This commit is contained in:
JA
2026-06-27 03:35:50 +08:00
parent 0bcb488b13
commit 2ab982a4e0
1044 changed files with 66627 additions and 112414 deletions

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@@ -1,30 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraMove : MonoBehaviour
{
private Transform player;
void Start()
{
player = GameObject.FindGameObjectWithTag("Player").transform;
}
void Update()
{
//RaycastHit[] hits;
//hits = Physics.RaycastAll(ray, Mathf.Infinity, badMask);
//for (int i = 0; i < hits.Length; i++)
//{
// Debug.Log(hits[i].collider.gameObject.name);
//}
//Debug.Log(hits.Length);
if (player!=null)
{
transform.position = new Vector3(player.position.x, player.position.y - 11, player.position.z);
}
}
}

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@@ -1,11 +0,0 @@
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@@ -1,63 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;
public class CameraVR : MonoBehaviour
{
private CinemachineVirtualCamera _cinemachineVirtualCamera;
private CinemachineBasicMultiChannelPerlin _multiChannelPerlin;
//当前持续时间
private float _shakeTime;
//总时间
private float _shakeTimeTotal;
//强度
private float _shakeIntensity;
private void Awake()
{
_cinemachineVirtualCamera = GetComponent<CinemachineVirtualCamera>();
_multiChannelPerlin = _cinemachineVirtualCamera.GetCinemachineComponent<CinemachineBasicMultiChannelPerlin>();
}
// Update is called once per frame
void Update()
{
if (_shakeTime > 0)
{
_shakeTime -= Time.deltaTime;
_multiChannelPerlin.m_AmplitudeGain = Mathf.Lerp(0, _shakeIntensity, _shakeTime / _shakeTimeTotal);
}
}
/// <summary>
/// 抖动
/// </summary>
/// <param name="Time">抖动时间</param>
/// <param name="Intensity">强度</param>
public void ShakeCamera(float time, float intensity)
{
if (_cinemachineVirtualCamera != null)
{
_shakeTimeTotal = time;
_shakeIntensity = intensity;
_shakeTime = _shakeTimeTotal;
_multiChannelPerlin.m_AmplitudeGain = _shakeIntensity;
}
}
private void OnDrawGizmos()
{
Ray ray = new Ray(transform.position, transform.forward);
Gizmos.color = Color.blue;
Gizmos.DrawRay(ray);
}
}

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@@ -1,44 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Destructeable : MonoBehaviour
{
public GameObject destoryVFX;
public GameObject big;
public GameObject small;
private bool isDestory=false;
public float reTiem = 5;
public void OnDestoryObject()
{
if (isDestory)
return;
if (destoryVFX != null)
{
Instantiate(destoryVFX,transform.position,transform.rotation);
}
big.SetActive(false);
SmallActive(true);
isDestory = true;
StartCoroutine(nameof(DestoryTime));
}
IEnumerator DestoryTime()
{
yield return new WaitForSeconds(reTiem);
big.SetActive(true);
SmallActive(false);
}
private void SmallActive(bool active)
{
if (small != null)
{
small.SetActive(active);
isDestory = false;
}
}
}

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