 missing skills to Appendix B, fix Creative category count (2→4), replace 3 non-existent agent names with correct ue-*/unity-* specialists, add missing godot-csharp/gdextension specialists to hierarchy, fix production/stories/ paths → production/epics/ - coordination-rules.md: replace "not yet used" with opt-in env var note - quick-start.md: rename duplicate "Validate the concept" label → "Prototype the mechanic" - skill-flow-diagrams.md: remove duplicate legacy UX pipeline section - All 62 skills missing model: field now have explicit model: sonnet Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: comprehensive skill audit — consistency, UX, and flow gaps Two-pass audit fixing ~35 bugs across 41 files. Pre-production flow: - Brainstorm next-steps split into Path A (design-first) and Path B (prototype-first) — eliminates "prototype after architecture" confusion - /architecture-review added to pre-production flow in brainstorm and create-architecture handoffs - gate-check traceability check corrected to requirements-traceability.md - dev-story TR registry error now points to /architecture-review (not /create-epics) - start now writes production/stage.txt on first onboarding AskUserQuestion gaps filled: - balance-check, code-review, hotfix, day-one-patch, consistency-check all gain closing widgets and/or missing allowed-tools declarations - hotfix git branch creation now requires user confirmation - sprint-plan review-mode setup moved to Phase 0 (before gates run) - team-combat gains architecture→implementation approval gate - design-review APPROVED path consolidated from 3 widgets to 1 multiSelect All 9 team-* skills: - Phase 0 review-mode resolution added (solo/lean/full now respected) - team-audio output path fixed (design/gdd/ → design/audio/) - team-level final doc compilation delegated to level-designer subagent - team-narrative localization-lead added to composition list - team-qa sprint path fixed (flat files, not directories) - team-release NO-GO override captures written justification - team-live-ops Cancel verdict now explicitly BLOCKED Other fixes: - Art bible path standardized to design/art/art-bible.md (3 wrong refs) - AD-PHASE-GATE added to lean-mode skip list in director-gates.md - design-system duplicate 5d heading fixed; skeleton decline path added; mandatory agent spawns now respect review mode - story-readiness acceptance criteria thresholds now type-aware - create-stories gains multi-ADR and no-ADR handling guidance - consistency-check creates docs/consistency-failures.md on first run - retrospective frontmatter bash injection replaced with explicit Bash call - smoke-check ls -t gains PowerShell fallback - Conventional Commits format documented in coding-standards.md - gate-check: ADR acceptance gate, QA plan check, chain-of-verification tool-action requirement all added Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * fix: expose --review flag in argument-hints for all team-* skills All 9 team-* skills already implement Phase 0 review-mode resolution internally (full/lean/solo), but none advertised [--review full|lean|solo] in their argument-hint. Users had no way to discover the per-run override. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add SECURITY.md with coordinated disclosure policy Defines scope, reporting process (GitHub private vulnerability reporting), contributor security guidelines for hooks/skills/agents, and 90-day coordinated disclosure timeline. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add CONTRIBUTING.md with framework contribution guidelines Covers what PRs are welcome, skill/hook/agent technical requirements, the collaborative principle, testing expectations, commit format, and platform compatibility requirements. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> * docs: add v1.0.0-beta → v1.0 upgrade section to UPGRADING.md Documents the 17 commits since the beta tag: new /vertical-slice gate, entity inventory flow in /map-systems, AskUserQuestion widgets across 7 skills, --review flag exposure on team-* skills, bug fixes (#21, #36, #42, #43, #45), and the new CONTRIBUTING.md and SECURITY.md. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
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Available Skills (Slash Commands)
73 slash commands organized by phase. Type / in Claude Code to access any of them.
Onboarding & Navigation
| Command | Purpose |
|---|---|
/start |
First-time onboarding — asks where you are, then guides you to the right workflow |
/help |
Context-aware "what do I do next?" — reads current stage and surfaces the required next step |
/project-stage-detect |
Full project audit — detect phase, identify existence gaps, recommend next steps |
/setup-engine |
Configure engine + version, detect knowledge gaps, populate version-aware reference docs |
/adopt |
Brownfield format audit — checks internal structure of existing GDDs/ADRs/stories, produces migration plan |
Game Design
| Command | Purpose |
|---|---|
/brainstorm |
Guided ideation using professional studio methods (MDA, SDT, Bartle, verb-first) |
/map-systems |
Decompose game concept into systems, map dependencies, prioritize design order |
/design-system |
Guided, section-by-section GDD authoring for a single game system |
/quick-design |
Lightweight design spec for small changes — tuning, tweaks, minor additions |
/review-all-gdds |
Cross-GDD consistency and game design holism review across all design docs |
/propagate-design-change |
When a GDD is revised, find affected ADRs and produce an impact report |
Art & Assets
| Command | Purpose |
|---|---|
/art-bible |
Guided, section-by-section Art Bible authoring — creates visual identity spec before asset production begins |
/asset-spec |
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles |
/asset-audit |
Audit assets for naming conventions, file size budgets, and pipeline compliance |
UX & Interface Design
| Command | Purpose |
|---|---|
/ux-design |
Guided section-by-section UX spec authoring (screen/flow, HUD, or pattern library) |
/ux-review |
Validate UX specs for GDD alignment, accessibility, and pattern compliance |
Architecture
| Command | Purpose |
|---|---|
/create-architecture |
Guided authoring of the master architecture document |
/architecture-decision |
Create an Architecture Decision Record (ADR) |
/architecture-review |
Validate all ADRs for completeness, dependency ordering, and GDD coverage |
/create-control-manifest |
Generate flat programmer rules sheet from accepted ADRs |
Stories & Sprints
| Command | Purpose |
|---|---|
/create-epics |
Translate GDDs + ADRs into epics — one per architectural module |
/create-stories |
Break a single epic into implementable story files |
/dev-story |
Read a story and implement it — routes to the correct programmer agent |
/sprint-plan |
Generate or update a sprint plan; initializes sprint-status.yaml |
/sprint-status |
Fast 30-line sprint snapshot (reads sprint-status.yaml) |
/story-readiness |
Validate a story is implementation-ready before pickup (READY/NEEDS WORK/BLOCKED) |
/story-done |
8-phase completion review after implementation; updates story file, surfaces next story |
/estimate |
Structured effort estimate with complexity, dependencies, and risk breakdown |
Reviews & Analysis
| Command | Purpose |
|---|---|
/design-review |
Review a game design document for completeness and consistency |
/code-review |
Architectural code review for a file or changeset |
/balance-check |
Analyze game balance data, formulas, and config — flag outliers |
/content-audit |
Audit GDD-specified content counts against implemented content |
/scope-check |
Analyze feature or sprint scope against original plan, flag scope creep |
/perf-profile |
Structured performance profiling with bottleneck identification |
/tech-debt |
Scan, track, prioritize, and report on technical debt |
/gate-check |
Validate readiness to advance between development phases (PASS/CONCERNS/FAIL) |
/consistency-check |
Scan all GDDs against the entity registry to detect cross-document inconsistencies (stats, names, rules that contradict each other) |
/security-audit |
Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps |
QA & Testing
| Command | Purpose |
|---|---|
/qa-plan |
Generate a QA test plan for a sprint or feature |
/smoke-check |
Run critical path smoke test gate before QA hand-off |
/soak-test |
Generate a soak test protocol for extended play sessions |
/regression-suite |
Map test coverage to GDD critical paths, identify fixed bugs without regression tests |
/test-setup |
Scaffold the test framework and CI/CD pipeline for the project's engine |
/test-helpers |
Generate engine-specific test helper libraries for the test suite |
/test-evidence-review |
Quality review of test files and manual evidence documents |
/test-flakiness |
Detect non-deterministic (flaky) tests from CI run logs |
/skill-test |
Validate skill files for structural compliance and behavioral correctness |
/skill-improve |
Improve a skill using a test-fix-retest loop — diagnose, propose fix, rewrite, verify |
Production
| Command | Purpose |
|---|---|
/milestone-review |
Review milestone progress and generate status report |
/retrospective |
Run a structured sprint or milestone retrospective |
/bug-report |
Create a structured bug report |
/bug-triage |
Read all open bugs, re-evaluate priority vs. severity, assign owner and label |
/reverse-document |
Generate design or architecture docs from existing implementation |
/playtest-report |
Generate a structured playtest report or analyze existing playtest notes |
Release
| Command | Purpose |
|---|---|
/release-checklist |
Generate and validate a pre-release checklist for the current build |
/launch-checklist |
Complete launch readiness validation across all departments |
/changelog |
Auto-generate changelog from git commits and sprint data |
/patch-notes |
Generate player-facing patch notes from git history and internal data |
/hotfix |
Emergency fix workflow with audit trail, bypassing normal sprint process |
/day-one-patch |
Prepare a focused day-one patch for known issues discovered after gold master but before or at public launch |
Creative & Content
| Command | Purpose |
|---|---|
/prototype |
Concept prototype — throwaway build right after brainstorm to validate core idea (Phase 1) |
/vertical-slice |
Pre-Production validation — production-quality end-to-end build before committing to Production (Phase 4) |
/onboard |
Generate contextual onboarding document for a new contributor or agent |
/localize |
Localization workflow: string extraction, validation, translation readiness |
Team Orchestration
Coordinate multiple agents on a single feature area:
| Command | Coordinates |
|---|---|
/team-combat |
game-designer + gameplay-programmer + ai-programmer + technical-artist + sound-designer + qa-tester |
/team-narrative |
narrative-director + writer + world-builder + level-designer |
/team-ui |
ux-designer + ui-programmer + art-director + accessibility-specialist |
/team-release |
release-manager + qa-lead + devops-engineer + producer |
/team-polish |
performance-analyst + technical-artist + sound-designer + qa-tester |
/team-audio |
audio-director + sound-designer + technical-artist + gameplay-programmer |
/team-level |
level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester |
/team-live-ops |
live-ops-designer + economy-designer + community-manager + analytics-engineer |
/team-qa |
qa-lead + qa-tester + gameplay-programmer + producer |