适应团结版本

This commit is contained in:
JA
2026-06-20 20:17:42 +08:00
parent d442805c3f
commit 58a764746b
86 changed files with 9932 additions and 2158 deletions

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ACLCurvePrecision: 0.01
UseACLCurve: 0
UseACLFastSampleMode: 1
m_MuscleEncodeContext:
type: 0
rotationError: 0
positionError: 0
scaleError: 0
--- !u!74 &-4505096382400519922
AnimationClip:
m_ObjectHideFlags: 0
@@ -177,7 +205,7 @@ AnimationClip:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: fly
serializedVersion: 7
serializedVersion: 10
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
@@ -187,7 +215,8 @@ AnimationClip:
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves:
- curve:
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
@@ -215,6 +244,7 @@ AnimationClip:
path:
classID: 1
script: {fileID: 0}
flags: 16
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
@@ -230,6 +260,8 @@ AnimationClip:
typeID: 1
customType: 0
isPPtrCurve: 0
isIntCurve: 0
isSerializeReferenceCurve: 0
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
@@ -256,6 +288,16 @@ AnimationClip:
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []
m_ACLContext:
ACLCompressionLevel: 0
ACLCurvePrecision: 0.01
UseACLCurve: 0
UseACLFastSampleMode: 1
m_MuscleEncodeContext:
type: 0
rotationError: 0
positionError: 0
scaleError: 0
--- !u!74 &-3396342263062327250
AnimationClip:
m_ObjectHideFlags: 0
@@ -263,7 +305,7 @@ AnimationClip:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: menu-static
serializedVersion: 7
serializedVersion: 10
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
@@ -273,7 +315,8 @@ AnimationClip:
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves:
- curve:
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
@@ -292,6 +335,7 @@ AnimationClip:
path:
classID: 1
script: {fileID: 0}
flags: 16
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
@@ -307,6 +351,8 @@ AnimationClip:
typeID: 1
customType: 0
isPPtrCurve: 0
isIntCurve: 0
isSerializeReferenceCurve: 0
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
@@ -333,6 +379,16 @@ AnimationClip:
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []
m_ACLContext:
ACLCompressionLevel: 0
ACLCurvePrecision: 0.01
UseACLCurve: 0
UseACLFastSampleMode: 1
m_MuscleEncodeContext:
type: 0
rotationError: 0
positionError: 0
scaleError: 0
--- !u!74 &-3378915778255837559
AnimationClip:
m_ObjectHideFlags: 0
@@ -340,7 +396,7 @@ AnimationClip:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: reveal
serializedVersion: 7
serializedVersion: 10
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
@@ -350,7 +406,8 @@ AnimationClip:
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves:
- curve:
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
@@ -378,6 +435,7 @@ AnimationClip:
path:
classID: 1
script: {fileID: 0}
flags: 16
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
@@ -393,6 +451,8 @@ AnimationClip:
typeID: 1
customType: 0
isPPtrCurve: 0
isIntCurve: 0
isSerializeReferenceCurve: 0
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
@@ -440,6 +500,16 @@ AnimationClip:
floatParameter: 0
intParameter: 0
messageOptions: 1
m_ACLContext:
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ACLCurvePrecision: 0.01
UseACLCurve: 0
UseACLFastSampleMode: 1
m_MuscleEncodeContext:
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rotationError: 0
positionError: 0
scaleError: 0
--- !u!74 &-812643522906552312
AnimationClip:
m_ObjectHideFlags: 0
@@ -447,7 +517,7 @@ AnimationClip:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: reveal-old
serializedVersion: 7
serializedVersion: 10
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
@@ -457,7 +527,8 @@ AnimationClip:
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves:
- curve:
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
@@ -485,6 +556,7 @@ AnimationClip:
path:
classID: 1
script: {fileID: 0}
flags: 16
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
@@ -500,6 +572,8 @@ AnimationClip:
typeID: 1
customType: 0
isPPtrCurve: 0
isIntCurve: 0
isSerializeReferenceCurve: 0
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
@@ -540,6 +614,16 @@ AnimationClip:
floatParameter: 0
intParameter: 0
messageOptions: 1
m_ACLContext:
ACLCompressionLevel: 0
ACLCurvePrecision: 0.01
UseACLCurve: 0
UseACLFastSampleMode: 1
m_MuscleEncodeContext:
type: 0
rotationError: 0
positionError: 0
scaleError: 0
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
@@ -569,7 +653,7 @@ AnimationClip:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: static
serializedVersion: 7
serializedVersion: 10
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
@@ -579,7 +663,8 @@ AnimationClip:
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves:
- curve:
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
@@ -598,6 +683,7 @@ AnimationClip:
path:
classID: 1
script: {fileID: 0}
flags: 16
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
@@ -613,6 +699,8 @@ AnimationClip:
typeID: 1
customType: 0
isPPtrCurve: 0
isIntCurve: 0
isSerializeReferenceCurve: 0
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
@@ -639,6 +727,16 @@ AnimationClip:
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []
m_ACLContext:
ACLCompressionLevel: 0
ACLCurvePrecision: 0.01
UseACLCurve: 0
UseACLFastSampleMode: 1
m_MuscleEncodeContext:
type: 0
rotationError: 0
positionError: 0
scaleError: 0
--- !u!1107 &1947140574199002858
AnimatorStateMachine:
serializedVersion: 6
@@ -665,7 +763,7 @@ AnimationClip:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: menu-reveal
serializedVersion: 7
serializedVersion: 10
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
@@ -675,7 +773,8 @@ AnimationClip:
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves:
- curve:
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
@@ -703,6 +802,7 @@ AnimationClip:
path:
classID: 1
script: {fileID: 0}
flags: 16
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
@@ -718,6 +818,8 @@ AnimationClip:
typeID: 1
customType: 0
isPPtrCurve: 0
isIntCurve: 0
isSerializeReferenceCurve: 0
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
@@ -751,6 +853,16 @@ AnimationClip:
floatParameter: 0
intParameter: 0
messageOptions: 1
m_ACLContext:
ACLCompressionLevel: 0
ACLCurvePrecision: 0.01
UseACLCurve: 0
UseACLFastSampleMode: 1
m_MuscleEncodeContext:
type: 0
rotationError: 0
positionError: 0
scaleError: 0
--- !u!74 &2241270264650908468
AnimationClip:
m_ObjectHideFlags: 0
@@ -758,7 +870,7 @@ AnimationClip:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: waiting
serializedVersion: 7
serializedVersion: 10
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
@@ -768,7 +880,8 @@ AnimationClip:
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves:
- curve:
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
@@ -796,6 +909,7 @@ AnimationClip:
path:
classID: 1
script: {fileID: 0}
flags: 16
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
@@ -811,6 +925,8 @@ AnimationClip:
typeID: 1
customType: 0
isPPtrCurve: 0
isIntCurve: 0
isSerializeReferenceCurve: 0
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
@@ -837,6 +953,16 @@ AnimationClip:
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []
m_ACLContext:
ACLCompressionLevel: 0
ACLCurvePrecision: 0.01
UseACLCurve: 0
UseACLFastSampleMode: 1
m_MuscleEncodeContext:
type: 0
rotationError: 0
positionError: 0
scaleError: 0
--- !u!74 &8743780010512241906
AnimationClip:
m_ObjectHideFlags: 0
@@ -844,7 +970,7 @@ AnimationClip:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: empty
serializedVersion: 7
serializedVersion: 10
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
@@ -854,7 +980,8 @@ AnimationClip:
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves:
- curve:
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
@@ -873,6 +1000,7 @@ AnimationClip:
path:
classID: 1
script: {fileID: 0}
flags: 16
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
@@ -888,6 +1016,8 @@ AnimationClip:
typeID: 1
customType: 0
isPPtrCurve: 0
isIntCurve: 0
isSerializeReferenceCurve: 0
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
@@ -914,6 +1044,16 @@ AnimationClip:
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []
m_ACLContext:
ACLCompressionLevel: 0
ACLCurvePrecision: 0.01
UseACLCurve: 0
UseACLFastSampleMode: 1
m_MuscleEncodeContext:
type: 0
rotationError: 0
positionError: 0
scaleError: 0
--- !u!74 &8968649836914209311
AnimationClip:
m_ObjectHideFlags: 0
@@ -921,7 +1061,7 @@ AnimationClip:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: reveal-quick
serializedVersion: 7
serializedVersion: 10
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
@@ -931,7 +1071,8 @@ AnimationClip:
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves:
- curve:
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
@@ -959,6 +1100,7 @@ AnimationClip:
path:
classID: 1
script: {fileID: 0}
flags: 16
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
@@ -974,6 +1116,8 @@ AnimationClip:
typeID: 1
customType: 0
isPPtrCurve: 0
isIntCurve: 0
isSerializeReferenceCurve: 0
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
@@ -1007,3 +1151,13 @@ AnimationClip:
floatParameter: 0
intParameter: 0
messageOptions: 1
m_ACLContext:
ACLCompressionLevel: 0
ACLCurvePrecision: 0.01
UseACLCurve: 0
UseACLFastSampleMode: 1
m_MuscleEncodeContext:
type: 0
rotationError: 0
positionError: 0
scaleError: 0

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@@ -1,5 +1,5 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
%TAG !u! tag:yousandi.cn,2023:
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Material:
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@@ -9,6 +9,8 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: WeaponCard_Material
m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- _USE8NEIGHBOURHOOD_ON
@@ -18,6 +20,7 @@ Material:
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
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m_TexEnvs:

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@@ -1,5 +1,5 @@
%YAML 1.1
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@@ -1,5 +1,5 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
%TAG !u! tag:yousandi.cn,2023:
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@@ -1,5 +1,5 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
%TAG !u! tag:yousandi.cn,2023:
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AnimatorController:
m_ObjectHideFlags: 0
@@ -29,7 +29,7 @@ AnimationClip:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: animation
serializedVersion: 7
serializedVersion: 10
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
@@ -39,7 +39,8 @@ AnimationClip:
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves:
- curve:
- serializedVersion: 2
curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
@@ -67,6 +68,7 @@ AnimationClip:
path:
classID: 1
script: {fileID: 0}
flags: 16
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
@@ -82,6 +84,8 @@ AnimationClip:
typeID: 1
customType: 0
isPPtrCurve: 0
isIntCurve: 0
isSerializeReferenceCurve: 0
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
@@ -108,6 +112,16 @@ AnimationClip:
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []
m_ACLContext:
ACLCompressionLevel: 0
ACLCurvePrecision: 0.01
UseACLCurve: 0
UseACLFastSampleMode: 1
m_MuscleEncodeContext:
type: 0
rotationError: 0
positionError: 0
scaleError: 0
--- !u!1107 &4953428886267209880
AnimatorStateMachine:
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@@ -1,5 +1,5 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
%TAG !u! tag:yousandi.cn,2023:
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Material:
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@@ -9,6 +9,8 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: catSellerSheep_Material
m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- _USE8NEIGHBOURHOOD_ON
@@ -18,6 +20,7 @@ Material:
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stringTagMap: {}
disabledShaderPasses: []
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m_TexEnvs:

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@@ -1,5 +1,5 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
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@@ -1,5 +1,5 @@
%YAML 1.1
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@@ -1,5 +1,5 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
%TAG !u! tag:yousandi.cn,2023:
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Material:
serializedVersion: 8
@@ -9,6 +9,8 @@ Material:
m_PrefabAsset: {fileID: 0}
m_Name: player-main_Material
m_Shader: {fileID: 4800000, guid: 1e8a610c9e01c3648bac42585e5fc676, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
- _USE8NEIGHBOURHOOD_ON
@@ -18,6 +20,7 @@ Material:
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
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m_TexEnvs:

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@@ -1,5 +1,5 @@
%YAML 1.1
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@@ -1,7 +1,7 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.4.4
// version 1.12.0
// from Assets/Shader/Setting/InputActions.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
@@ -15,9 +15,73 @@ using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public partial class @InputActions : IInputActionCollection2, IDisposable
/// <summary>
/// Provides programmatic access to <see cref="InputActionAsset" />, <see cref="InputActionMap" />, <see cref="InputAction" /> and <see cref="InputControlScheme" /> instances defined in asset "Assets/Shader/Setting/InputActions.inputactions".
/// </summary>
/// <remarks>
/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified.
/// </remarks>
/// <example>
/// <code>
/// using namespace UnityEngine;
/// using UnityEngine.InputSystem;
///
/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface.
/// public class Example : MonoBehaviour, MyActions.IPlayerActions
/// {
/// private MyActions_Actions m_Actions; // Source code representation of asset.
/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map.
///
/// void Awake()
/// {
/// m_Actions = new MyActions_Actions(); // Create asset object.
/// m_Player = m_Actions.Player; // Extract action map object.
/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions.
/// }
///
/// void OnDestroy()
/// {
/// m_Actions.Dispose(); // Destroy asset object.
/// }
///
/// void OnEnable()
/// {
/// m_Player.Enable(); // Enable all actions within map.
/// }
///
/// void OnDisable()
/// {
/// m_Player.Disable(); // Disable all actions within map.
/// }
///
/// #region Interface implementation of MyActions.IPlayerActions
///
/// // Invoked when "Move" action is either started, performed or canceled.
/// public void OnMove(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnMove: {context.ReadValue&lt;Vector2&gt;()}");
/// }
///
/// // Invoked when "Attack" action is either started, performed or canceled.
/// public void OnAttack(InputAction.CallbackContext context)
/// {
/// Debug.Log($"OnAttack: {context.ReadValue&lt;float&gt;()}");
/// }
///
/// #endregion
/// }
/// </code>
/// </example>
public partial class @InputActions: IInputActionCollection2, IDisposable
{
/// <summary>
/// Provides access to the underlying asset instance.
/// </summary>
public InputActionAsset asset { get; }
/// <summary>
/// Constructs a new instance.
/// </summary>
public @InputActions()
{
asset = InputActionAsset.FromJson(@"{
@@ -339,55 +403,77 @@ public partial class @InputActions : IInputActionCollection2, IDisposable
m_UI_Bag = m_UI.FindAction("Bag", throwIfNotFound: true);
}
~@InputActions()
{
UnityEngine.Debug.Assert(!m_GamePlay.enabled, "This will cause a leak and performance issues, InputActions.GamePlay.Disable() has not been called.");
UnityEngine.Debug.Assert(!m_UI.enabled, "This will cause a leak and performance issues, InputActions.UI.Disable() has not been called.");
}
/// <summary>
/// Destroys this asset and all associated <see cref="InputAction"/> instances.
/// </summary>
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindingMask" />
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.devices" />
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.controlSchemes" />
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Contains(InputAction)" />
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.GetEnumerator()" />
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
/// <inheritdoc cref="IEnumerable.GetEnumerator()" />
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Enable()" />
public void Enable()
{
asset.Enable();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.Disable()" />
public void Disable()
{
asset.Disable();
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.bindings" />
public IEnumerable<InputBinding> bindings => asset.bindings;
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindAction(string, bool)" />
public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionAsset.FindBinding(InputBinding, out InputAction)" />
public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
@@ -395,44 +481,64 @@ public partial class @InputActions : IInputActionCollection2, IDisposable
// GamePlay
private readonly InputActionMap m_GamePlay;
private IGamePlayActions m_GamePlayActionsCallbackInterface;
private List<IGamePlayActions> m_GamePlayActionsCallbackInterfaces = new List<IGamePlayActions>();
private readonly InputAction m_GamePlay_Move;
private readonly InputAction m_GamePlay_Dodge;
private readonly InputAction m_GamePlay_ComBa_01;
private readonly InputAction m_GamePlay_ComBa_02;
/// <summary>
/// Provides access to input actions defined in input action map "GamePlay".
/// </summary>
public struct GamePlayActions
{
private @InputActions m_Wrapper;
/// <summary>
/// Construct a new instance of the input action map wrapper class.
/// </summary>
public GamePlayActions(@InputActions wrapper) { m_Wrapper = wrapper; }
/// <summary>
/// Provides access to the underlying input action "GamePlay/Move".
/// </summary>
public InputAction @Move => m_Wrapper.m_GamePlay_Move;
/// <summary>
/// Provides access to the underlying input action "GamePlay/Dodge".
/// </summary>
public InputAction @Dodge => m_Wrapper.m_GamePlay_Dodge;
/// <summary>
/// Provides access to the underlying input action "GamePlay/ComBa_01".
/// </summary>
public InputAction @ComBa_01 => m_Wrapper.m_GamePlay_ComBa_01;
/// <summary>
/// Provides access to the underlying input action "GamePlay/ComBa_02".
/// </summary>
public InputAction @ComBa_02 => m_Wrapper.m_GamePlay_ComBa_02;
/// <summary>
/// Provides access to the underlying input action map instance.
/// </summary>
public InputActionMap Get() { return m_Wrapper.m_GamePlay; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
public void Enable() { Get().Enable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
public void Disable() { Get().Disable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
public bool enabled => Get().enabled;
/// <summary>
/// Implicitly converts an <see ref="GamePlayActions" /> to an <see ref="InputActionMap" /> instance.
/// </summary>
public static implicit operator InputActionMap(GamePlayActions set) { return set.Get(); }
public void SetCallbacks(IGamePlayActions instance)
{
if (m_Wrapper.m_GamePlayActionsCallbackInterface != null)
{
@Move.started -= m_Wrapper.m_GamePlayActionsCallbackInterface.OnMove;
@Move.performed -= m_Wrapper.m_GamePlayActionsCallbackInterface.OnMove;
@Move.canceled -= m_Wrapper.m_GamePlayActionsCallbackInterface.OnMove;
@Dodge.started -= m_Wrapper.m_GamePlayActionsCallbackInterface.OnDodge;
@Dodge.performed -= m_Wrapper.m_GamePlayActionsCallbackInterface.OnDodge;
@Dodge.canceled -= m_Wrapper.m_GamePlayActionsCallbackInterface.OnDodge;
@ComBa_01.started -= m_Wrapper.m_GamePlayActionsCallbackInterface.OnComBa_01;
@ComBa_01.performed -= m_Wrapper.m_GamePlayActionsCallbackInterface.OnComBa_01;
@ComBa_01.canceled -= m_Wrapper.m_GamePlayActionsCallbackInterface.OnComBa_01;
@ComBa_02.started -= m_Wrapper.m_GamePlayActionsCallbackInterface.OnComBa_02;
@ComBa_02.performed -= m_Wrapper.m_GamePlayActionsCallbackInterface.OnComBa_02;
@ComBa_02.canceled -= m_Wrapper.m_GamePlayActionsCallbackInterface.OnComBa_02;
}
m_Wrapper.m_GamePlayActionsCallbackInterface = instance;
if (instance != null)
/// <summary>
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <param name="instance">Callback instance.</param>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
/// </remarks>
/// <seealso cref="GamePlayActions" />
public void AddCallbacks(IGamePlayActions instance)
{
if (instance == null || m_Wrapper.m_GamePlayActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_GamePlayActionsCallbackInterfaces.Add(instance);
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
@@ -446,40 +552,112 @@ public partial class @InputActions : IInputActionCollection2, IDisposable
@ComBa_02.performed += instance.OnComBa_02;
@ComBa_02.canceled += instance.OnComBa_02;
}
/// <summary>
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <remarks>
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
/// </remarks>
/// <seealso cref="GamePlayActions" />
private void UnregisterCallbacks(IGamePlayActions instance)
{
@Move.started -= instance.OnMove;
@Move.performed -= instance.OnMove;
@Move.canceled -= instance.OnMove;
@Dodge.started -= instance.OnDodge;
@Dodge.performed -= instance.OnDodge;
@Dodge.canceled -= instance.OnDodge;
@ComBa_01.started -= instance.OnComBa_01;
@ComBa_01.performed -= instance.OnComBa_01;
@ComBa_01.canceled -= instance.OnComBa_01;
@ComBa_02.started -= instance.OnComBa_02;
@ComBa_02.performed -= instance.OnComBa_02;
@ComBa_02.canceled -= instance.OnComBa_02;
}
/// <summary>
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="GamePlayActions.UnregisterCallbacks(IGamePlayActions)" />.
/// </summary>
/// <seealso cref="GamePlayActions.UnregisterCallbacks(IGamePlayActions)" />
public void RemoveCallbacks(IGamePlayActions instance)
{
if (m_Wrapper.m_GamePlayActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
/// <summary>
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
/// </summary>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
/// </remarks>
/// <seealso cref="GamePlayActions.AddCallbacks(IGamePlayActions)" />
/// <seealso cref="GamePlayActions.RemoveCallbacks(IGamePlayActions)" />
/// <seealso cref="GamePlayActions.UnregisterCallbacks(IGamePlayActions)" />
public void SetCallbacks(IGamePlayActions instance)
{
foreach (var item in m_Wrapper.m_GamePlayActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_GamePlayActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
/// <summary>
/// Provides a new <see cref="GamePlayActions" /> instance referencing this action map.
/// </summary>
public GamePlayActions @GamePlay => new GamePlayActions(this);
// UI
private readonly InputActionMap m_UI;
private IUIActions m_UIActionsCallbackInterface;
private List<IUIActions> m_UIActionsCallbackInterfaces = new List<IUIActions>();
private readonly InputAction m_UI_Stop;
private readonly InputAction m_UI_Bag;
/// <summary>
/// Provides access to input actions defined in input action map "UI".
/// </summary>
public struct UIActions
{
private @InputActions m_Wrapper;
/// <summary>
/// Construct a new instance of the input action map wrapper class.
/// </summary>
public UIActions(@InputActions wrapper) { m_Wrapper = wrapper; }
/// <summary>
/// Provides access to the underlying input action "UI/Stop".
/// </summary>
public InputAction @Stop => m_Wrapper.m_UI_Stop;
/// <summary>
/// Provides access to the underlying input action "UI/Bag".
/// </summary>
public InputAction @Bag => m_Wrapper.m_UI_Bag;
/// <summary>
/// Provides access to the underlying input action map instance.
/// </summary>
public InputActionMap Get() { return m_Wrapper.m_UI; }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Enable()" />
public void Enable() { Get().Enable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.Disable()" />
public void Disable() { Get().Disable(); }
/// <inheritdoc cref="UnityEngine.InputSystem.InputActionMap.enabled" />
public bool enabled => Get().enabled;
/// <summary>
/// Implicitly converts an <see ref="UIActions" /> to an <see ref="InputActionMap" /> instance.
/// </summary>
public static implicit operator InputActionMap(UIActions set) { return set.Get(); }
public void SetCallbacks(IUIActions instance)
{
if (m_Wrapper.m_UIActionsCallbackInterface != null)
{
@Stop.started -= m_Wrapper.m_UIActionsCallbackInterface.OnStop;
@Stop.performed -= m_Wrapper.m_UIActionsCallbackInterface.OnStop;
@Stop.canceled -= m_Wrapper.m_UIActionsCallbackInterface.OnStop;
@Bag.started -= m_Wrapper.m_UIActionsCallbackInterface.OnBag;
@Bag.performed -= m_Wrapper.m_UIActionsCallbackInterface.OnBag;
@Bag.canceled -= m_Wrapper.m_UIActionsCallbackInterface.OnBag;
}
m_Wrapper.m_UIActionsCallbackInterface = instance;
if (instance != null)
/// <summary>
/// Adds <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <param name="instance">Callback instance.</param>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c> or <paramref name="instance"/> have already been added this method does nothing.
/// </remarks>
/// <seealso cref="UIActions" />
public void AddCallbacks(IUIActions instance)
{
if (instance == null || m_Wrapper.m_UIActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_UIActionsCallbackInterfaces.Add(instance);
@Stop.started += instance.OnStop;
@Stop.performed += instance.OnStop;
@Stop.canceled += instance.OnStop;
@@ -487,10 +665,60 @@ public partial class @InputActions : IInputActionCollection2, IDisposable
@Bag.performed += instance.OnBag;
@Bag.canceled += instance.OnBag;
}
/// <summary>
/// Removes <see cref="InputAction.started"/>, <see cref="InputAction.performed"/> and <see cref="InputAction.canceled"/> callbacks provided via <param cref="instance" /> on all input actions contained in this map.
/// </summary>
/// <remarks>
/// Calling this method when <paramref name="instance" /> have not previously been registered has no side-effects.
/// </remarks>
/// <seealso cref="UIActions" />
private void UnregisterCallbacks(IUIActions instance)
{
@Stop.started -= instance.OnStop;
@Stop.performed -= instance.OnStop;
@Stop.canceled -= instance.OnStop;
@Bag.started -= instance.OnBag;
@Bag.performed -= instance.OnBag;
@Bag.canceled -= instance.OnBag;
}
/// <summary>
/// Unregisters <param cref="instance" /> and unregisters all input action callbacks via <see cref="UIActions.UnregisterCallbacks(IUIActions)" />.
/// </summary>
/// <seealso cref="UIActions.UnregisterCallbacks(IUIActions)" />
public void RemoveCallbacks(IUIActions instance)
{
if (m_Wrapper.m_UIActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}
/// <summary>
/// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via <param cref="instance" />.
/// </summary>
/// <remarks>
/// If <paramref name="instance" /> is <c>null</c>, calling this method will only unregister all existing callbacks but not register any new callbacks.
/// </remarks>
/// <seealso cref="UIActions.AddCallbacks(IUIActions)" />
/// <seealso cref="UIActions.RemoveCallbacks(IUIActions)" />
/// <seealso cref="UIActions.UnregisterCallbacks(IUIActions)" />
public void SetCallbacks(IUIActions instance)
{
foreach (var item in m_Wrapper.m_UIActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_UIActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
/// <summary>
/// Provides a new <see cref="UIActions" /> instance referencing this action map.
/// </summary>
public UIActions @UI => new UIActions(this);
private int m_PCSchemeIndex = -1;
/// <summary>
/// Provides access to the input control scheme.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
public InputControlScheme PCScheme
{
get
@@ -500,6 +728,10 @@ public partial class @InputActions : IInputActionCollection2, IDisposable
}
}
private int m_GamepadSchemeIndex = -1;
/// <summary>
/// Provides access to the input control scheme.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputControlScheme" />
public InputControlScheme GamepadScheme
{
get
@@ -508,16 +740,62 @@ public partial class @InputActions : IInputActionCollection2, IDisposable
return asset.controlSchemes[m_GamepadSchemeIndex];
}
}
/// <summary>
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "GamePlay" which allows adding and removing callbacks.
/// </summary>
/// <seealso cref="GamePlayActions.AddCallbacks(IGamePlayActions)" />
/// <seealso cref="GamePlayActions.RemoveCallbacks(IGamePlayActions)" />
public interface IGamePlayActions
{
/// <summary>
/// Method invoked when associated input action "Move" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnMove(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Dodge" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnDodge(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "ComBa_01" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnComBa_01(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "ComBa_02" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnComBa_02(InputAction.CallbackContext context);
}
/// <summary>
/// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks.
/// </summary>
/// <seealso cref="UIActions.AddCallbacks(IUIActions)" />
/// <seealso cref="UIActions.RemoveCallbacks(IUIActions)" />
public interface IUIActions
{
/// <summary>
/// Method invoked when associated input action "Stop" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnStop(InputAction.CallbackContext context);
/// <summary>
/// Method invoked when associated input action "Bag" is either <see cref="UnityEngine.InputSystem.InputAction.started" />, <see cref="UnityEngine.InputSystem.InputAction.performed" /> or <see cref="UnityEngine.InputSystem.InputAction.canceled" />.
/// </summary>
/// <seealso cref="UnityEngine.InputSystem.InputAction.started" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.performed" />
/// <seealso cref="UnityEngine.InputSystem.InputAction.canceled" />
void OnBag(InputAction.CallbackContext context);
}
}

View File

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k_AssetVersion: 11
k_AssetPreviousVersion: 11
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m_RendererDataList:
@@ -23,13 +23,16 @@ MonoBehaviour:
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m_OpaqueDownsampling: 1
m_SupportsTerrainHoles: 1
m_StoreActionsOptimization: 0
m_SupportsHDR: 1
m_HDRColorBufferPrecision: 0
m_MSAA: 1
m_RenderScale: 1
m_UpscalingFilter: 0
m_FsrOverrideSharpness: 0
m_FsrSharpness: 0.92
m_EnableLODCrossFade: 1
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@@ -50,25 +53,64 @@ MonoBehaviour:
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@@ -98,7 +98,7 @@ public class TwoByTwoTransformEffectExampleEditor : UnityEditor.Editor {
Color originalColor = UnityEditor.Handles.color;
UnityEditor.Handles.color = color;
UnityEditor.Handles.DrawLine(transform.position, transform.TransformPoint(v));
v = transform.InverseTransformPoint(UnityEditor.Handles.FreeMoveHandle(transform.TransformPoint(v), Quaternion.identity, 0.3f, Vector3.zero, UnityEditor.Handles.CubeHandleCap));
var fmh_101_103_639175817112614026 = Quaternion.identity; v = transform.InverseTransformPoint(UnityEditor.Handles.FreeMoveHandle(transform.TransformPoint(v), 0.3f, Vector3.zero, UnityEditor.Handles.CubeHandleCap));
UnityEditor.Handles.color = originalColor;
}
}

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