Files
DonchitosandClaude Opus 5.5 b21fa0f7f2 Release 1.1.2 — the default path works end to end
Fix release for 1.1.1: the minimal path end to end, engine commands that
run on Godot, Unity and Unreal, hook warnings you can see, and verdicts
that say when they could not check. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.1 → v1.1.2).

Fixes #67
Fixes #131

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
2026-09-29 21:32:19 +10:00

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Skill Quality Rubric

Used by /skill-test category [name|all] to evaluate skills beyond structural compliance. Each category defines 4–5 binary PASS/FAIL metrics specific to the skill's job.

A metric is PASS when the skill's written instructions clearly satisfy the criterion. A metric is FAIL when the instructions are absent, ambiguous, or contradictory. A metric is WARN when the instructions partially address the criterion. A metric is NOT ASSESSED when it could not be evaluated at all — the rubric has no section for the category, or the skill or agent file could not be read.


Skill Categories

gate

Skills: gate-check

Gate skills control phase transitions. They must enforce correctness without auto-advancing stage and must respect the three review modes.

Metric PASS criteria
G1 — Review mode read Skill reads review_mode (and workflow) from its resolved config block — modes.review_mode, the legacy production/review-mode.txt, else the modes.rigor value — before deciding which directors to spawn
G2 — Director panel width Unless solo, the PHASE-GATE panel runs in parallel at the width modes.workflow sets — minimal PR only, standard TD + PR, full all 4 (CD, TD, PR, AD) — and the output names the perspectives a narrower panel left out
G3 — Lean mode: PHASE-GATE only In lean mode, only *-PHASE-GATE gates run; inline gates (CD-PILLARS, TD-ARCHITECTURE, etc.) are skipped
G4 — Solo mode: no directors In solo mode, no director gates spawn; each is noted as "skipped — Solo mode"
G5 — No auto-advance Skill never writes project.stage in project.yaml, or the legacy production/stage.txt, without explicit user confirmation via a "May I" question

review

Skills: design-review, architecture-review, review-all-gdds

Review skills read documents and produce structured verdicts. They are primarily read-only and must not trigger director gates during the analysis phase.

Metric PASS criteria
R1 — Read-only enforcement Skill does not modify the reviewed document without explicit user approval; any write operations (review logs, index updates) are gated behind "May I write"
R2 — 8-section check Skill evaluates all 8 required GDD sections (or equivalent architectural sections) explicitly
R3 — Correct verdict vocabulary Verdict is exactly one of: APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED / NOT ASSESSED (design-review, ux-review) or PASS / CONCERNS / FAIL / NOT ASSESSED (architecture-review, review-all-gdds)
R4 — No director gates during analysis Skill does not spawn director gates during its analysis phases; post-analysis director review is acceptable when the skill's scope and stakes warrant it
R5 — Structured findings Output contains a per-section status table or checklist before the final verdict

Exceptions:

  • design-review: Has Write, Edit in allowed-tools to support an optional "Revise now" path (all writes gated behind user approval) and to write review logs. R1 is satisfied because the reviewed document is never silently modified.

authoring

Skills: design-system, quick-design, architecture-decision, ux-design, ux-review, art-bible, create-architecture

Authoring skills create or update design documents collaboratively. Full GDD/UX authoring skills use a section-by-section cycle; lightweight authoring skills use a single-draft pattern appropriate to their smaller scope.

Metric PASS criteria
A1 — Section-by-section cycle Full authoring skills (design-system, ux-design, art-bible) author one section at a time, presenting content for approval before proceeding to the next. Lightweight skills (quick-design, architecture-decision, create-architecture) may draft the complete document then ask for approval — single-draft is acceptable for documents under about one week of implementation scope.
A2 — May-I-write per section Full authoring skills ask "May I write this to [filepath]?" before each section write. Lightweight skills ask once for the complete document.
A3 — Retrofit mode Skill detects if the target file already exists and offers to update specific sections rather than overwriting the whole document. Lightweight skills (quick-design) that always create new files are exempt.
A4 — Director gate at correct tier If a director gate is defined for this skill (e.g., CD-GDD-ALIGN, TD-ADR), it runs in full only; in lean and solo it is skipped with a named note ([GATE-ID] skipped — Lean mode / — Solo mode)
A5 — Skeleton-first Full authoring skills create a file skeleton with all section headers before filling content, to preserve progress on session interruption. Lightweight skills are exempt.

Full authoring skills (must pass all 5 metrics): design-system, ux-design, art-bible Lightweight authoring skills (A1, A2, A5 use single-draft pattern; A3 exempt for new-file-only skills): quick-design, architecture-decision, create-architecture Review-mode skill (evaluated against review metrics): ux-review


readiness

Skills: story-readiness, story-done

Readiness skills validate stories before or after implementation. They must produce multi-dimensional verdicts and integrate correctly with director gate mode.

Metric PASS criteria
RD1 — Multi-dimensional check Skill checks ≥3 independent dimensions (e.g., Design, Architecture, Scope, DoD) and reports each separately
RD2 — Four verdict levels Verdict hierarchy is clearly defined, with NOT ASSESSED between the pass values and the failure values: READY > NOT ASSESSED > NEEDS WORK > BLOCKED (story-readiness); COMPLETE > COMPLETE WITH NOTES > NOT ASSESSED > BLOCKED (story-done)
RD3 — BLOCKED requires external action BLOCKED verdict is reserved for issues that cannot be fixed by the story author alone (e.g., Proposed ADR, unresolvable dependency)
RD4 — Director gate at correct mode QL-STORY-READY or LP-CODE-REVIEW gate spawns in full mode, skips in lean/solo with a noted skip message
RD5 — Next-story handoff After completion, skill surfaces the next READY story from the active sprint. With no sprint plan, /story-done names the next story in the build order, and /story-readiness says no sprint file was found

pipeline

Skills: create-epics, create-stories, dev-story, create-control-manifest, propagate-design-change, map-systems, vertical-slice

Pipeline skills produce artifacts that other skills consume. They must write files with correct schema, respect layer/priority ordering, and gate before writing.

Metric PASS criteria
P1 — Correct output schema Each produced file follows the project template (EPIC.md, story frontmatter, etc.); skill references the template path
P2 — Layer/priority ordering Skills that produce epics or stories respect layer ordering (foundation → core → feature → presentation) and priority fields
P3 — May-I-write before each artifact Skill asks "May I write …?" before creating output files — one question per file, or one approval that names every file in the changeset; it never writes a file the approval did not name
P4 — Director gate at correct tier In-scope gates (PR-EPIC, QL-STORY-READY, LP-CODE-REVIEW, etc.) run in full, skip in lean/solo with noted skip
P5 — Reads before writes Skill reads the relevant GDD/ADR/manifest before producing artifacts to ensure alignment

analysis

Skills: consistency-check, balance-check, content-audit, code-review, tech-debt, scope-check, estimate, perf-profile, asset-audit, security-audit, test-evidence-review, test-flakiness

Analysis skills scan the project and surface findings. They are read-only during analysis and must ask before recommending any file writes.

Metric PASS criteria
AN1 — Read-only scan Analysis phase changes nothing: no Write or Edit and no mutating Bash during the scan itself (read-only commands such as git log or file-size measurement are fine)
AN2 — Structured findings table Output includes a findings table or checklist (not prose only) with severity/priority per finding
AN3 — No auto-write Any suggested file writes (e.g., tech-debt register, fix patches) are gated behind "May I write"
AN4 — No director gates during analysis Analysis skills do not spawn director gates; they produce findings for human review

team

Skills: team-combat, team-narrative, team-audio, team-level, team-ui, team-qa, team-release, team-polish, team-live-ops

Team skills orchestrate multiple specialist agents for a department. They must spawn the right agents, run independent ones in parallel, and surface blocks immediately.

Metric PASS criteria
T1 — Named agent list Skill explicitly names which agents it spawns and in what order
T2 — Parallel where independent Agents whose inputs don't depend on each other are spawned in parallel (single message, multiple Agent calls)
T3 — BLOCKED surfacing If any spawned agent returns BLOCKED or fails, skill surfaces it immediately and halts dependent work — never silently skips
T4 — Collect all verdicts before proceeding Dependent phases wait for all parallel agents to complete before proceeding
T5 — Usage error on no argument If a required argument (e.g., feature name) is missing, skill either outputs a usage hint and stops, or infers the argument (e.g., the release version, the active sprint) and confirms it with the user — in both cases before spawning any agent

sprint

Skills: sprint-plan, sprint-status, milestone-review, retrospective, changelog, patch-notes

Sprint skills read production state and produce reports or planning artifacts. They have a PR-SPRINT or PR-MILESTONE gate at specific mode thresholds.

Metric PASS criteria
SP1 — Reads sprint/milestone state Skill reads production/sprints/ or production/milestones/ before producing output
SP2 — Correct sprint gate PR-SPRINT (for planning) or PR-MILESTONE (for milestone review) gate runs in full mode, skips in lean/solo
SP3 — Structured output Output uses a consistent structure (velocity table, risk list, action items) rather than free prose
SP4 — No auto-commit Skill never writes sprint files or milestone records without "May I write"

utility

Skills: start, help, brainstorm, onboard, adopt, hotfix, prototype, localize, launch-checklist, release-checklist, smoke-check, soak-test, test-setup, test-helpers, regression-suite, qa-plan, bug-triage, bug-report, playtest-report, asset-spec, reverse-document, project-stage-detect, setup-engine, skill-test, skill-improve, day-one-patch, and any other skills not in categories above

Utility skills pass the 7 standard static checks. If they happen to spawn director gates, the gate mode logic must also be correct.

Metric PASS criteria
U1 — Passes all 7 static checks /skill-test static [name] returns COMPLIANT with 0 FAILs
U2 — Gate mode correct (if applicable) If the skill spawns any director gate, it reads review-mode and applies full/lean/solo logic correctly

Agent Categories

Used by /skill-test category [agent-name] to evaluate an agent definition in .claude/agents/ against its category's metrics.

No category fixes a model. Each agent's tier is its own frontmatter model:, and its spec in agents/ asserts that alias; see .claude/docs/model-tiers.md.

director

Agents: creative-director, technical-director, art-director, producer

Metric PASS criteria
D1 — Correct verdict vocabulary Returns [GATE-ID]: [word] as its first line, the word taken from the invoked gate's Verdicts line — or NOT ASSESSED, naming the missing input, when an input the gate names was not given
D2 — Domain boundary respected Does not make binding decisions outside its declared domain
D3 — Conflict escalation When two departments conflict, escalates to correct parent (creative-director or technical-director) rather than unilaterally deciding

lead

Agents: lead-programmer, qa-lead, narrative-director, audio-director, game-designer, systems-designer, level-designer

Metric PASS criteria
L1 — Gate verdict or findings A lead invoked for a gate (lead-programmer's LP-, qa-lead's QL-, narrative-director's ND- gates) returns that gate's Verdicts words — or NOT ASSESSED, naming a missing input; a lead without a gate returns findings and leaves the verdict to the calling skill
L2 — Escalates to shared parent Out-of-domain conflicts escalate to creative-director (design) or technical-director (tech)

specialist

Agents: gameplay-programmer, ai-programmer, technical-artist, sound-designer, engine-programmer, tools-programmer, network-programmer, security-engineer, accessibility-specialist, ux-designer, ui-programmer, performance-analyst, prototyper, writer, world-builder

Metric PASS criteria
S1 — Stays in domain Explicitly scopes itself to its declared domain; defers out-of-domain requests
S2 — No binding cross-domain decisions Does not unilaterally decide matters owned by another specialist
S3 — Defers correctly Out-of-domain requests are redirected to the correct agent, not refused silently

engine

Agents: godot-specialist, godot-gdscript-specialist, godot-csharp-specialist, godot-shader-specialist, godot-gdextension-specialist, unity-specialist, unity-ui-specialist, unity-shader-specialist, unity-dots-specialist, unity-addressables-specialist, unreal-specialist, ue-blueprint-specialist, ue-gas-specialist, ue-umg-specialist, ue-replication-specialist

Metric PASS criteria
E1 — Version-aware References engine version from docs/engine-reference/ before suggesting API calls; flags post-cutoff risk
E2 — File routing Routes file types to the correct sub-specialist (e.g., .gdshader → godot-shader-specialist, not godot-gdscript-specialist)
E3 — Engine-specific patterns Enforces engine-specific idioms (e.g., GDScript static typing, C# attribute exports, Blueprint function libraries)

qa

Agents: qa-tester

Metric PASS criteria
Q1 — Produces artifacts not code Primary output is test cases, bug reports, or coverage gaps — not implementation code
Q2 — Evidence format Test cases follow the project's test evidence format (unit/integration/visual/UI per coding-standards.md)
Q3 — No scope creep Does not propose new features; flags gaps for humans to decide

operations

Agents: devops-engineer, release-manager, live-ops-designer, community-manager, analytics-engineer, economy-designer, localization-lead

Metric PASS criteria
O1 — Domain ownership clear Agent description clearly states what it owns (pipeline, releases, economy, etc.)
O2 — Defers implementation Does not write game logic or engine code; delegates to appropriate specialist
O3 — Toolset matches role tools: in frontmatter matches the operational (not coding) nature of the role