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`project.yaml` at the repo root is now the single source of truth for a project's configuration, replacing `production/stage.txt`, `production/review-mode.txt` and `.claude/docs/technical-preferences.md` (all three still read as a fallback; nothing is force-deleted). **`modes.rigor` — one question instead of six.** `minimal`, `standard` or `full` fronts six knobs: `modes.workflow`, `docs.density`, `qa.level`, `modes.story_granularity`, `modes.review_mode` and `team.size`. It defaults to `minimal`, which is a change from 1.0's behaviour: the heavier tier was measured costing several times more to reach working code without producing a better result, and returning nothing when a fresh developer inherited the project. Pin `modes.rigor: standard` to keep 1.0's process level. Also in this release: - `/settings` to view or change any setting, and `project.local.yaml` for per-developer preferences that should not be committed. - `system_overrides` to hold one system to a higher standard than the rest of the project, and `testing.strict` to set per test type whether missing evidence blocks a story or warns. - A story that changes anything the player sees is not closed until the game has been launched, observed, and a screenshot retained in `production/qa/evidence/`. A parse check is not a run. This holds at every rigor level, including `minimal`, where automated tests are waived but the look is not. - The code root is engine-specific and enforced as such: Godot `src/`, Unity `Assets/`, Unreal `Source/<Module>/`. Two of the three will not build a project laid out any other way. - Migration tooling for existing projects: `.claude/scripts/migrate-v1-config.sh` converts a 1.0 layout, non-destructively by default, with a report to review before `--finalize` deletes anything. - Ask-before-write holds regardless of personal automation settings. Upgrading from 1.0 or earlier: see UPGRADING.md. Full list of changes: CHANGELOG.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016xvzG3i7pWQg4LjyDwWMXd
80 lines
3.5 KiB
Bash
80 lines
3.5 KiB
Bash
#!/bin/bash
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# --- work from the project root ----------------------------------------------
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# Every path below is repo-relative, so a hook invoked with a working directory
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# that is not the repo root would silently read and write the WRONG TREE --
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# returning a near-empty result instead of the session-recovery block, and
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# creating stray trees such as docs/production/session-logs/ on write.
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#
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# PRECEDENCE IS LOAD-BEARING. A cwd that IS a project root carries real
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# information and must win: a caller sitting inside another project means that
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# project, not this one. Resolving to the script's own location first would
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# override them. So, in order:
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# 1. cwd holds project.yaml -> cwd (a project root)
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# 2. cwd holds .claude/ -> cwd (a project root not yet configured)
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# 3. CLAUDE_PROJECT_DIR -> that (populated in the hook environment)
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# 4. this script's location -> <root>/.claude/hooks/../.. by construction
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# Rule 4 always works and needs no environment at all; rules 1-2 stop it from
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# overriding a caller that legitimately means somewhere else.
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#
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# NOT an upward search: that resolves a nested project to its parent's config.
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if [ -f "project.yaml" ] || [ -d ".claude" ]; then
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CCGS_ROOT="$PWD"
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elif [ -n "${CLAUDE_PROJECT_DIR:-}" ] && [ -d "${CLAUDE_PROJECT_DIR}" ]; then
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CCGS_ROOT="$CLAUDE_PROJECT_DIR"
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else
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CCGS_ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/../.." 2>/dev/null && pwd)"
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fi
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[ -n "$CCGS_ROOT" ] && cd "$CCGS_ROOT" 2>/dev/null || true
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# Claude Code PostToolUse hook: Advises running skill-test after skill file changes
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# Fires when any file inside .claude/skills/ is written or edited.
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#
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# Exit behavior:
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# exit 0 = advisory only (non-blocking)
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#
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# Input schema (PostToolUse for Write|Edit):
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# { "tool_name": "Write", "tool_input": { "file_path": "...", "content": "..." } }
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INPUT=$(cat)
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# Parse file path -- use jq if available, fall back to grep
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if command -v jq >/dev/null 2>&1; then
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FILE_PATH=$(echo "$INPUT" | jq -r '.tool_input.file_path // empty')
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else
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FILE_PATH=$(echo "$INPUT" | grep -oE '"file_path"[[:space:]]*:[[:space:]]*"[^"]*"' | head -1 | sed 's/"file_path"[[:space:]]*:[[:space:]]*"//;s/"$//')
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fi
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# Normalize path separators (Windows backslash to forward slash).
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#
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# TWO rules, and the order matters. The hook input is JSON, so a Windows path
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# arrives escaped: "C:\\Users\\x". jq unescapes it to a single backslash, but
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# the grep fallback CANNOT -- it hands back the raw two-character `\\`. A
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# single `s|\\|/|g` then turns each of those into its own slash, producing
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# `.claude//skills//help//SKILL.md`, which no path test below matches. The hook
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# went silent on every Windows edit whenever jq was absent -- and jq is absent
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# on a stock Windows Git Bash, which is this project's primary platform.
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#
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# Rule 1 collapses the escaped pair to one slash; rule 2 handles an already
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# unescaped separator (the jq path, or a POSIX caller). Running both is safe
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# for either input because rule 1 finds nothing to do on unescaped text.
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FILE_PATH=$(printf '%s' "$FILE_PATH" | sed 's|\\\\|/|g; s|\\|/|g')
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# Only act on files inside .claude/skills/
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if ! echo "$FILE_PATH" | grep -qE '(^|/)\.claude/skills/'; then
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exit 0
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fi
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# Extract skill name from path (.claude/skills/[skill-name]/SKILL.md)
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SKILL_NAME=$(echo "$FILE_PATH" | grep -oE '\.claude/skills/[^/]+' | sed 's|\.claude/skills/||')
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if [ -z "$SKILL_NAME" ]; then
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exit 0
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fi
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echo "=== Skill Modified: $SKILL_NAME ===" >&2
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echo "Run /skill-test static $SKILL_NAME to validate structural compliance." >&2
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echo "====================================" >&2
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exit 0
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