Files
DonchitosandClaude Opus 5.5 b21fa0f7f2 Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that
run on Godot, Unity and Unreal, hook warnings you can see, and verdicts
that say when they could not check. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.1 → v1.1.2).

Fixes #67
Fixes #131

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
2026-09-29 21:32:19 +10:00

5.6 KiB

CCGS Skill Testing Framework — Claude Instructions

This folder is the quality assurance layer for the Claude Code Game Studios skill/agent framework. It is self-contained and separate from any game project.

Key files

File Purpose
catalog.yaml Master registry for all 74 skills and 49 agents. Contains category, spec path, and last-test tracking fields. Always read this first when running any test command.
quality-rubric.md Category-specific pass/fail metrics. Read the matching ### section for the skill's category when running /skill-test category.
skills/[category]/[name].md Behavioral spec for a skill — 5 or more test cases + protocol compliance assertions.
agents/[tier]/[name].md Behavioral spec for an agent — 5 or more test cases + protocol compliance assertions.
templates/skill-test-spec.md Template for writing new skill spec files.
templates/agent-test-spec.md Template for writing new agent spec files.
results/ Written by /skill-test spec when results are saved. Not gitignored — add it to .gitignore to keep results out of commits.

Path conventions

  • Skill specs: CCGS Skill Testing Framework/skills/[category]/[name].md
  • Agent specs: CCGS Skill Testing Framework/agents/[tier]/[name].md
  • Catalog: CCGS Skill Testing Framework/catalog.yaml
  • Rubric: CCGS Skill Testing Framework/quality-rubric.md

The spec: field in catalog.yaml is the authoritative path for each skill/agent spec. Always read it rather than guessing the path.

Skill categories

gate        → gate-check
review      → design-review, architecture-review, review-all-gdds
authoring   → design-system, quick-design, architecture-decision, art-bible,
              create-architecture, ux-design, ux-review
readiness   → story-readiness, story-done
pipeline    → create-epics, create-stories, dev-story, create-control-manifest,
              propagate-design-change, map-systems, vertical-slice
analysis    → consistency-check, balance-check, content-audit, code-review,
              tech-debt, scope-check, estimate, perf-profile, asset-audit,
              security-audit, test-evidence-review, test-flakiness
team        → team-combat, team-narrative, team-audio, team-level, team-ui,
              team-qa, team-release, team-polish, team-live-ops
sprint      → sprint-plan, sprint-status, milestone-review, retrospective,
              changelog, patch-notes
utility     → all remaining skills

Agent tiers

directors      → creative-director, technical-director, producer, art-director
leads          → lead-programmer, narrative-director, audio-director, game-designer,
                 systems-designer, level-designer, qa-lead
specialists    → gameplay-programmer, engine-programmer, network-programmer,
                 ai-programmer, tools-programmer, ui-programmer, ux-designer,
                 technical-artist, sound-designer, performance-analyst, prototyper,
                 writer, world-builder
engine/godot   → godot-specialist, godot-gdscript-specialist, godot-csharp-specialist,
                 godot-shader-specialist, godot-gdextension-specialist
engine/unity   → unity-specialist, unity-ui-specialist, unity-shader-specialist,
                 unity-dots-specialist, unity-addressables-specialist
engine/unreal  → unreal-specialist, ue-gas-specialist, ue-replication-specialist,
                 ue-umg-specialist, ue-blueprint-specialist
operations     → devops-engineer, release-manager, live-ops-designer,
                 community-manager, analytics-engineer, economy-designer,
                 localization-lead
qa             → qa-tester, security-engineer, accessibility-specialist

A tier is the directory a spec lives in. The rubric category is the agent's category: in catalog.yaml and can differ: security-engineer and accessibility-specialist sit in qa/ but are rated as specialist.

Workflow for testing a skill or agent

  1. Read catalog.yaml to get the spec: path and category: — from the skills: entry for a skill, the agents: entry for an agent
  2. Read the skill at .claude/skills/[name]/SKILL.md, or the agent at .claude/agents/[name].md
  3. Read the project CLAUDE.md and the files it imports with @: every subagent receives them, so a rule stated there (for example a redirect in coordination-rules.md) counts as the skill's or agent's own
  4. Read the spec at the spec: path
  5. Evaluate the spec's Static Assertions, each case's assertions, and its Protocol Compliance list
  6. Offer to write results to results/ and update catalog.yaml

Workflow for improving a skill

Use /skill-improve [name]. It handles the full loop: test → diagnose → propose fix → rewrite → retest → keep or revert.

Spec validity note

Specs in this folder assert the correct behavior, not whatever a skill or agent does today. A failing assertion means the skill or agent is wrong until shown otherwise: fix it and re-run, and never weaken an assertion just so it passes. Specs can be wrong too — when one asserts behavior that is itself incorrect, correct the spec toward the right behavior, not toward what the skill currently does.

This folder is deletable

Nothing in .claude/ imports from here, and every other CCGS skill and agent works without it — but /skill-test and /skill-improve read it by path. Without it, /skill-test static still works, /skill-test spec and /skill-test category stop working, /skill-test audit reports that no catalog exists, and /skill-improve skips its category checks (the table in README.md has the detail).