Files
Claude-Code-Game-Studios/.claude/docs/technical-preferences.md
Donchitos 04ed5d5c36 Update docs, skill counts, and UX/setup-engine skills for v0.4.0
- Update skill count to 66 and hook count to 12 across README, skills-reference, and badges
- Add QA & Testing section to README and skills-reference (qa-plan, smoke-check, soak-test, etc.)
- Add Input & Platform section to technical-preferences.md (populated by /setup-engine)
- Document post-compact, notify, and validate-skill-change hooks in hooks-reference
- Expand /setup-engine, /ux-design, /ux-review, /design-system skills with input/platform context
- Restructure workflow-catalog: move UX steps into pre-production phase, improve descriptions
- Expand UPGRADING.md and WORKFLOW-GUIDE.md with v0.4.0 guidance
- Add skill-flow-diagrams examples and CODEOWNERS

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-25 20:31:11 +11:00

3.2 KiB

Technical Preferences

Engine & Language

  • Engine: [TO BE CONFIGURED — run /setup-engine]
  • Language: [TO BE CONFIGURED]
  • Rendering: [TO BE CONFIGURED]
  • Physics: [TO BE CONFIGURED]

Input & Platform

  • Target Platforms: [TO BE CONFIGURED — e.g., PC, Console, Mobile, Web]
  • Input Methods: [TO BE CONFIGURED — e.g., Keyboard/Mouse, Gamepad, Touch, Mixed]
  • Primary Input: [TO BE CONFIGURED — the dominant input for this game]
  • Gamepad Support: [TO BE CONFIGURED — Full / Partial / None]
  • Touch Support: [TO BE CONFIGURED — Full / Partial / None]
  • Platform Notes: [TO BE CONFIGURED — any platform-specific UX constraints]

Naming Conventions

  • Classes: [TO BE CONFIGURED]
  • Variables: [TO BE CONFIGURED]
  • Signals/Events: [TO BE CONFIGURED]
  • Files: [TO BE CONFIGURED]
  • Scenes/Prefabs: [TO BE CONFIGURED]
  • Constants: [TO BE CONFIGURED]

Performance Budgets

  • Target Framerate: [TO BE CONFIGURED]
  • Frame Budget: [TO BE CONFIGURED]
  • Draw Calls: [TO BE CONFIGURED]
  • Memory Ceiling: [TO BE CONFIGURED]

Testing

  • Framework: [TO BE CONFIGURED]
  • Minimum Coverage: [TO BE CONFIGURED]
  • Required Tests: Balance formulas, gameplay systems, networking (if applicable)

Forbidden Patterns

  • [None configured yet — add as architectural decisions are made]

Allowed Libraries / Addons

  • [None configured yet — add as dependencies are approved]

Architecture Decisions Log

  • [No ADRs yet — use /architecture-decision to create one]

Engine Specialists

  • Primary: [TO BE CONFIGURED — run /setup-engine]
  • Language/Code Specialist: [TO BE CONFIGURED]
  • Shader Specialist: [TO BE CONFIGURED]
  • UI Specialist: [TO BE CONFIGURED]
  • Additional Specialists: [TO BE CONFIGURED]
  • Routing Notes: [TO BE CONFIGURED]

File Extension Routing

File Extension / Type Specialist to Spawn
Game code (primary language) [TO BE CONFIGURED]
Shader / material files [TO BE CONFIGURED]
UI / screen files [TO BE CONFIGURED]
Scene / prefab / level files [TO BE CONFIGURED]
Native extension / plugin files [TO BE CONFIGURED]
General architecture review Primary