mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-10-16 01:37:05 +00:00
The skill config line is now one plain command, pre-approved in each skill's own allowed-tools. The 1.1.0 line failed Claude Code's injected-command permission check as "Contains expansion", so outside auto mode 66 skills aborted and game-designer / creative-director could not launch. Fixes #128 Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
27 lines
1.1 KiB
YAML
27 lines
1.1 KiB
YAML
# CCGS project configuration — single source of truth for project settings.
|
|
# See .claude/docs/effects-map.md for full schema.
|
|
|
|
schema_version: 1
|
|
|
|
framework:
|
|
version: 1.1.1
|
|
last_upgraded: 2026-09-24
|
|
|
|
# NOTE: this template ships with no `modes:` block, and the six knobs below must
|
|
# never be added to one.
|
|
#
|
|
# `/start` DOES add `modes.rigor` and `modes.automation` here — that is its job,
|
|
# and a `modes:` block containing those two is the expected state of a configured
|
|
# project, not a mistake.
|
|
#
|
|
# What must stay absent is the six knobs `modes.rigor` FRONTS:
|
|
# `modes.review_mode`, `modes.workflow`, `docs.density`, `qa.level`,
|
|
# `modes.story_granularity` and `team.size`. Seeding any of them in this file
|
|
# pins that value and shadows the rigor expansion, so `/start` asking "what are
|
|
# you building?" would stop changing anything. `/start` Phase 3c documents the
|
|
# same rule for the file it writes.
|
|
#
|
|
# Per-developer preferences belong in `project.local.yaml` (gitignored), not
|
|
# here. `/settings <key>=<value>` writes there. See
|
|
# `.claude/docs/config-resolution.md` for the full precedence order.
|