Files
DonchitosandClaude Opus 5.5 b21fa0f7f2 Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that
run on Godot, Unity and Unreal, hook warnings you can see, and verdicts
that say when they could not check. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.1 → v1.1.2).

Fixes #67
Fixes #131

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
2026-09-29 21:32:19 +10:00

8.2 KiB

CCGS Skill Testing Framework

Quality assurance infrastructure for the Claude Code Game Studios framework. Tests the skills and agents themselves — not any game built with them.

This ships as part of the template, and it is meant to. CCGS is a template you are expected to customize — edit a skill, add your own, retune an agent. This folder is how you check that what you changed still holds up: catalog.yaml tracks all 74 skills and 49 agents, quality-rubric.md defines per-category pass/fail metrics, and templates/ gives you the spec format for anything new you write. Driven by /skill-test and /skill-improve.

If you remove it, two of the four /skill-test modes stop working.

Mode Without this folder
/skill-test static Works — the 7 structural checks read SKILL.md only
/skill-test audit Degrades — reports that no catalog exists
/skill-test spec Breaks — the behavioral specs live here
/skill-test category Breaks — reads quality-rubric.md from here
/skill-improve Degrades — its test-fix-retest loop loses the category pass

/skill-test and /skill-improve read this folder by path, so removing it is a real trade, not a free cleanup — the table above states the actual cost.


What's in here

CCGS Skill Testing Framework/
├── README.md              ← you are here
├── CLAUDE.md              ← tells Claude how to use this framework
├── catalog.yaml           ← master registry: all 74 skills + 49 agents, coverage tracking
├── quality-rubric.md      ← category-specific pass/fail metrics for /skill-test category
│
├── skills/                ← behavioral spec files for skills (73 of 74 — settings has none yet)
│   ├── gate/              ← gate category specs
│   ├── review/            ← review category specs
│   ├── authoring/         ← authoring category specs
│   ├── readiness/         ← readiness category specs
│   ├── pipeline/          ← pipeline category specs
│   ├── analysis/          ← analysis category specs
│   ├── team/              ← team category specs
│   ├── sprint/            ← sprint category specs
│   └── utility/           ← utility category specs
│
├── agents/                ← behavioral spec files for agents (one per agent)
│   ├── directors/         ← creative-director, technical-director, producer, art-director
│   ├── leads/             ← lead-programmer, narrative-director, audio-director, game-designer, systems-designer, level-designer, qa-lead
│   ├── specialists/       ← gameplay/engine/network/AI/tools/UI programmers, technical-artist, sound-designer, ux-designer, performance-analyst, prototyper, writer, world-builder
│   ├── engine/            ← engine-specific specialists, split per engine:
│   │   ├── godot/         ← Godot-specific specialists
│   │   ├── unity/         ← Unity-specific specialists
│   │   └── unreal/        ← Unreal-specific specialists
│   ├── operations/        ← devops, release, live-ops, community, analytics, economy, localization
│   └── qa/                ← qa-tester, security-engineer, accessibility-specialist
│
├── templates/             ← spec file templates for writing new specs
│   ├── skill-test-spec.md ← template for skill behavioral specs
│   └── agent-test-spec.md ← template for agent behavioral specs
│
└── results/               ← test run outputs (written by /skill-test spec; not gitignored — add it to .gitignore to keep them out of commits)

How to use it

All testing is driven by two skills already in the framework:

Check structural compliance

/skill-test static [skill-name]     # Check one skill (7 checks)
/skill-test static all              # Check all 74 skills

Run a behavioral spec test

/skill-test spec gate-check         # Evaluate a skill against its written spec
/skill-test spec design-review
/skill-test spec creative-director  # Agents too: evaluates agents/directors/creative-director.md

Check against category rubric

/skill-test category gate-check     # Evaluate one skill against its category metrics
/skill-test category art-director   # Or one agent, against its agent category
/skill-test category all            # Run rubric checks across every categorized skill and agent

See full coverage picture

/skill-test audit                   # Skills + agents: has-spec, last tested, result

Improve a failing skill

/skill-improve gate-check           # Test → diagnose → propose fix → retest loop

Skill categories

Category Skills Key metrics
gate gate-check Review mode read, full/lean/solo director panel, no auto-advance
review design-review, architecture-review, review-all-gdds Read-only, 8-section check, correct verdicts
authoring design-system, quick-design, art-bible, create-architecture, … Section-by-section May-I-write, skeleton-first
readiness story-readiness, story-done Blockers surfaced, director gate in full mode
pipeline create-epics, create-stories, dev-story, map-systems, … Upstream dependency check, handoff path clear
analysis consistency-check, balance-check, code-review, tech-debt, … Read-only report, verdict keyword, no writes
team team-combat, team-narrative, team-audio, … All required agents spawned, blocked surfaced
sprint sprint-plan, sprint-status, milestone-review, … Reads sprint data, status keywords present
utility start, adopt, hotfix, localize, setup-engine, … Passes static checks

Agent tiers

Tier (directory) Agents
directors creative-director, technical-director, producer, art-director
leads lead-programmer, narrative-director, audio-director, game-designer, systems-designer, level-designer, qa-lead
specialists gameplay-programmer, engine-programmer, network-programmer, ai-programmer, tools-programmer, ui-programmer, ux-designer, technical-artist, sound-designer, performance-analyst, prototyper, writer, world-builder
engine/godot godot-specialist, godot-gdscript-specialist, godot-csharp-specialist, godot-shader-specialist, godot-gdextension-specialist
engine/unity unity-specialist, unity-ui-specialist, unity-shader-specialist, unity-dots-specialist, unity-addressables-specialist
engine/unreal unreal-specialist, ue-gas-specialist, ue-replication-specialist, ue-umg-specialist, ue-blueprint-specialist
operations devops-engineer, release-manager, live-ops-designer, community-manager, analytics-engineer, economy-designer, localization-lead
qa qa-tester, security-engineer, accessibility-specialist

Updating the catalog

catalog.yaml tracks test coverage for every skill and agent. After running a test:

  • /skill-test spec [name] will offer to update last_spec and last_spec_result
  • /skill-test category [name] will offer to update last_category and last_category_result
  • last_static and last_static_result are updated manually or via /skill-improve

Writing a new spec

  1. Find the spec template at templates/skill-test-spec.md
  2. Copy it to skills/[category]/[skill-name].md
  3. Update the spec: field in catalog.yaml to point to the new file
  4. Run /skill-test spec [skill-name] to validate it

For an agent, copy templates/agent-test-spec.md to agents/[tier]/[agent-name].md, set the spec: field on its entry under agents: in catalog.yaml, and run /skill-test spec [agent-name].


Removing this framework

No hook or import in the main project depends on this folder, but /skill-test and /skill-improve read it by path. To remove:

rm -rf "CCGS Skill Testing Framework"

Afterwards /skill-test static works as before, spec and category stop working, audit reports that no catalog exists, and /skill-improve skips its category checks — the table at the top of this file lists the cost per mode.