Files
Claude-Code-Game-Studios/project.yaml
T
7ed2c3e9c4 Release 1.1.1 — skills and agents work again outside auto mode (#129)
The skill config line is now one plain command, pre-approved in each
skill's own allowed-tools. The 1.1.0 line failed Claude Code's injected-command
permission check as "Contains expansion", so outside auto mode 66 skills
aborted and game-designer / creative-director could not launch.

Fixes #128

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 12:40:13 +10:00

27 lines
1.1 KiB
YAML

# CCGS project configuration — single source of truth for project settings.
# See .claude/docs/effects-map.md for full schema.
schema_version: 1
framework:
version: 1.1.1
last_upgraded: 2026-09-24
# NOTE: this template ships with no `modes:` block, and the six knobs below must
# never be added to one.
#
# `/start` DOES add `modes.rigor` and `modes.automation` here — that is its job,
# and a `modes:` block containing those two is the expected state of a configured
# project, not a mistake.
#
# What must stay absent is the six knobs `modes.rigor` FRONTS:
# `modes.review_mode`, `modes.workflow`, `docs.density`, `qa.level`,
# `modes.story_granularity` and `team.size`. Seeding any of them in this file
# pins that value and shadows the rigor expansion, so `/start` asking "what are
# you building?" would stop changing anything. `/start` Phase 3c documents the
# same rule for the file it writes.
#
# Per-developer preferences belong in `project.local.yaml` (gitignored), not
# here. `/settings <key>=<value>` writes there. See
# `.claude/docs/config-resolution.md` for the full precedence order.