mirror of
https://github.com/Donchitos/Claude-Code-Game-Studios.git
synced 2026-10-16 01:37:05 +00:00
Fix release for 1.1.1: the minimal path end to end, engine commands that run on Godot, Unity and Unreal, hook warnings you can see, and verdicts that say when they could not check. Details in CHANGELOG.md; upgrade steps in UPGRADING.md (v1.1.1 → v1.1.2). Fixes #67 Fixes #131 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01WuJn2FdynEybfL5KC697nJ
753 B
753 B
paths
| paths | |||
|---|---|---|---|
|
AI Code Rules
- AI update budget: 2ms per frame maximum — profile to verify
- All AI parameters must be tunable from data files (behavior tree weights, perception ranges, timers)
- AI must be debuggable: implement visualization hooks for all AI state (paths, perception cones, decision trees)
- AI should telegraph intentions — players need time to read and react
- Prefer utility-based or behavior tree approaches over hard-coded if/else chains
- Group AI must support formation, flanking, and role assignment from data
- All AI state machines must log transitions for debugging
- Never trust AI input from the network without validation