Files
Claude-Code-Game-Studios/.claude/docs/hooks-reference.md
T
DonchitosandClaude Opus 5.5 be8993bbc5 Release 1.1.3 — long skills keep their later steps
Fix release for 1.1.2: the 14 longest skills keep their later phases
after a compaction, a question nobody answered is never taken as an
answer, settings read the same from a subfolder, the commit check works
for a project in a subfolder of a larger repository, every skill opens
with a title, and the shipped allow rules no longer approve deleting a
branch or writing files without asking. Details in CHANGELOG.md; upgrade
steps in UPGRADING.md (v1.1.2 → v1.1.3).

Refs #83
Refs #133

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0185en4t76fPn7315q4c3nko
2026-10-08 17:52:48 +11:00

5.8 KiB

Active Hooks

Hooks are configured in .claude/settings.json and fire automatically:

Hook Event Trigger Action
validate-commit.sh PreToolUse (Bash, PowerShell) git commit commands Validates design doc sections, JSON data files, hardcoded values, TODO format
validate-push.sh PreToolUse (Bash, PowerShell) git push commands Warns on pushes to protected branches (main, master and release/*)
validate-assets.sh PostToolUse (Write/Edit) Asset file changes Checks data-file JSON under assets/, Assets/ or Content/, and asset naming in Godot's assets/ only
session-start.sh SessionStart Session begins Loads sprint context, milestone, git activity; detects and previews active session state file for recovery
detect-gaps.sh SessionStart Session begins Detects fresh projects (suggests /start) and missing documentation when code/prototypes exist, suggests /reverse-document or /project-stage-detect
pre-compact.sh PreCompact Context compression Logs the compaction to production/session-logs/compaction-log.txt. Its state summary goes to the debug log only: Claude Code does not add PreCompact output to the conversation. session-start.sh, which runs again after every compaction, is what restores context
post-compact.sh PostCompact After compaction Prints a re-read reminder to the debug log. PostCompact output never reaches Claude; recovery comes from session-start.sh
notify.sh Notification Notification event Shows Windows toast notification via PowerShell
session-stop.sh Stop Every response ends — not once per session Summarizes accomplishments, updates session log, and writes the subagent spawn tally to production/session-logs/session-cost.md. Archives active.md only when its content hash changed; without that guard a long session appended the whole file on every turn.
log-agent.sh SubagentStart Agent spawned, resumed, or a teammate handles a new message Audit trail start — logs subagent invocation with timestamp and session id. SubagentStart fires for a resume and for each agent-team message too, so the spawn tally counts those
log-agent-stop.sh SubagentStop Agent stops Audit trail stop — completes subagent record. Skips Claude Code's internal agents (prompt suggestions, /btw), which arrive with an empty agent_type
validate-skill-change.sh PostToolUse (Write/Edit) Skill file changes Advises running /skill-test after any .claude/skills/ file is written or edited

Warnings from the four validate-* hooks are shown to you and passed to Claude as hook JSON (hook_warn in yaml-helper.sh); only a problem that must be fixed now exits 2. See hooks-reference/hook-input-schemas.md for why stderr is not enough.

Subagent cost visibility

The three hooks above form one chain. log-agent.sh writes a record per spawn to production/session-logs/agent-audit.log in a fixed three-field shape:

YYYYMMDD_HHMMSS | <session_id> | Agent invoked: <agent_type>

session-stop.sh greps the literal string " | $SESSION_ID | Agent invoked: " to tally the current session, then writes a count plus a per-agent breakdown to production/session-logs/session-cost.md and echoes a one-line total.

The field order of that record is fixed. session-stop.sh matches it literally, so a different order silently zeroes the spawn count instead of raising an error.

When the hook input has no session id, session-stop.sh prints no total. A total spanning every session in the log would look plausible and be wrong, which is worse than none.

agent_type — not agent_name — is the field carrying the agent name. See hooks-reference/hook-input-schemas.md.

Events considered and deliberately not added

Claude Code offers many more hook events than the nine the hooks above use. These were evaluated and not adopted, for the reasons given.

Event Why not
UserPromptSubmit Would re-inject session state on every prompt. .claude/docs/config-resolution.md already rejects the weaker version of this — injecting config at session start — because it "would cost tokens on every session whether or not any skill needs config, and it would go stale mid-session as /settings writes land". Firing per prompt is the same argument, multiplied.
ConfigChange Fires only for Claude Code's own settings files — user, project, local, policy and skills. It does not fire for project.yaml, so a hook watching the framework's config here would never run. FileChanged is the event that watches arbitrary files.
FileChanged on project.yaml Config is resolved per skill invocation, in the skill body, precisely so each run reads fresh values. The only staleness left is text already injected into an earlier invocation, which is the accepted trade in config-resolution.md.
PreToolUse updatedInput Could rewrite a non-conventional commit message instead of blocking it. Silently editing the user's input contradicts the collaboration protocol: this project blocks and explains rather than acting unasked.
PostToolUseFailure Would add another log with no reader.
SessionEnd session-stop.sh stays on Stop. SessionEnd fires on termination, which a crash may never reach, and the content-hash guard already makes the per-response firing cheap.
InstructionsLoaded Useful for debugging which CLAUDE.md and rules files actually loaded, but it is a diagnostic, not a project requirement. Wire it in your own .claude/settings.local.json when you need it rather than paying for it on every load.

Hook reference documentation: .claude/docs/hooks-reference/ Hook input schema documentation: .claude/docs/hooks-reference/hook-input-schemas.md