Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
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Active Hooks
Hooks are configured in .claude/settings.json and fire automatically:
| Hook | Event | Trigger | Action |
|---|---|---|---|
validate-commit.sh |
PreToolUse (Bash, PowerShell) | git commit commands |
Validates design doc sections, JSON data files, hardcoded values, TODO format |
validate-push.sh |
PreToolUse (Bash, PowerShell) | git push commands |
Warns on pushes to protected branches (main, master and release/*) |
validate-assets.sh |
PostToolUse (Write/Edit) | Asset file changes | Checks data-file JSON under assets/, Assets/ or Content/, and asset naming in Godot's assets/ only |
session-start.sh |
SessionStart | Session begins | Loads sprint context, milestone, git activity; detects and previews active session state file for recovery |
detect-gaps.sh |
SessionStart | Session begins | Detects fresh projects (suggests /start) and missing documentation when code/prototypes exist, suggests /reverse-document or /project-stage-detect |
pre-compact.sh |
PreCompact | Context compression | Logs the compaction to production/session-logs/compaction-log.txt. Its state summary goes to the debug log only: Claude Code does not add PreCompact output to the conversation. session-start.sh, which runs again after every compaction, is what restores context |
post-compact.sh |
PostCompact | After compaction | Prints a re-read reminder to the debug log. PostCompact output never reaches Claude; recovery comes from session-start.sh |
notify.sh |
Notification | Notification event | Shows Windows toast notification via PowerShell |
session-stop.sh |
Stop | Every response ends — not once per session | Summarizes accomplishments, updates session log, and writes the subagent spawn tally to production/session-logs/session-cost.md. Archives active.md only when its content hash changed; without that guard a long session appended the whole file on every turn. |
log-agent.sh |
SubagentStart | Agent spawned, resumed, or a teammate handles a new message | Audit trail start — logs subagent invocation with timestamp and session id. SubagentStart fires for a resume and for each agent-team message too, so the spawn tally counts those |
log-agent-stop.sh |
SubagentStop | Agent stops | Audit trail stop — completes subagent record. Skips Claude Code's internal agents (prompt suggestions, /btw), which arrive with an empty agent_type |
validate-skill-change.sh |
PostToolUse (Write/Edit) | Skill file changes | Advises running /skill-test after any .claude/skills/ file is written or edited |
Warnings from the four validate-* hooks are shown to you and passed to Claude
as hook JSON (hook_warn in yaml-helper.sh); only a problem that must be fixed
now exits 2. See hooks-reference/hook-input-schemas.md for why stderr is not
enough.
Subagent cost visibility
The three hooks above form one chain. log-agent.sh writes a record per spawn
to production/session-logs/agent-audit.log in a fixed three-field shape:
YYYYMMDD_HHMMSS | <session_id> | Agent invoked: <agent_type>
session-stop.sh greps the literal string " | $SESSION_ID | Agent invoked: "
to tally the current session, then writes a count plus a per-agent breakdown to
production/session-logs/session-cost.md and echoes a one-line total.
Three constraints that must not be "tidied" later:
- The field order is load-bearing. Nothing else parses this log, so a reformat looks free — but it silently zeroes the spawn count rather than erroring.
session-stop.shreads stdin last, on purpose. Everything above the tally block (notably archivingactive.md) runs first, so a stdin read that ever blocked would cost only the count, not the state archive.- No session id means no number. The hook prints nothing rather than a total spanning every session in the log. Silence here is correct; a plausible-but-wrong cost figure is worse than none.
agent_type — not agent_name — is the field carrying the agent name. See
hooks-reference/hook-input-schemas.md.
Events considered and deliberately not added
Claude Code offers many more hook events than the nine the hooks above use. These were evaluated and rejected. Recorded so a future review does not re-propose them from the event list alone.
| Event | Why not |
|---|---|
UserPromptSubmit |
Would re-inject session state on every prompt. .claude/docs/config-resolution.md already rejects the weaker version of this — injecting config at session start — because it "would cost tokens on every session whether or not any skill needs config, and it would go stale mid-session as /settings writes land". Firing per prompt is the same argument, multiplied. |
ConfigChange |
Fires only for Claude Code's own settings files — user, project, local, policy and skills. It does not fire for project.yaml, so a hook watching CCGS config here would never run. FileChanged is the event that watches arbitrary files. |
FileChanged on project.yaml |
Config is resolved per skill invocation, in the skill body, precisely so each run reads fresh values. The only staleness left is text already injected into an earlier invocation, which is the accepted trade in config-resolution.md. A warning hook would second-guess a settled decision. |
PreToolUse updatedInput |
Could rewrite a non-conventional commit message instead of blocking it. Silently editing the user's input contradicts the collaboration protocol: this project blocks and explains rather than acting unasked. |
PostToolUseFailure |
Would add another log with no reader. This repo has already been bitten by that — log-agent.sh wrote per-spawn records nothing consumed until session-stop.sh was given the job. |
SessionEnd |
session-stop.sh stays on Stop. SessionEnd fires on termination, which a crash may never reach, and the content-hash guard already makes the per-response firing cheap. |
InstructionsLoaded |
Useful for debugging which CLAUDE.md and rules files actually loaded, but it is a diagnostic, not a project requirement. Wire it in your own .claude/settings.local.json when you need it rather than paying for it on every load. |
Hook reference documentation: .claude/docs/hooks-reference/
Hook input schema documentation: .claude/docs/hooks-reference/hook-input-schemas.md